
A darkly-enticing story about unrequited love; Broken Dreams is a casual platforming game featuring full voice-acting, beautiful hand-drawn environments and a twist on the original platforming mechanic!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Broken Dreams is a small-scale but emotionally driven indie platformer that places equal emphasis on atmosphere, symbolism, and mechanical creativity. Developed by Mihai Morosanu and published by New Reality Games, the title presents itself not as a fast-paced test of reflexes, but as a reflective journey shaped by loss, longing, and the struggle to move forward. From the opening moments, the game makes it clear that its intent is to evoke mood and introspection, using a melancholic narrative tone to frame everything the player does on screen. The story follows Jack, a quiet and introspective protagonist whose journey is motivated by love and emotional pain rather than heroism or conquest. Instead of delivering its narrative through heavy exposition, the game relies on voice narration, visual symbolism, and environmental storytelling to convey Jack’s inner world. The themes of regret, memory, and emotional fragmentation are woven directly into the experience, making the narrative feel personal and inward-looking. While the story is relatively simple on the surface, it is intentionally abstract, allowing players to interpret its meaning through their own emotional lens rather than spelling everything out explicitly. Gameplay builds upon classic 2D platforming foundations but distinguishes itself through a central puzzle mechanic involving shadow copies of the protagonist. Jack can create duplicates that repeat his previous actions, turning past movements into tools for solving puzzles and navigating dangerous terrain. This mechanic adds a thoughtful layer to traversal, requiring players to plan ahead, experiment, and sometimes intentionally fail in order to succeed later. The concept ties neatly into the game’s themes, as progress often depends on cooperating with echoes of the past, reinforcing the idea that personal growth comes from understanding and confronting what has already happened. Level design is structured to gradually introduce and expand on this mechanic, blending timing-based challenges with spatial puzzles. Early sections ease players into the idea, while later levels demand more precision and foresight. At times, this can lead to moments of frustration, particularly when exact positioning or timing is required, but these challenges are usually brief and serve to emphasize patience over speed. The game rarely pressures the player with urgency, instead encouraging calm experimentation and careful observation. Visually, the game adopts a hand-drawn aesthetic that complements its somber tone. Environments feel dreamlike and slightly surreal, filled with twisted architecture, shadowy landscapes, and softly animated details that enhance immersion. The color palette leans toward muted tones, reinforcing the emotional weight of the story without becoming visually dull. Accompanying music and ambient sound design further support the mood, creating a quiet, reflective atmosphere that remains consistent throughout the journey. Voice narration, while sparingly used, adds an additional emotional layer and helps ground the abstract storytelling. That said, the game’s modest scope is evident in its length and overall complexity. The experience is relatively short, and players can reach the ending within a few hours. Controls, while generally functional, may feel slightly stiff at times, and the heavy reliance on the shadow mechanic means that players who do not connect with it may find the gameplay repetitive. Additionally, the emotional narrative may not resonate with everyone, particularly those who prefer more concrete storytelling or action-oriented platformers. Ultimately, Broken Dreams is best appreciated as an intimate indie project that values emotional expression and inventive ideas over scale or spectacle. It does not attempt to compete with larger platformers in terms of content volume or mechanical depth, but instead offers a focused experience built around a single, meaningful gameplay concept and a reflective narrative. For players who enjoy atmospheric puzzle-platformers, symbolic storytelling, and games that encourage introspection rather than adrenaline, it stands as a thoughtful and quietly memorable journey that lingers more for how it feels than how it plays. Rating: 7/10
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Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
O Broken Dreams przypomniałem sobie przeglądając profil producenta Mihaia Morosanu, którego kiedyś - całkiem słusznie - zgnoiłem za stworzenie totalnie niezbalansowanej gry. Ale akurat tu muszę oddać mu przynajmniej ciekawy koncept. Za pomocą własnego cienia od którego możemy się odbijać pokonujemy przeszkody, aby dostać się na schadzkę ze swoją kobitą (którą też możemy sterować w niektórych planszach). Oczywiście w oczy rzuca się ubogi wizualnie sznyt z bardzo kiepskim audio (nie dajcie się zwieść opisowi), poziomów też nie jest bardzo dużo, ale ostatecznie porównując to z tysiącami innych kopiuj-wklej platformówek ta potrafi się czymkolwiek wyróżnić. 6/10
An attempt to make a good game was done. And for that I will recommend the game when it is heavily discounted on sales. Currently mixed review is a good representation of what you get. Game is short but has a different enough mechanic to be kind of unique. Voice acting is cringe, story is cringe. Bonus points for sad ending. DO NOT buy unless you are trying to find a weird little game to spend an hour on.
