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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
The run I had was very short and ended in an unsatisfying conclusion, with a final story full of holes. I'm not sure if this is the actual solution to the mystery, or if I could have gotten a different results by making choices which I had no way to guess how they influenced the investigation.
Broken Minds is a dark, unconventional visual novel developed and published by LockedOn that leans heavily into psychological tension, fragmented storytelling, and player-driven interpretation. Set in 1990s Japan, the game places the player in the role of Noa Karada, a young woman whose already fragile life becomes increasingly unstable after she is targeted by a serial killer known as The Orphan. Rather than casting the player as a detective solving a crime from a position of control, the game flips expectations by centering the experience on vulnerability, confusion, and emotional unease, making the mystery feel personal and disorienting in ways that set it apart from more traditional genre entries. The narrative unfolds through a visual novel structure, but it rarely feels passive. Conversations with members of the Yamagata Private Detective Agency form the backbone of the story, and these interactions are filled with strange logic, shifting motivations, and moments where emotional intuition matters just as much as rational deduction. Dialogue choices frequently test the player’s understanding of characters rather than their ability to simply select the “correct” answer. In several key moments, the game challenges players to follow abstract lines of reasoning or emotional logic, reinforcing the sense that this is a story about fractured minds and unreliable perspectives rather than clean, procedural investigation. What makes Broken Minds particularly distinctive is how it blends narrative choice with interactive reasoning segments. These sections require players to piece together information, anticipate reactions, or align with certain thought processes to progress. Failure does not always mean a dead end; instead, it often leads to alternative outcomes or subtle narrative shifts. This design encourages experimentation and repeat playthroughs, as each decision can slightly alter relationships, reveal new insights, or push the story toward one of several drastically different conclusions. The inclusion of multiple endings gives the story a sense of weight, as it becomes clear that understanding the characters — not just the mystery — is central to reaching satisfying resolutions. Visually, the game adopts a stylized 2D aesthetic that fits comfortably within visual novel conventions while occasionally stretching them. Character portraits are expressive and sometimes unsettling, reinforcing the psychological themes at play. Certain environments can be examined from different angles, creating a limited sense of spatial exploration that enhances immersion without breaking the format. While the presentation is not technically ambitious, it uses its tools effectively to convey mood, often relying on composition and framing rather than flashy effects to unsettle the player. Tone is one of Broken Minds’ greatest strengths, but also one of its most divisive qualities. The story frequently veers into uncomfortable territory, blending noir-inspired mystery with existential dread, dark humor, and moments of deliberate ambiguity. Characters are rarely straightforward, and their actions can feel illogical or even contradictory, mirroring the fractured mental states suggested by the game’s title. This refusal to provide easy answers or clear moral grounding can be deeply engaging for players who enjoy psychological narratives, but it may frustrate those expecting a more conventional whodunit with neatly explained motives and solutions. Audio design plays a subtle but important role in reinforcing atmosphere. The soundtrack, composed specifically for the game, leans into moody, introspective themes that heighten tension without overwhelming the dialogue. Music often fades into the background during key conversations, allowing emotional beats to land naturally, then resurfaces during moments of unease or revelation. This careful use of sound helps ground the story in its era and supports the sense that the player is navigating a world that is constantly on the verge of unraveling. Replayability is central to the overall experience. A single playthrough rarely provides a complete understanding of the narrative, and the game seems intentionally designed that way. Multiple endings, branching paths, and subtle variations in dialogue encourage players to revisit earlier decisions and explore alternate interpretations of events. A built-in flowchart system helps track progress and makes revisiting specific branches more manageable, reducing frustration while still preserving the complexity of the story structure. Ultimately, Broken Minds is a visual novel that demands attention, patience, and a willingness to embrace uncertainty. It is not a comfortable or straightforward mystery, nor does it aim to be. Instead, it offers a layered psychological experience that prioritizes character, mood, and thematic exploration over clear answers. For players who appreciate narrative-driven games that challenge perception, blur the line between logic and emotion, and reward multiple playthroughs with deeper understanding, Broken Minds stands as a bold and memorable entry in the indie visual novel space. Rating: 7/10
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Hours played at review time, across 29 reviews with recorded playtime.
super underrated game- art style is really cool, characters are goofy and its fun to explore all the different endings
Broken Minds shows a lot of promise in how it turns traditional detective vns on their head. Rather then your detectives being always logical super geniuses you have ti argue against their ♥♥♥♥♥♥ logic. On top of that the game makes an admirable swing at the danganronpa style logic puzzle minigames. Unlike danganronpa where the game basically solves itself here you need to use actual logic in the minigames which is nice even if the actual solutions can be a little too rigid and touchy. Still the story and writing feel a little undercooked like this definitely feels like a set up to a more interesting sequel, so I am looking foreward to that.
(ノ◕ヮ◕)ノ*:・゚✧ https://youtu.be/DH7W5yLujIs
A great experience overall. Has some impressive visuals and although the logic puzzles required some trial and error, it was a fun concept and the process was very forgiving. Definitely deserves more exposure
This is a adventure game, so I won't talk about the gameplay. The strongest thing about this game is it's story and everything related to it. The story is pretty interesting and it did keep me hooked to the screen despite not having a shocking twist or big reveal. It is a simple story, but quite an enjoyable one. Six endings. An excellent story, many choices, awesome and hidden secrets. What more do you need for an excellent adventure?
This game is great! For some reason my play time only displays as 22 minutes, but I played it for several hours. LockedOn is an extremely talented and passionate developer who has created all the game's resources. The love for the craft comes through in the game. The graphics, music, and story all work together to create a mysterious, unique, and wonderful atmosphere. I highly recommend this game!
Beautiful art, awesome music and cool story.
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