
BrokenLore: DON'T LIE is a Japanese psychological horror game exploring trauma, isolation, and a fractured reality where perception becomes increasingly unreliable.
Modeled estimate, not a reported figure. How we estimate →
About

Step into the life of Junko, a hikikomori whose carefully controlled world begins to unravel as the past resurfaces in ways she can no longer ignore.
Raised by a father who was always present but never truly there, Junko learned early to retreat inward. When her few attempts at connection were met with rejection and humiliation, she shut herself away from the outside world.
As the boundaries between memory and reality begin to fracture, familiar places transform into reflections of her past. Through exploration, unsettling encounters, and the gradual unravelling of Junko's story, she must confront the people, experiences, and emotions she has spent years trying to escape before she loses herself completely.
Japanese First-person psychological horror: Explore, investigate, and survive within a grounded, slow-burn descent into paranoia and perception.
Confined exploration: Search Junko’s apartment and surrounding distorted spaces through messages, files, and environmental clues to uncover hidden truths.
Tension: Stay out of sight and move carefully as an unseen presence begins to track your behaviour.
Fractured reality: Shift between familiar environments and warped liminal spaces shaped by Junko’s memories, where her memories and fears manifest.
BrokenLore Series: DON'T LIE is part of the “BrokenLore” series of games that can be played and enjoyed as a standalone story.
Wired Productions: Produced by psychological narrative specialists, Wired Productions - adding additional layers of narrative and depth, for a richer experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese*, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese +3 more
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이번 'Don't Lie'편은 브로큰로어 세계관의 [spoiler]다른 등장인물들이나 엘리시움과 같은 주요 시설에서부터 다른 에피소드의 기믹과 시간대마저 (특히 Don't watch 편)그대로 차용할 정도로[/spoiler] 굉장히 밀접하게 연결되는 흐름이 계속되며 개별적인 심리 공포물로서 보기엔 슬슬 무리가 있는 듯한 포지션에 있습니다. [b]시리즈를 쭉 플레이해 왔고, 세계관에도 관심이 있었다면 꽤 의미 있는 편이었을 수도 있다고 보지만, 동시에 영악하게 채워 넣은 짧은 분량의 아이디어에 연계 스토리 명목으로 나머지 부분을 반복적으로 플레이 해야 하는 것에 불만이 생기는 것도 자연스러운 현상이라고 봅니다.[/b] 키워드로 펼쳐지는 단편 에피소드의 느낌으로 받아들이는 수요도 그들의 의도대로 여전할 거라고 생각하는데, 두 부류의 공통점이라면 약간의 공백이 느껴질 수 있다는 점입니다. 정확히는 '꼭 제한된 분량 안에 게임을 제작해야 하는 사람들처럼 만들어서 다른 곳에 비중을 두느라 이렇다 할 내용으로 확장하기엔 부족했나 싶은 느낌'에 가깝습니다. (사실 구조상 그렇습니다) 주인공은 '후지모토 준코'로, [spoiler]강박 장애, 보상적 정서 의존성, 병적인 거짓말 (Unfollow편 진료 기록과 본편 상태 대조 참고) [/spoiler]들로 오랜 시간 문제를 겪고 있는 인물입니다. 소재와 이에 따르는 설정은 차치하고, 풀어나가는 흐름으로서의 이야기 전개는 사회적인 관계 형성의 어려움과 정신적 취약성 문제에 있어 그 원인과 현재를 되짚어 나가는 데 중점을 두고, 미디어 아트 전시회 같은 형태의 워킹 시뮬레이션이 대부분의 기믹을 대신합니다. 다행히 이전처럼 난잡한 크리쳐 체이싱이나 기괴한 보스전과 같은 큰 무리수까지는 두지 않은 모습이었지만, 조금씩 보이는 중복되는 내용과 묘하게 늘려 놓은 거리감은 썩 달갑지 않았습니다. 그리고 이에 따른 부족한 임팩트는 AI 애니메이션 캐릭터와의 관계 형성과 [spoiler]'현실 판타지 보이'[/spoiler] 파트에 할당됐으며, 짧은 분량에서 임팩트를 주기엔 어려움이 있었던 걸로 보였고 아슬아슬하게 주의를 돌리는 정도의 수준에 그칩니다. 나머지 분량은 상기한 [spoiler]타 에피소드 중복 [/spoiler]기믹에 해당하며, 내용적으로는 허용할 만 하지만 게임적으로는 불필요해 보이기도 하는 구간으로 그들의 영약함을 다시 한 번 체감하며 어떻게 볼지는 개인의 몫으로 남게 된다고 써둡니다. ⚠️브로큰로어 유니버스를 감당할 수 있다는 이유 정도나 전체 시리즈의 길목에 있는 게임으로서, 혹은 단편으로서 어느 한쪽을 집어 추천하는 것도 크게 내키진 않았기에 비추천도 고려했습니다. 여기에 [b]유의미한 플레이 비중이나 전체 시리즈 구매를 고려한 가격대로서도 견제가 되는 것도 사실입니다. 단지 유니버스 관점에서 회수 될 내용들에 대한 일말의 기대감 때문에 추천 사이드를 눌러 놓고 리뷰를 하는 쪽이기 때문에,[/b] 본인이 어떤 포지션에서 게임을 체험하게 될지 냉정하게 생각하고 플레이하길 권합니다. (할인필수) [hr][/hr] 👨🏻🍳[url="https://store.steampowered.com/curator/38298465"][b]스팀 큐레이터 - 스팀뷔페 페이지[/b][/url]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.3K | 79 | 72% | $11.99 | |
| $33.3K | 199 | 57% | $10.99 | |
| $33.3K | 80 | 81% | $11.99 | |
| $33.3K | 1K | 75% | $1.49 | |
| $33.3K | 260 | 80% | $4.49 | |
| $33.3K | 93 | 94% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $87K | 518 | 76% | $8.99 | |
| $8.9K | 133 | 69% | $3.99 | |
| $3.6K | 74 | 84% | $3.99 | |
| — | 0 | — | — | |
| $0 | 116 | 38% | Free |
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so in steamworks when you're setting up your store page, you have this box you gotta put on the page that says AI- Generated Content Disclosure, cause now I'm leaving a bad review and a refund.
