
Defend your kingdom from evil monsters in this combination of Tower Defense and Auto Battle. Place your defenses and stop the forces of evil from reaching your kingdom.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just a solid, addicting TD!
Love this game.
Bon TD, une partie peut bien se passer, et arrivé vague 36, ah bah on recommence avec une composition ☺
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its fine could be worse
A new tower defense game which enable you to combine and upgrade the same towers. And new tower spawn out when the situation getting tougher. A game that I highly recommend if you want hour of fun.
ta bueno, le falta cositas pero esta bueno 7/10 es como un polvo a medias Edito Le faltan un monton de cosas, se bugea seguido y los bichos son repetitivos. las sinergias estan flojas. y en una wave te podes ir a la mierda. cuando juntas 3 fichas aveces no se upgradean se bugea y quedas como un pelotudo con 3 torres puestas o 2, sin poder subirlas y las tenes que vender por que ocupan espacio. algunas torres no tienen sentido no hacen NADA. y los bichos son durisimos entiendo que tiene dificultad pero esta mal echo jaja ojala le pongan un parche pronto. por ahora a guardarlo en la coleccion de juegos que abandonan
I am tentatively recommending this game because I have hope that it will be excellent in the future. The basic concept behind it, autobattler selection style + tower defense game play, works fantastically. However, there is currently not a ton of content and some factions are much stronger than others. However, I believe that with updates this will be a phenomenal game in the future.
몬스터를 막아라 타워카드를 구매하고 이를 배치하면서 몬스터들을 막는 게임입니다. 골드는 기본으로 지급되는 골드가 있고 보유한 골드에 따른 이자, 아이템 등을 통한 추가금이 존재하여 웨이브를 클리어할 때마다 보상으로 획득할 수 있습니다. 획득한 골드는 랜덤하게 주어지는 3장의 타워 카드들을 구매하는데 사용됩니다. 모든 카드를 구매할 수도 있고 원하는 카드만 구매할 수도 있으며 필요한 카드가 없다면 상점을 리셋하는 것도 가능합니다. 또한, 골드를 소모하여 경험치를 획득할 수 있고 레벨이 오르면 최대로 배치할 수 있는 타워의 수가 증가합니다. 구매한 타워는 하단에 보유 슬롯으로 이동되며 이 슬롯에 있는 타워를 필드로 이동하여 배치할 수 있죠. 타워는 종족과 역할이 존재하며 이 특성이 일정 수 모일때마다 효과가 활성화됩니다. 자신의 특성에 속한 이들에게만 효과가 적용되거나 모든 아군에게 적용되는 효과, 이자 최대 증가 등 다양하게 존재하여 이들을 적절하게 조합할 수 있는 타워의 구매가 필요하죠. 카드마다도 패시브 효과를 보유한 경우가 있으며 동일한 카드 3장을 모아서 등급을 상승시킬 수 있습니다. 등급 상승에 따라서 기본 능력치가 상승하며 패시브 효과가 상승하기도 합니다. 불필요한 카드는 판매 가능. 웨이브에 따라서 강력한 소수 정예가 등장하기도 하고 약하지만 다수의 물량으로 돌격해오기도 하여 뛰어난 보스가 홀로 등장하기도 합니다. 어쨌든, 이들의 공격을 막아내면서 마지막 웨이브까지 생존하는 것이 목표! 아쉬운 점 -상점과 보유 슬롯에서 배치된 타워/ 보유 타워 등의 체크가 어려움 -배치된 타워의 이동과 회수 불가 (판매만 가능) -배치된 타워간의 합성 불가 (고등급을 만들려면 강제로 보유 슬롯에 들고있어야함) -몬스터가 감소시키는 하트 수가 이상함 (웨이브가 대미지인듯한대.... 20이상에서는 2놈만 놓쳐도 그대로 게임 오버되어버림) -외부 강화 없음 (특성찍기 등)
I would give this a neutral if possible. But, I am leaning more towards negative. Nearly everything about this game is standard tower defense except the random card based aspect. There are no advanced features in this tower defense game. Maps are not dynamic in any way. Enemies won't loop through the maps. There's regular enemies, boss enemies, armored enemies, flying enemies, etc. Towers, as such, follow the same type of rules. So, let's talk about what is different in this game, and what makes it a nightmare to play. Each wave, you are given three random tower cards that you can purchase. Completely random and if you don't buy them, they go away and you get another 3 random cards you can purchase next wave. If you place a tower on the map and want to upgrade that tower, you are going to need two more of the same card to get that tower to 2 star. In order to get that tower to 3 star (which you are going to need to do for all towers you place in order to finish all waves on a map), you need to pull and purchase the same card an additional 6 times. Meaning you need to pull the same tower card 9 times. Now, you can also pay gold to re-roll three new cards if you don't get what you want. But, the randomness is such that it is entirely possible, and will happen, that you don't get to pull the cards that you need which means you will fail the level through no fault of your own. On top of this, you can run out of inventory space so you can also get a card you need but be in a position where you can't buy it. When things go your way and you're destroying mobs, the game is fun. The 2.0 patch that was released also balanced the game taking it from Super-Hard to just Hard. BUT, and a huge BUT, the thing that really topples this to a negative review, is that if the randomness was removed from this game, it would be easy. The only thing the random card aspect adds is difficulty.
It would have been a pretty good TD game. Towers offered to you are luck of the draw and it costs money to reroll. What I can't stand about this TD game is that there no carry over rewards between levels, no perks, no upgrades, no rare items, nothing. What's the point of having more levels if you might as well just stay on the first forever because there are no rewards to be had to transfer over? Most TD games you'll find certain levels are too hard to win, but you'll upgrade your perks and get more powerful towers etc and come back and try it again. Not this game, can't do that and it's its fatal flaw. Each level is increasingly harder than the last but with the same level cap, the same limited number of towers and no perks/items/carry over rewards to help you with the harder levels. The definition of insanity...
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Players by region
Where this game's players are, estimated from review languages.
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