
Based on a true story. Set during the famous airdrop before the invasion at Normandy, where Sgt. Matt Baker and his squad of 101st Airborne Paratroopers were scattered over the French countryside.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−60% | 2.2Kreviews | 88% | — | $206.7K |
| $3.99−60% | 180ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Taught me noble odium for line of sight, Henschel vehicular products, console-oriented shooter controls, copycat Hollywood scriptwriters and personally Randall Steward Pitchford II - before half a year later a tsunami named [i]Call of Duty 2[/i] washed it all away. FPS were toying with strategic elements back then - like [i]Republic Commando[/i] around the same time or [i]Medal of Honor: Airborne[/i] couple of years later. Generally they were trying to do something different, aiming for a more immersive experience. But - again - [i]Call of Duty[/i] thoroughly homogenised all that into an even asphalt parking lot of spectacle for campaign + multiplayer for gameplay. Want an actually good "Yankees in Europe" romp? Play [i]Burden of Command[/i].
For anyone who missed good'ol WW2 FPS games, well this is it. Runs on Windows 11 fine, just open v-sync because in one mission AI gets stuck because of high frame rate. You do flanking and stuff, you command two fireteams generally and give them orders, flank and maneuver. Graphics are old, shooting feels janky. But it is a good dame with a lot of authenticity. I give 7/10.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Dutch, Spanish - Spain
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Brothers in Arms: Earned in Blood is a first person shooter. Gearbox did a great job with this game. Gameplay is excellent and the graphics are decent. As the story unfolds, you must choose between the success of your mission and the lives of your men - your brothers in arms. The Brothers in Arms trilogy are all World War II action shooters. Played this on my Dell Precision 3480 with Arc Xe graphics and RTX A500 discrete graphics. Game is very playable. The easy system requirements suggest Arc Xe graphics can play this at 1920x1080 easily.
Döneminin askeri savaş oyunlarına kıyasla bir farklılık olarak manga yönetim mekaniğiyle karşımıza çıkan bu oyunu, geri kalan kısımlarda vasat bir iş çıkarması sebebiyle maalesef çok beğenemedim. Silah hissiyatı gerçekçi değil ve oldukça zor. Silahların isabet oranları çok düşük. Tepme çok yüksek. Vuruş hissi sniper harici silahlarda maalesef zayıf. Sniper kullandığım iki bölüm oldukça hoşuma gitti. Oyunun bence en büyük problemi genel çeşitliliğin zayıf olması. Bölüm tasarımları, atmosfer ve silah çeşitleri yetersiz. Oyun fazla uzun olmadığından eski Call of Duty tarzında bir şeyler oynamak isteyenlere tavsiye edebilirim. Onun dışında dönemine göre de mükemmel bir oyun olmadığından özel ilginiz yoksa oynamayın derim. Ayrıca yine manga yönetim mekanikleriyle öne çıkan Star Wars Republic Commando ile aynı gün çıkmış olmaları da bana ilginç bir vakıa' gibi geldi.
one of the best WW2 games out there, really felt different from others with how it prioritizes strategy over just running around and shooting stuff
Recomendo.
It's a solid game. It holds up even today. Though, it is rough around the edges. The series gets progressively better, but I still think the first game is solid. The story is what you'd expect, they don't quite nail it, but it's not bad. Voice acting and dialogue is good. Most of the missions are challenging. Though there's a simple rock, paper, scissors to it all, it does make you think. Successfully using your squads makes the missions a heck of a lot easier. As it's pretty tough to just run and gun with how the aiming mechanics work. They are similar to Medal of Honor Pacific Assault, or Hell Let Loose. For $4 on sale or $10 normal, it's worth the price. Took me about 15-20 hours to beat the game. Though I do think I restarted halfway through years ago. Game still runs perfect, no crashes, on Windows 11. So that's a pleasant surprise. And even a potato could run it well.