Love the graphic and atmosphere! But in some places it got really dark, can't see anything till i bumped into the wall.
graphics really nice, no bugs at all. as always, the story are about psychology.. nice simple battle mechanics anyway! full playthrough will all secret keys here https://youtube.com/live/DiYcksssGjY
大半夜玩恐游属实有点挑战极限了QAQ
Miki酱可爱捏,二次元美少女和三次元美少女贴贴。整体风格是日式心理恐怖,主人公穿梭于扭曲空间中挖掘记忆的真相,营造出的恐怖氛围恰到好处,非常有沉浸感
I have enjoyed every game in the BrokenLore series and it was interesting seeing Junko's POV after playing Don't Watch (Shinji's POV). I'm looking forward to Don't Play to see how Hideo's POV ties in. In Don't Lie, you see how Junko's chronic lying affects both her and those around her. The game also touches on using AI as a therapist/life coach. You can watch my gameplay here: https://youtu.be/BHS3V6UkXVs
BrokenLoreシリーズの5作目。過去作同様、夢や精神世界が徐々に現実を侵食していくタイプのホラーゲーム。 ジャンプスケアは少なめで、雰囲気でじわじわ怖がらせてくる系。 ただし、個人的には楽しめたのでおすすめにするが、あくまでBrokenLoreシリーズのファン向けの作品という印象。 特に、今までの作品よりも全体的に薄味になっているので、 過去作は未プレイだけどPVなどで気になったという人は肩透かしを食らうかもしれず、おすすめできない。 一部に蛆虫が出てくるので苦手な人は注意(よく見ないと気付かない程度ではある)。 以下は本作及び過去作についての若干のネタバレが含まれるため注意。 本作は2作目であるDON'T WATCHの続編のようなもの。 同作に登場した淳子が本作の主人公であり、淳子視点でのDON'T WATCHという立ち位置。 そのため、随所にDON'T WATCH要素が出てくるため事前にプレイしておくとより楽しめる。 とはいえせいぜいが「あ、ここはあのシーンの場所だ」となる程度なので、未プレイであっても特に問題ない。 [strike](プレイしようがしまいが意味不明なシーンは意味不明なまま) [/strike] 〇良かったところ ・演出面の強化 今までの作品よりも映像がキレイになったり、 様々なミニゲーム的な要素が増えたりしてプレイ体験は過去作よりも向上した。 ・チェイス要素の大幅な難易度低下 過去作では若干うんざりしたこともあるチェイス要素だが、今作では非常に簡単になった。 過去作では逃げ場がほとんどない一本道で現れたり、いきなり目の前に現れてそのまま殺されたりということがあったが今作ではほとんどない。 あったとしても逃げる手段が用意されている。 走ってるだけで撒けるし、ボタンを押すだけで防げる場面もある。 〇いまいちなところ ・全体的に薄味 自分はこのシリーズのファンだから楽しめたが、正直なところなぜここまで高評価なのかがわからない。 ホラー要素が大幅に減り、ジャンプスケアがほぼ0でチェイスも非常に簡単なもの。 その代わりに増えたのがオマケ程度の横スクロールアクションや3DアクションやQTEなど。 ゲーム全体を通して「ミニゲームの詰め合わせ+少なめのホラー」という構成になっており、 純粋なホラーゲームをプレイしたという感覚があまり残らない。 盛り込まれた要素1つ1つの出来自体はそこまで悪くないものの、 どれも浅く薄味で、期待していた水準には届かなかった。 アクションなどを追加した結果がこれなら、素直にホラー要素を強化してほしかった。 ・ボリュームに対しての価格感 初見でも3時間弱であり、その気になれば2時間を切るのも容易(というか収集要素を無視すれば普通に切ると思う)。 約2,000円という価格設定に対して、少し物足りなさを感じる。 以上より、自分はあくまでこのシリーズのファンであり、 進化を感じられる演出やDON'T WATCHの補完的なストーリーに満足しているが、 万人に手放しでおすすめできる作品ではない。
看到你这个切片就购买了,里面有一位神似故人,是你吗,千草爱音
Junko is a young girl whose traumatic experiences during her youth have caused her to withdraw from the outside world. She has become a social recluse, something that has unfortunately become increasingly common among today’s youth. Living alone in a tiny apartment, Junko spends much of her time peeking through the peephole in her front door into the dark corridor outside. However, she is trying to overcome her condition by calling someone she met at a recovery clinic. When she is rejected and suffers a panic attack, her front door suddenly opens, leading to a place that should not exist. BrokenLore is a series of horror games that works almost like an anthology, with the individual titles connected through recurring themes, objects, and characters such as Little Anne, a living doll. This particular entry takes that concept a step further as it is part of the DON'T trilogy, with each game focusing on one of three friends who met at the same recovery clinic. The gameplay is standard for a first person horror game, with movement and interaction making up the majority of the controls. In an effort to maintain immersion, there are no visual clues or waypoints to guide you. Instead, you have to get close to objects and look for a closed eye icon. Once you position the camera over it, the eye opens, indicating that you can press the interaction button. But there is not much to interact with. Aside from a few objects inside Junko’s small apartment, most of the game takes place in so-called liminal spaces, consisting of huge and mostly empty locations with nothing of interest. Progression is linear, with you following a predetermined path, occasionally opening a door and listening to Junko’s comments along the way. The game is divided into four chapters, excluding the introduction, with each chapter introducing something new. After completing a section, you return to