
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 55.43/day in the week to Sep 1 → 39.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Featuring over 300 realistic military units and technologies, each battle offers an immersive experience with endless replayability.
Experience a gripping narrative-driven campaign featuring 19 handcrafted missions set in the Baltic region, played from both the United States and Russian perspectives.
The campaign features a thrilling plot of escalating global tensions, where each mission presents new tactical challenges and story developments. Whether defending key positions with elite units or launching bold combined arms offensives, every mission is designed to test your command skills in dynamic, realistic warfare scenarios.
On top of the single-player campaign, engage against AI in the Skirmish mode on 19 maps based on real life locations, choosing your favourite specializations and difficulty levels. Team up with your friends and learn the game at your own pace against various AI presets that represent Battlegroups you will face on the battlefield. At release, Skirmish doesn’t currently allow playing co-operatively with AI as team allies, but it is planned for a future update.
But if you’d rather face human opponents, hop online and engage in thrilling Multiplayer matches up to 5vs5. Track your progress as you rise through the leaderboard and you gain experience as a general while you level up and gain new medals.
Unleash your creativity with the powerful Scenario Editor, the same tool used to craft the game's missions. Design custom scenarios complete with cutscenes and dialogue using a visual scripting system—no coding required.
Share your creations with the community via the Steam Workshop or download them to experience endless user-generated content.
Craft your unique army deck by selecting from a vast array of units, each customizable to suit your strategy.
With over 300 units and more than 1,500 possible combinations, you can tailor your forces to match your playstyle. Modify vehicles and aircraft with different weapons, armor packages, and support systems to gain the upper hand on the battlefield.
Victory begins with meticulous planning. Broken Arrow offers a diverse range of units categorized into six key roles:
Recon Units – Specialized in spotting and marking enemy positions.
Infantry – Versatile ground troops equipped with various weapons.
Fighting Vehicles – Includes tanks, ATGM carriers, and fire support vehicles.
Support – Artillery and anti-aircraft units providing long-range support.
Helicopters – Ideal for rapid deployment and hit-and-run tactics.
Airplanes – Control the skies with interceptors and ground attack aircraft.
Deploy to the battlefield via land, sea and air. Use paratroopers and helicopters to rapidly seize key locations, reinforce them with heavy tanks and break enemy counter attacks with artillery and tactical missile strikes.
Infiltrate special forces behind enemy lines to disrupt enemy logistics and provide laser designation for your planes. Use the terrain to your advantage to ambush, out flank and outsmart your enemy.
Engage in combat across expansive battlefields inspired by real-world locations. From industrial harbors to sprawling urban centers, each environment offers strategic opportunities and challenges.
Utilize terrain features to ambush enemies, secure key positions, and execute flanking maneuvers.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2667 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хуита
我是阿列克謝,一個elb戰士。戰鬥剛打響,我很快就耗盡了反裝甲火箭。正當我焦頭爛額,準備呼叫後勤卡車冒死突進時,奇蹟發生了。退回一樓大廳的步兵們,居然圍著一輛小小的步兵戰車,源源不絕地從裡面掏出成噸的彈藥、手榴彈,甚至是沉重的重型反戰車飛彈!那輛步戰車的載彈量彷彿是個無底洞,士兵們只要把手伸進去,就能拿出無限的補給 更可怕的現象發生在樓頂。敵軍的攻擊機呼嘯而至。結果,那些士兵根本沒有走樓梯下樓補給。我透過望遠鏡清楚地看到,防空兵對著空氣伸出手,一樓步戰車裡的刺針飛彈彈頭,竟然直接穿透了十層鋼筋混凝土,憑空「瞬移」到了他們的手中!沒有補給線,沒有滑輪,只有純粹的魔法。看著他們如同絕地武士般瘋狂地隔空取物,把敵機一架架揍下來,我深深覺得過去在軍校苦讀的後勤學全是廢紙。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best FR #32, worst US #100 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра шедевр с тактическим мышлением и развитием событий который не дает соскучится на поле стражения. К сожалению у меня очень слабый ноутбук и ему тяжело вывозить игру но я играю на самых минимальных настройках картошка и все равно дизайн игры и весь этот маштаб битвы делает игру идеальной. Игра стоит своих денег и когда нибудь я себе позволю качественный ноутбук и буду играть с более ярким и красочными боями.