有卡 没成就 没中文 破碎梦境 你是否曾深爱过一个人,甘愿为对方付出一切? 《破碎梦境》是一款平台跳跃游戏,主角杰克能够创造暗影分身—— 复刻自己过往动作的影子伙伴。 游戏自带忧伤剧情、哥特美术风格与专业配音,收获全网超高好评。 本作由原版 Flash 游戏重制扩充而来,支持全屏模式、新增关卡内容,附赠游戏美术与原声素材包,同时包含 Steam 集换式卡牌。现在即可入库收藏这款佳作。 游戏特色 唯美手绘美术画风 凄美动人的单恋暗黑剧情 专业全程配音演绎 创意平台跳跃玩法:按下空格召唤暗影分身,复刻自身动作,用以跨越障碍、充当跳跃踏板等 键盘同时操控本体与影子,双人配合解谜闯关 附赠素材包:收录游戏全部原声音乐与美术原画 ⠀⠀⠀⠀゚⠀⠀⢀⣀⣤⣤⣤⣤⣤⣤⣀⡀⠀⠀゚⠀. ⠀⠀⠀⠀⠐⡊⠉⠉⠉⠉⠍⠙⠛⢿⣿⣿⣷⣦⡀⠀⠀¸ ⠀⠀⠀⠀⠀¸⠀⠀⠀⠀.⠀⠀⠀⠀⠀⠈⠻⣿⣿⣿⣦⡀。 ⠀゚⠀..⠀⠀⠀⠀⡀⠀⠀⠐⠀.⠀⠀⠀⠀⠈⢿⣿⣿⣿⡄⠀゚ ⠀⠀⠀⠀⠀.⠀⢸⣿⣄⣀⣀⡄⠀⠀⠀⠀⠀⠈⢿⣿⣿⣿⡄ .⠀¸⠀⠀.⠀⠀⢸⣿⣿⣿⠟⠀.⠀⠀⠀⠀⠀.⠀⠸⣿⣿⣿⣷ ⠀⠀⠀⠀.⠀⠀⣾⣿⣿⣷⣄⡀⠀⠈⠀⠀.⠀⠀⠀⣿⣿⣿⣿⡄ .⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿⣿⣷⣦⠀.⠀⠀.⠀⢰⣿⣿⣿⣿ ⠀⠀⠀.⠀⠀⠀⢿⣿⣿⣿⣿⣿⣿⣿⣧.⠀⠀⠀⣼⣿⣿⣿⡟ ⠀.⠀⠀。⠀⠀⢸⣿⣿⣿⣿⣿⣿⣿⣿⡆⠀⣰⣿⣿⣿⣿⠃ ⠐⢄⠀⠀⠀.⠀⣾⡟⢸⣿⣿⣿⣿⣿⣿⣧⣾⣿⣿⣿⡿⠃⠀. ⠀⠈⠳⣤⣀⣰⡿⣀⣿⢧⣽⣿⣿⣿⣿⣿⣿⣿⣿⠟⠁ .⠀⠀⠀⠈⠙⠿⣿⣿⣿⣾⣿⣿⣿⣿⣿⣿⠿⠋.⠀⠀゚ ⠀⠀⠀.⠀⠀⠀⠀⠈⠉⠙⠛⠛⠋⠉⠁⠀⠀゚
Broken Dreams рассказывает историю любви и утраты через платформенные головоломки, где нужно управлять двумя персонажами. Основная механика заключается в кооперативном взаимодействии этих персонажей для решения головоломок и прохождения уровней. Мне понравилась сама идея, которая напоминает такие игры, как Thomas Was Alone, но с романтическим подтекстом. Однако игра страдает от ряда технических и дизайнерских недостатков. Управление кажется неуклюжим и порой реагирует с запозданием, что делает прохождение некоторых уровней раздражающим. Головоломки со временем становятся однообразными и перестают вызывать интерес. Графика минималистична, что могло бы работать на атмосферу, но здесь ощущается скорее как упрощённый подход без яркого художественного стиля. Музыкальное сопровождение пытается создавать эмоциональную атмосферу, но часто звучит монотонно и не запоминается. Плюсы ✅ Идея с взаимодействием персонажей: Интересная концепция кооперативного решения головоломок добавляет глубины игровому процессу. ✅ Романтический подтекст: История любви добавляет игре эмоциональный контекст. ✅ Доступность: Игра проста в освоении и подойдёт для коротких игровых сессий. Минусы ❌ Неуклюжее управление: Запоздалые реакции персонажей делают игру местами раздражающей. ❌ Однообразные головоломки: После первых уровней решение задач становится рутинным и предсказуемым. ❌ Слабая графика: Минималистичный стиль выглядит скорее скучно, чем стильно. ❌ Не запоминающаяся музыка: Звуковое сопровождение быстро надоедает и не создаёт должной атмосферы. ❌ Технические проблемы: Некоторые пользователи сталкивались с багами и зависаниями игры. Итоговая оценка: ⭐ 3 из 10 Broken Dreams — это игра с хорошей идеей и романтической историей, но её реализация оставляет желать лучшего. Неуклюжее управление, однообразные головоломки и недостаток художественной выразительности делают прохождение скорее рутинным, чем захватывающим.