the apartment, which serves as the transition point between chapters. Here, you learn more about the story and look through the peephole at a strange man wearing a rabbit mask before walking through the front door and entering the next chapter. Each chapter incorporates locations, memories, and objects from Junko’s life, although they are often exaggerated. You might encounter enormous pills rolling down a staircase or a room filled with birthday balloons. The chapters also constantly shift between locations, with one door sometimes leading somewhere completely different from where you would expect. Thankfully, the game avoids the usual collection of tedious logic puzzles involving keycodes and randomly hidden objects. The only puzzle that really stands out takes place in a playground where you have to walk across a sequence of colored tiles. For everything else, progression is straightforward. One of the more interesting elements comes from a platforming game that Junko plays on her television between chapters. The game is not merely something you watch, as you actually get to play it. You control a knight who fights colorful and cute creatures such as bats and bears with a sword. You can collect coins, double jump, and perform air dashes to avoid enemies and obstacles. Unfortunately, you never get to finish the game because your session is always interrupted by a knock at the door. The platforming game also has a direct influence on the chapters. This becomes particularly noticeable in the second chapter, where Junko obtains the same sword and uses it to fight the same fuzzy and cartoonish creatures inside a real life subway. Combat is quite simple because most enemies die after a single slash. You can also defend yourself and automatically recover health after a short period. Other threats appear throughout the remaining chapters. Some involve using your phone to flash eyes while hiding behind pillars to avoid their gaze. Others require you to avoid being pushed over an edge, while there are also occasional chase and hiding sequences. Some encounters can kill you instantly, but this is not particularly frustrating thanks to the frequent checkpoints. Another feature borrowed from the platforming game are chests. These chests contain a tablet displaying one of Junko’s questions about a particular issue in life, followed by an answer from an AI represented as an anime girl. There are generally two chests in each chapter, although one chapter is linear and does not contain any. Each chest requires a golden key, which is usually found before the chest or somewhere nearby. This means that finding a chest without a key is usually a good reason to explore the surrounding area before progressing too far. Unfortunately, the linear structure of the game makes these collectibles very easy to miss. Sections become inaccessible once you move forward, while keys and chests are sometimes located in completely different areas. Fortunately, once you complete the game, you can select individual chapters directly from the main menu. This makes collecting any missed chests much easier since you do not have to replay the entire game. There are still a couple of achievements that require a full playthrough, however. One asks you to complete the game without dying, while another requires you to finish it in under two hours. The biggest issue is one that appears to affect the series as a whole: optimization. The visual quality seems to depend more on your hardware than on the graphical settings themselves. Regardless of whether I selected low or high settings, many textures remained blurry and low quality. The darkness in some sections is another problem. Certain areas are extremely dark despite having no obvious source of illumination. This is particularly strange because Junko carries a phone that is used as a flashlight during certain sequences. Unfortunately, you cannot pull it out and use it as a flashlight whenever you want.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.