这是整了个什么四不像?无限补给诗人吗?PTE有的东西现在90%都没有,亏我等你几个月,纯纯诈骗,什么时候改游戏什么时候改评测
I decided to give this game a try, despite the mixed rating, and considering the state of multiplayer right now, it's 50 bucks down the drain. Context: The only kind of multiplayer match is 5v5. Every match is divided into 3x 15min stages for a total of a 45min match. I played entirely with randoms. If someone leaves the match, or their connection drops, they have 6 minutes to reconnect. I played entirely at low ELO 500-600 range. I played 24 matches. I only had about 8 decent games, where everyone put in effort and wasn't a one-sided roflstomp. A single match with an obvious no-fog-of-war cheater, roflstomping two players worth of assets in a wide forest where recon is extremely limited. Every single other match had a leaver - 4-5 of those leavers quitting 1 minute after the match starts and never attempting to reconnect. All others had a leaver, who decided it's not worth playing further after Stage I. I'm no stranger to multiplayer games, I am aware that the low ELO range is the bottom of the barrel, where most of the "losers" are, and I sure am one of those most likely, but holy ♥♥♥♥ is it infested with leavers. I got into this game specifically for the multiplayer, to try and play battles to the end no matter what, but spending 12h worth of match time, I'm already burned out and fatigued playing 4v5 and 3v5... I checked if there's any penalty to leaving a match early on one of those leaver-infested games, and I kid you not, after the 6min reconnect timer expired the penalty was not being able to join MP for [b]TWO MINUTES[/b]. I don't care much about single player here, so let others critique that. I'd only recommend this game if you intend to stack with friends and sweat your way to high ELO. Solo queue is an exercise in will erosion. Quitters are a serious problem.
Не одного списка о за баненых читерах . Читак на читаке читаком погоняет.
Das Game ist echt gut und die Entwickler Arbeiten daran es noch besser zu machen. Die meisten bewerten das Game aus 2 Gründen so schlecht: 1. Die Community ist absolut Toxisch es gibt hier sehr viele die in das Game "reinschwitzen" Es gab ein Cheater Problem wie in fast jeden Game mit PVP Modus dann brachten die Entwickler ein Anti Cheat System raus und es wurde wieder geheult. "Keiner hat mir gesagt das ich eine Anti cheat System Installieren muss" Mi mi mi .......... das geht so mit fast allen was im Game passiert. dann gibt es noch das mimimi zwischen Amis und Russen Spielern Der T-90 scout Tank ist unsichtbar....... ja der Commanche auch und jeder der Helikopter kennt weiß wie laut die sind.....jaja rumgeheule wie bei kleinen Kindern. Dann gibt es noch diese das ist doch nicht real Thematik wie oben genannt beim t-90 aber der Kampfjet soll doch bitte schon ein paar Raketentreffer Aushalten weil er teuer ist..... Wenn die Entwickler was anpassen ist es nicht Richtig. Wenn sie was machen ist es auch nicht gut für die Raunzer ...... 2. Den Punkt den ich nachvollziehen kann ist das die Entwickler nicht Transparent genug sind und für mich zu wenig Community Arbeit leisten Der PTE Test kam raus ok wieder nur Riesen Geheule von einzelnen Youtubern denen es nicht gepasst hat das sie ihre Spielweise anpassen mussten dann mach den Test nicht !! die Pac 2 ist nicht mehr so stark wie früher aber dafür waren alle Jets besser naja mimimi halt. Das Ganze Geheule hielt diese natürlich nicht davon ab 1100 Videos über das game zu machen. Ist das Game wirklich so schlecht wenn man es Hunderte Stunden spielt ? Aja es gibt auch einen Single Player Modus und Szenarien probiert das mal. Systeme die essentiell für Einheiten sind wie z.B der Kaltstart der G&A Missiles der Russen zu den Amis wird nirgendwo erklärt und das ist echt bei einigen Thematiken so as den einstieg ein wenig erschwert aber dafür gibt es den Szenario Modus zum Testen. Was aber keine Erklärung ersetzt ! Die Entwickler beenden den Public Test, bei dem einige Dinge nicht schlecht waren und übernahmen fasst nichts davon ohne irgendeine ansage oder Erklärung was natürlich sehr ärgerlich ist. Den Unmut haben die Entwickler bei den Steam Bewertungen gespürt. Womit wir beim letzten Punkt sind Beide sollten sich wieder ein bisschen darauf Besinnen was das hier ist, ein Game. Das heißt kommt runter und geniest ein an und für sich Gutes Spiel mit einigen an Potenzial. Ja Auch ihr meine lieben Entwickler das heist Verantwortung und Arbeit damit verdient ihr doch euer Geld !!! Ich finde das Game echt cool und freue mich auf mehr Bataillonen und vor allem auf andere Nationen und an beide Gruppen reißt euch zusammen und werdet erwachsen die einen sollen wieder lernen ein game zu genießen und die anderen für das Geld das sie bekommen transparent zu arbeiten.
я стрелял по гражданским
En si el juego esta interesante, lo que no me gusta, es que el modo escaramuza o campaña no tienes el modo de guardado, por lo que en caso de que debas dejar de jugar, adiós tu avance y debes partir de nuevo. hasta ahora si me ha gustado, cuando tenga mas horas volveré a publicar..
круто
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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