
Defend your kingdom from evil monsters in this combination of Tower Defense and Auto Battle. Place your defenses and stop the forces of evil from reaching your kingdom.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beaucoup de points forts pour ce jeu. Malgré le poids du tirage aléatoire du magasin et des babioles qui feront de votre tentative d'arriver au bout des 40 vagues par cartes une réussite ou une descente aux enfers. Bonne variété de tours et de stratégies possible, il faut faire des choix pour améliorer les puissants bonus de factions qu'offres les tours. Côté graphisme et audio c'est de bonne facture.
我们需要中文 We need Chinese 中国語は必要 Nous avons besoin de chinois Wir brauchen chinesisch Necesitamos chino potrzebujemy chin Precisamos de chinês Нам нужно китайский เราต้องการภาษาจีน Χρειαζόμαστε κινέζικα
Fun little Tower Defense game that could use a little bit of more polish and variety. Pros: - Simplistic but nice graphics and sound, nothing to write home about but effective enough - Lots of towers and combinations you can use to experiment in order to get more stars on each level - Gameplay loop can be addictive, but only in short bursts - Upgrading tower is fun...if RNG favors you - Option to set towers to prioritize specific enemy type is really nice Neutral: Faction thing feels like a hit and miss for me. Same for permanent item buffs you gain every 5 turns, it adds only a bit to the replayability value, but not enough for me Cons: - There is no any kind of story or lore at all. Game doesn't have even a proper intro, it definitely fells unfinished in these aspects. It's a TD game so it's a not big deal - Runs are heavily depend on RNG - Game gets repetitive really fast (for me) since there is no any kind of meta progression, heroes, map interactivity, enemy variety (I'm on level 6 but it doesn't seem much changes, except for maps) In short, small nice game where 9.99$ seems almost like ok price for it. If you want to try out new TD game, it could keep you busy especially if you are hardcore into TD genre. Meta progression with usable spells and heroes as well as more "identity" (add some text/lore to each monster, mission, some additional sidequests etc) would really make this one more interesting. Having played for only 6-7 hours, I already have feeling I've seen everything this game has to offer, and that's not a good thing when it comes to TD games. 6/10
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buenas, muy buen juego, el primero que compre por Steam, me gustan las mecánicas y ya arreglaron los bugs que tenia. Lo malo se olvidaron de el los creadores y no lo actualizaron mas.
Broken Banners is a draft tower defence game. The draft part functions like Dota auto chess, Underlords, and TFT, with the added caveat that once a tower is placed it can no longer be moved or picked back up. The tower defence part functions like most tower defence games (build towers along a path that enemies will walk), but there is an additional strategic layer with faction bonuses like there are in many autobattlers. I have read some reviews complaining about too much RNG, but honestly it does not bother me much. The game seems quite well balanced, though i have never managed to use the warlock or reptilian factions successfully.
很耐玩
A fun, thought provoking game. While it is undeniably a tower Defense game, it feels different in a lot of ways, mostly the pacing. It is certainly one of those game where, once a wave starts, you have almost nothing to do. There is a wide variety of towers, but the way the game is played, it will take a long time before you learn what all of them do, if ever. They each only upgrade twice, with no options to had as they do so, but leveling them is tricky, difficult, and frustratingly luck based, as you need to eventually get nine of any one tower, over time, to get one of them to max level. Not always going to happen. The look is very good, the enemy units having a lot of personality, however I do wish the artist director would have gone with four images per rather than two, for when they are moving directly forward or back. In fact, in a lot of ways the game does feels a bit unfinished. What is there is fun, and I enjoy playing it, but it feels like there should be a bit more too it. For example there is no fluff, something odd given the amount of effort that went into atmosphere. It would really benefit from such basics as a glossary, a monster index and a list of the towers. It also feels like a game that should have strategic upgrades between the level, as is earning stars only allows access to new levels. For those who care, there is no pathing. The maps are kind of small, but it seems unlikely you will ever get to the point where you have more than around a dozen towers anyway, so that's no big deal. All in all, a well above average TD offering, a genre I love, but one which is sadly full of sub-par offerings. This one reminds me what I love about the style of play, two thumbs up.
Its a decently fun tower defense game. I personally enjoy it quite a lot
Автобаттлер + тд. Милая быстрая игра, веселая, без духоты
A nice fun tower defense game. More difficult than most but very enjoyable, lots of different towers.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| — | 0 | — | — |
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