
A murky first-person immersive sim with tightly-wound melee combat and tangled, vertical levels to explore. Use your forked tail to tie your enemies in knots and climb impossible heights. Kill your mark with quickness and cunning, using whatever tools you see fit.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 7 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Caught in the mulching churn of a frontier world, Fennel, a devil flung far from home, cuts out a living from the cities and towns at the edge of the earth.
Master a suite of unique combat and movement techniques through use of your forked tail. Lose your way in the slithering guts of the colonial undercarriage. Make wealth out of misery.
Brush Burial: Gutter World is an immersive sim with sanguine and spirited systemic gameplay. You may accomplish your goals as you see fit. All combat is avoidable; to show mercy or malice is your decision.
Features:
Tightly designed and interconnected levels with numerous paths to the objective, full of hostile or friendly NPCs who react to crimes like stealing, trespassing, and murder.
Fast paced, instantaneous combat that is simple but robust, encouraging the use of improvised or stolen weapons, environmental objects, and a unique hand-to-hand takedown system.
Dozens of unique cosmetics to be unlocked through gameplay challenges, as well as progression through the game's levels.
One 'Greater Contract' and Three 'Lesser Contracts' to complete. Four levels in total, built to be replayed.
Genres
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game requires you to have patience with it. Not because it's bad, it isn't. Some mention it being only 1 long level besides 3 very short ones. As obtuse as the demo is with information, it *does* give you a rough idea of what your initial experience with it is going to be: You are not going to be told how to do everything. You'll only get the basics spelt out to you but you have to experiment with that information yourself. And with how short the game is, it's no wonder. So I do recommend this game. But you're playing a game, not doing chores. Take your time.
really fun game, i wish she could kill me
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been trying to settle on what I like the most about this game, and I think I've settled on that it's honest. It's not often I play a game where I'm extremely confident this is the game that someone wanted to make. Not to go down that path because it ultimately doesn't matter, but after so many AAA's where it's so clear that everything has been focus tested to appeal to many people as possible, I love that Brush Burial: Gutter World is wholly its own, almost defiantly so.. Love it, or don't. Take it or leave it. To be super clear, I love this game. There just are no other video games like it. Sneak around as a deceptively small devil creature(at least until you use the third person camera to see that they are actually VERY tall, and are just hunched over most of the time), assassinate the target, and get back out. If you've played the Hitman games, Brush Burial is reminiscent of it, but stripped down to its rough, dirty core. Fennel, your playable Swamp Devil, is not Agent 47. They're fast and highly lethal against isolated targets, who you can and will fold like an omelet with just your tail and your thighs. But smarter tactics are required against groups, especially if any of the enemies in the level are carrying guns. A few stray bullets can and will send you back to the start of the level if you don't keep your eyes and ears peeled for the telltale crack of a rifle or pistol. You also don't fair much better in head-to-head combat against melee groups if you aren't careful. I will be honest, Brush Burial is honest about everything, include its expectations of you. There are no mid-level saves. Though you can speedrun levels down to less than a minute once you've put the time in(As of this writing, I was able to complete the 'Chug Mart' contract in 0:45 seconds), initial clears will likely take you 15-20 minutes or more, and that's assuming you've put together a game plan to reach your target and get out. There are no signposts, no yellow paint. Go ahead and spend all the time you want blundering through the level to the best of your ability; there's even a medal for killing every hostile enemy in the level, if you're feeling particularly lethal. But there's also a smarter way, a better way: Learn the world and how it ticks. While you can, indeed, snap the neck of anyone who looks at you funny, you can also talk to most NPCS if you aren't trespassing(which the game will tell you, so you'll know if you're somewhere you shouldn't). Need a key to the blue doors? You can sneak onto the roof, duck the guards relaxing on their break, go down the stairs, and steal one from behind the casher's desk...or you can ask the woman living in the junkyard if you can borrow hers. Need to get upstairs to reach your target at the top of the Megacomplex? Again, there is a brutal way through if that's what you prefer, but you can also buy a woman at the bar a drink, and she'll happily lend you hers. You may not be 'told' where to go, but you are certainly spoiled for ways to 'reach' that goal. There are four levels, but do NOT let that dissuade you. As I said earlier, there are multiple ways to reach your target and get back out, along with medals for doing so. Along with the Domination medal(for killing every hostile NPC), there are also medals for completing the level without using any weapons, staying hidden, and not killing any friendly NPCs. 