[h1]Reseña del Videojuego: Broken Dreams[/h1] [h2]Resumen[/h2] ¿Qué pasa cuando mezclas sueños rotos con monedas de curso legal? ¡Obtienes \Broken Dreams\! Un título que parece sacado de una sesión terapéutica más que de un carrito de Steam. Con un vago 67.24% de aprobación por la comunidad, este juego navega por las turbias aguas de la mediocridad con la gracia de un pato en tierra firme. [h2]Aspectos importantes e interesantes[/h2] Broken Dreams intenta enamorarnos con una historia que es como un enredo amoroso entre Romeo y una calculadora: complicada pero sin emociones. Sus intentos de desmarcarse con puzzles que te hacen pensar más que un examen de matemáticas en secundaria son loable. Además, tiene una ambientación que te hace sentir como si realmente estuvieras en un mundo de sueños... rotos, por supuesto. [h2]Aspecto por mejorar[/h2] Sin embargo, el juego parece haber sido diseñado por un comité de personas que claramente no se hablaban entre sí. La falta de conexión entre los niveles, una dificultad que parece tener personalidad múltiple, y unos gráficos que te hacen preguntarte si no estás jugando en una consola de hace dos décadas son puntos a revisar. ¡Ah! Y ni hablemos del apartado de voces, que más bien parece un proyecto de doblaje de secundaria. [table] [tr] [th]Categoría[/th] [th]Puntuación[/th] [th]Comentarios[/th] [/tr] [tr] [td]Jugabilidad[/td] [td]6[/td] [td]Manejable, pero se siente como nadar en mermelada.[/td] [/tr] [tr] [td]Dificultad / IA[/td] [td]7[/td] [td]Esquizofrénica por momentos, tolerable por otros.[/td] [/tr] [tr] [td]Contenido[/td] [td]5[/td] [td]Suficiente para un fin de semana sin planes.[/td] [/tr] [tr] [td]Video / Gráficos[/td] [td]4[/td] [td]Recuerdos nostálgicos de los años 90.[/td] [/tr] [tr] [td]Historia[/td] [td]6[/td] [td]Un telenovela de bajo presupuesto.[/td] [/tr] [tr] [td]Ambientación[/td] [td]7[/td] [td]Lo mejor del juego, te sientes realmente deprimido.[/td] [/tr] [tr] [td]Efectos[/td] [td]5[/td] [td]A veces presentes, a veces no. Como el papá de las películas de Disney.[/td] [/tr] [tr] [td]Musica[/td] [td]6[/td] [td]Adecuada, pero olvidable como un almuerzo de trabajo.[/td] [/tr] [tr] [td]Voces[/td] [td]3[/td] [td]¿Presupuesto recortado? Quizá pidieron a los pasantes que hablaran al micrófono.[/td] [/tr] [tr] [td]Diversidad[/td] [td]7[/td] [td]Diverso como el bufet de desayuno en un hotel.[/td] [/tr] [tr] [td]Total Puntuaciones[/td] [td]56[/td] [td]Barely passing grade.[/td] [/tr] [/table] [h3]¿Comprar o no comprar?[/h3] Si tienes dinero y tiempo de sobra, ¿por qué no? Pero si vas a gastar tus preciados pesos, [b]cómpralo con descuento[/b]. Menos es más, y en este caso, menos dinero gastado es definitivamente más.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Люблю наши приметы! Рассыпал соль - к ссоре, разбил тарелку - на счастье, пересолил - влюбился. Легче во всём видеть какой-то символ, чем признать, что у меня просто руки не из того места растут.
nice game
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Players by region
Where this game's players are, estimated from review languages.
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