
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 55.43/day in the week to Sep 1 → 39.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Featuring over 300 realistic military units and technologies, each battle offers an immersive experience with endless replayability.
Experience a gripping narrative-driven campaign featuring 19 handcrafted missions set in the Baltic region, played from both the United States and Russian perspectives.
The campaign features a thrilling plot of escalating global tensions, where each mission presents new tactical challenges and story developments. Whether defending key positions with elite units or launching bold combined arms offensives, every mission is designed to test your command skills in dynamic, realistic warfare scenarios.
On top of the single-player campaign, engage against AI in the Skirmish mode on 19 maps based on real life locations, choosing your favourite specializations and difficulty levels. Team up with your friends and learn the game at your own pace against various AI presets that represent Battlegroups you will face on the battlefield. At release, Skirmish doesn’t currently allow playing co-operatively with AI as team allies, but it is planned for a future update.
But if you’d rather face human opponents, hop online and engage in thrilling Multiplayer matches up to 5vs5. Track your progress as you rise through the leaderboard and you gain experience as a general while you level up and gain new medals.
Unleash your creativity with the powerful Scenario Editor, the same tool used to craft the game's missions. Design custom scenarios complete with cutscenes and dialogue using a visual scripting system—no coding required.
Share your creations with the community via the Steam Workshop or download them to experience endless user-generated content.
Craft your unique army deck by selecting from a vast array of units, each customizable to suit your strategy.
With over 300 units and more than 1,500 possible combinations, you can tailor your forces to match your playstyle. Modify vehicles and aircraft with different weapons, armor packages, and support systems to gain the upper hand on the battlefield.
Victory begins with meticulous planning. Broken Arrow offers a diverse range of units categorized into six key roles:
Recon Units – Specialized in spotting and marking enemy positions.
Infantry – Versatile ground troops equipped with various weapons.
Fighting Vehicles – Includes tanks, ATGM carriers, and fire support vehicles.
Support – Artillery and anti-aircraft units providing long-range support.
Helicopters – Ideal for rapid deployment and hit-and-run tactics.
Airplanes – Control the skies with interceptors and ground attack aircraft.
Deploy to the battlefield via land, sea and air. Use paratroopers and helicopters to rapidly seize key locations, reinforce them with heavy tanks and break enemy counter attacks with artillery and tactical missile strikes.
Infiltrate special forces behind enemy lines to disrupt enemy logistics and provide laser designation for your planes. Use the terrain to your advantage to ambush, out flank and outsmart your enemy.
Engage in combat across expansive battlefields inspired by real-world locations. From industrial harbors to sprawling urban centers, each environment offers strategic opportunities and challenges.
Utilize terrain features to ambush enemies, secure key positions, and execute flanking maneuvers.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2643 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Крутая игра 10\10
Do you want to play an unfinished game made by incompetent developers that still has the same bugs from launch with a community that are cheaters and racists for the low low price of almost a full priced game of $50? Then this is the game for you!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $40.6M | 35.6K | 88% | $44.99 | |
| $40.8M | 26.6K | 45% | $69.99 | |
| $40.9M | 380.1K | 97% | $8.99 | |
| $39.9M | 38.5K | 96% | $39.99 | |
| $41M | 74.5K | 96% | $19.99 | |
| $41.1M | 66.9K | 84% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $0 | 1 | 100% | Free | |
| $1.1M | 811 | 76% | $49.99 | |
| $17.9K | 40 | 82% | $17.99 | |
| $9.6K | 25 | 84% | $9.99 | |
| — | 0 | — | — |
Latest in each market: best FR #32, worst US #100 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
💩
почините сервера сделайте рабочим прокси тогда оценка будет и термит уберите из игры он слишком инбалансный
Убили игру отсутствием баланса
The update of the new version is completely disastrous. For me, who has been testing and experiencing it in PTE for two months, many updates in the test server have given me hope for this game. I believe that there are producers in the production team who know how to improve the game experience. In the multiple changes made in PTE, it can be seen that they are trying more convenient operations, deeper gameplay, more user-friendly operation experience, and trying their best to adjust the game balance. The final version of PTE is very close to my personal ideal of the best game mode, but the patch released on the official server a week later is quite surprising. The many game changes that have been tested have hardly been implemented, and instead, more untested game mechanisms such as unlimited supply of infantry to infantry have appeared. I don't understand why this is happening. I heard that there may be differences in ideas and other issues between the head of PTE within the production team and the head of the official server. However, regardless, I just want to say that the current adjustments made to the official server have not changed anything compared to two months ago. The game experience is still poor, and the control of target points is meaningless under the instantaneous point scoring mechanism. Instead, it will be missed by enemy artillery scouts, resulting in loss of kill points. Ordinary infantry is extremely vulnerable under the attack of assault infantry, but the price and quantity of the two are almost the same, making the meaning of the existence of ordinary infantry very confusing. The destruction of infantry fighting vehicles by tanks, regardless of their strength, requires extremely high time and cost. During this period, they are easily countered by other units and cannot even withstand the suicidal charge of infantry fighting vehicles queuing up, and there are countless other problems. After playing PTE for such a long time, I feel like I'm back in the nauseating game mode of two months ago, and it's really disappointing that I've already experienced and gotten used to the excellent game mode. In the absence of progress in game replay, cheating management, and new game content production. The evaluation of the game community has shown the true situation of the official server's adjustment and the voices of players. If the production team or some responsible persons still insist on their own way, this game can only leave the players' sight in a desolate way.
I can no longer recommend buying Broken Arrow in its current state. The core concept is excellent. Building and managing a combined-arms force made up of infantry, armor, artillery, aircraft, and support units creates engaging and tactical gameplay. At its best, the game offers a level of strategic depth that is difficult to find elsewhere. Unfortunately, recent balance changes have moved the game in the wrong direction. Support units have been hit especially hard, greatly reducing their value on the battlefield. Anti-air systems have received range reductions, engagement behavior changes, increased firing delays, and limitations on what threats they can engage, leaving many of them feeling ineffective. Artillery has also become less useful through increased costs and longer reload times. Armor balance has changed as well, with tank armor being adjusted while Stryker vehicles continue to feel too vulnerable against most threats. The single-player campaign also continues to lack mission save points. Many campaign missions can take a considerable amount of time to complete, and being forced to restart from the beginning after a failure is frustrating and feels like an outdated design decision. It's hard not to question what the developers were thinking by omitting such a basic quality-of-life feature. Balance updates are expected in any multiplayer game, but many of these changes leaves the community wondering what the developers were thinking. Instead of addressing what much of the community was asking for, these updates feel disconnected from player feedback and have made the game less enjoyable overall. Broken Arrow still has an outstanding foundation and tremendous potential, but until the developers reconsider their balancing philosophy and address long-standing quality-of-life issues, I can no longer recommend purchasing it.
Визуально и технически игра сделана неплохо: самолётики летают, танчики стреляют. Однако всё впечатление портит крайне унылый геймплей. Нет режима 1 на 1, присутствует множество багов и недочётов, а баланс оставляет желать лучшего. Создаётся впечатление, что разработчик находится в глубоком кризисе. Не совсем понятно, зачем изобретать велосипед, когда уже существуют проверенные временем и отлично работающие концепции. К сожалению, рекомендовать игру не могу.
Felix是个外行
It's been more than a year since the game came out and the game is still missing key features, I like the game but the russian bias in this game? gtfo. And don't get me started with those chinese cheaters.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.