[h1]O jogo tem realmente alguns pontos bons:[/h1] [b]Atmosfera e Realismo:[/b] Focado na história real da 101ª Divisão Aerotransportada, o jogo traz uma ambientação crua, sem o heroísmo exagerado de outros shooters da época. A tensão da guerra é palpável, você não não tem música é apenas o barulho da guerra que da uma ótima imersão. [b]Jogabilidade Tática:[/b] O sistema de "Fixar e Flanquear" transforma o tiroteio em um verdadeiro jogo de xadrez militar, confesso que não é pra todos, eu particulamente gosto. [b]Narrativa e Personagens:[/b] Acompanhar o Sargento Matt Baker e o peso psicológico de liderar seus homens [b]EXTREMAMENTE BURROS[/b] cria um vínculo genuíno com o esquadrão. Você realmente se importa com quem morre como uma babá. [h1]Vamos aos pontos negativos:[/h1] - A inteligência artificial dos aliados às vezes falha, deixando seus homens expostos ou travados em coberturas ruins. - Comandos de esquadrão em ambientes muito fechados ou cheios de destroços podem ser um pouco desajeitados. - O ritmo do jogo é lento por natureza; se você entrar querendo correr e atirar estilo Call of Duty, vai morrer em segundos. - Os gráficos e as texturas, embora revolucionários para 2005, envelheceram bastante e podem parecer datados hoje em dia. Mas eu ainda acho lindos, principalmente na parte do por do sol ao lado do rio. [h1]O que poderia ser melhor?[/h1] [b]Maior variedade nas mecânicas de combate:[/b] Depois de entender a lógica de suprimir e flanquear, quase todos os confrontos seguem a mesma fórmula. [b]Uma precisão um pouco melhor nas armas:[/b] O "spread" (espalhamento dos tiros) é tão realista que às vezes irrita, fazendo você errar tiros bizarramente curtos, e da uma estranha sensação de que a mira não serve de nada. [b]Um puta spoiler de quem morre com 1 minuto de jogo [/b] [h1]Devo jogar?[/h1] Com certeza. É um clássico indispensável para quem busca um shooter militar estratégico, maduro e focado em liderança real de esquadrão. Nota 8.5/10. “Suprimir, flanquear e rezar para o estilhaço não te pegar.” Bônus: - "Eu vou pega-los por trás. Por aqui. E por aqui. E depois, eu vou dar a volta... e vou entrar com tudo pela frente. O que? Vocês estão rindo de quê?" Baker explicando suas táticas ao esquadrão. - DOUBLE TIMEEEEE - Baseado em relatos e fotos reais de vilarejos da Normandia. - Nada de regeneração automática de vida no meio do tiroteio: errou, pagou caro. - A física dos tiros e o impacto dos cenários destrutíveis eram impressionantes para a época. - "Suprima aquele ninho de metralhadora AGORA, soldado!" gritos de desespero ao som de morteiros Obrigado Gearbox Software e Ubisoft <3 Foi uma experiência incrível!
You are supposed to be fit soldier in a new unit type of USArmy, but it feels like you are rather a drunkard in a penal unit. Atmosphere, immersion, any feeling, realism, or authenticity? Absent. The only good things in the game are cinematics about the story, that's it. Shooting mechanics, I doubt you can find anything worse than what is here, but at the same I get it, it is a game about leading others, so they made shooting as bad as they could, because if you could shoot everyone from far away, then why even bother leading, and using your team for anything? Gun sways so much you must be always drunk, hangover, or I don't know. Shooting, or even using any guns, gives exactly 0 fun, blood on hit, any enemy behavior while hit, absent, sometime they'll shout "I'm hit" in German, that's it. The game is not only linear, meaning you complete it once, and never play it again, but just poorly designed, when it comes to map, and the whole team leading philosophy makes completely no sense, seems like one team of people made the team system, and a bunch of randoms made the maps, then another team decided to create a game combining bothe of those. You don't have any freedom when it comes to gameplay, you don't really have any choice, it is more of a logical puzzle game, with predefined routes you must take, with predefined unit position placement, predefined flanking predefined enemy positions, predefined chokepoints, and everything else is predefined. The amount of times I wanted to flank something, and I encountered a wall, too many times. One mission I want to go right because to me it seems the best possible solution, nope can't do, as the DEVs decided that during this mission, in this exact spot, you will be flanking left. Next mission? I'm going left, nope, you must go right this type to flank the enemies. The map design, and the game itself gives you illusion of choice, it takes a long time to complete them, because every couple meter a bunch of Germans appears out of nowhere, so those tiny maps, that would take you less than a minute to get from start to finish take like 10, or more. The controls are as to be expect, completely whack, you also have toggle irons under middle mouse, if you press reload, it goes back to reload, and back to irons, like what the hell? A lot of objects seem to be bulletproof, imagine you hide behind a wooden fence, which in reality would be shreded to pieces while in this game, it is as invincible, as I don't know... though it seem there is a possibility to eliminate enemies behind it. Map design for me is so confusing, that I got to fight MG42 nests head on, and only later on finding out, hey... I could flank it, but that was already mentioned. You only get to flank in certain moments of the game, when the DEVs want you to flank, if you think you're better than that and you will want to find a different route, you'll be stopped by a bush, fence, wall, or anything. Just awful in every technical aspect. The team leading as the main selling aspect is interesting, but you start a mission, face 2 Germans, move left 2 German, move right 2 Germans and MG nest, move left 4 Germans, more right 1 German, move left... that's how the game is designed. You literaly fight for every meter of the tiny map, that is more active and more valuable than any WW1 land ever was.
I love these games a lot and that I'm reliving my childhood days with SGT Baker and the gang.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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