'Mastering' a level- getting all three of the previous medals in one go- is the ultimate goal, and it will take practice as you master the intricacies of each level. You can also replay levels to earn their medals all over again, which you can then spend on a, frankly, overwhelming amount of customization opens for Fennel. That is assuming you are willing to meet what Brush Burial is asking of you. You will have to fumble through the inventory system for a while to fully understand it, including having only two weapons on your person at any given time(though you 'can' cheat and grab a third in your hands, if you don't mind dropping it if you need to use anything else). No mid point saves or checkpoints of any kind- if you spend 20 minutes trying to methodically kill every enemy and then die to the last enemy remaining, you are sent back to the beginning of the level to try again, losing everything you've acquired. But is that even a bad thing? In older versions of the game, there would be splash screen that explained that there were no mid-levels save, and that ultimately, you are losing nothing but your time if you have the patience for it. "Go forth and die.", it said. And why not? Each time you die, you learn a little more, you know what to do next time. Did a guard shoot you? You know which guard has the gun now, so you'll kill him first. Die after getting that coveted golden key, leading to your target? Well, you know where that key is, and have a method for doing it. All you need to do is try again, and be more careful. That is what ultimately makes Brush Burial one of a kind. It will push you, surely. It makes no qualms about what it is. It does not hold your hand after the initial tutorial. It gives you a goal: Kill your target and get out. It is up to you to decide how. It is challenging, absolutely, especially when you're learning a level for the first time. But it never felt impossible, either. It isn't Dark Souls, where you're expected to die again and again until you get gud; if anything, the game WANTS you to try again. Restarts almost immediate. The framerate was buttery smooth the entire time. Every enemy, even in groups, has some weakness you can exploit, some factor you can use to tilt the battle in your favor. You just need to try, die, and know. Yes, you should play this. There's nothing like it. At least, until Bruiseworld.
Badass demon ninja, Sigg is so lucky bro
Its a short game, there's only 4 levels HOWEVER the game is an excellent immersive sim game, there's way too many ways to tackle this game, even optimized routes can have variation if you copy those for the medals, and by now the game got a mini rouge-lite mode which only unlocks after you've mastered and dominated the four levels. For the price its an incredible game, i hope the dev merges this game, the prequel and the upcoming sequel (at time of writing) into one complete game which would make it more cohesive story wise, but if not then definitely give the sequel and prequel a shot. Lastly, the main character is a total baddie.
Демонические зажимы ляжками
Unplayable jank, the premise is good but the execution is awfull I'm convinced no one here has actually played the game, they just goon to the player character
Tight, fun, visceral, grimy, stylish. I love it even though I’m bad at playing it, but I’m still enjoying it a ton. Looking forward to Bruiseland
This game is a pretty great stealth/puzzle game to get 4 hours on a weekend completing the mastery/domination challenges on all the levels. It has 4 missions and they're fairly open with a few avenues to either ghost, stealth-kill or delete everyone. You can also grid in cutthroat if you want more game. You mainly grind to unlock skins for your player character. The dialogue with the other character in the hub is also very wholesome. Can't wait for Bruiseland.
I'm conflicted on if I want to refund this or not... On one hand, I really love what is here, the vibes are immaculate, and the gameplay is really solid! Not to mention the really fun takedowns! But on the other hand, its just waaay too short, with too little replay value for me to feel like its worth keeping... The game only has four levels. One long one, and three short ones. It really feels more like a proof of concept, or tech demo. There is nothing to really work towards other than cosmetics, but those don't hold much value when there is so little to actually play... Gahh! Its just so disappointing, because I want more! I know there are other games in the series, but I expect them to be just as disappointingly short as this. It really just makes me wish the dev(s) just kept adding to, and refining one big game!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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