
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 55.43/day in the week to Sep 1 → 39.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Featuring over 300 realistic military units and technologies, each battle offers an immersive experience with endless replayability.
Experience a gripping narrative-driven campaign featuring 19 handcrafted missions set in the Baltic region, played from both the United States and Russian perspectives.
The campaign features a thrilling plot of escalating global tensions, where each mission presents new tactical challenges and story developments. Whether defending key positions with elite units or launching bold combined arms offensives, every mission is designed to test your command skills in dynamic, realistic warfare scenarios.
On top of the single-player campaign, engage against AI in the Skirmish mode on 19 maps based on real life locations, choosing your favourite specializations and difficulty levels. Team up with your friends and learn the game at your own pace against various AI presets that represent Battlegroups you will face on the battlefield. At release, Skirmish doesn’t currently allow playing co-operatively with AI as team allies, but it is planned for a future update.
But if you’d rather face human opponents, hop online and engage in thrilling Multiplayer matches up to 5vs5. Track your progress as you rise through the leaderboard and you gain experience as a general while you level up and gain new medals.
Unleash your creativity with the powerful Scenario Editor, the same tool used to craft the game's missions. Design custom scenarios complete with cutscenes and dialogue using a visual scripting system—no coding required.
Share your creations with the community via the Steam Workshop or download them to experience endless user-generated content.
Craft your unique army deck by selecting from a vast array of units, each customizable to suit your strategy.
With over 300 units and more than 1,500 possible combinations, you can tailor your forces to match your playstyle. Modify vehicles and aircraft with different weapons, armor packages, and support systems to gain the upper hand on the battlefield.
Victory begins with meticulous planning. Broken Arrow offers a diverse range of units categorized into six key roles:
Recon Units – Specialized in spotting and marking enemy positions.
Infantry – Versatile ground troops equipped with various weapons.
Fighting Vehicles – Includes tanks, ATGM carriers, and fire support vehicles.
Support – Artillery and anti-aircraft units providing long-range support.
Helicopters – Ideal for rapid deployment and hit-and-run tactics.
Airplanes – Control the skies with interceptors and ground attack aircraft.
Deploy to the battlefield via land, sea and air. Use paratroopers and helicopters to rapidly seize key locations, reinforce them with heavy tanks and break enemy counter attacks with artillery and tactical missile strikes.
Infiltrate special forces behind enemy lines to disrupt enemy logistics and provide laser designation for your planes. Use the terrain to your advantage to ambush, out flank and outsmart your enemy.
Engage in combat across expansive battlefields inspired by real-world locations. From industrial harbors to sprawling urban centers, each environment offers strategic opportunities and challenges.
Utilize terrain features to ambush enemies, secure key positions, and execute flanking maneuvers.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 2719 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
community of this game is very toxic and stupid. I was blamed by teammates a lot of times during a matches, they make me a scapegoat during a matches because they cannot play right afterwards they just start blaming me and killing my troops. And also this game contain a lot of qutters who just leave during a matches.
Молю пофиксите запуск игры блядской
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Latest in each market: best FR #32, worst US #100 · 13 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Turkish +1 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
对于这个游戏,我只能说很难评价,你永远可以相信毛子的运营。 游戏是个好游戏,只可惜是俄罗斯的。 首先说点废话,我买的很早。甚至我记得这游戏,最开始还没测试的时候,我就在关注,好像之前有个56块钱的什么测试包我都在想要不要买。(这个56块,可能我记错了,反正很早)(要不是预购那几天,因为一些情况,我就买的是先锋版) 我说好听点,是个小白,说难听点,是个军盲……游戏也是个菜。所以我不是很在乎输赢。 首先,先不说这个游戏里面,重型载具会被榴弹打炸。只要穿深够,理论上,只要有词条能锁定,坦克车都会被穿死。没有词条,动能穿甲弹居然不能用来打步兵。哪怕是紧急情况!也就是说必须得有词条,否则,即使你是一个完好的主战坦克,你甚至无法对对方造成碾压冲撞……反而会被对面大马路的步兵的轻重机枪扫死……而7.62mm全威力弹,居然只需要短短的几秒钟,几个弹匣就可以打炸重型防空系统!并且,看到这,你应该应过来了,这是一个纯粹的血量游戏。(即使游戏,他只能这么做,我能理解,和宣传的想象的有些不一样……)我可以理解这种战场的不确定性,但是既然你都做了,为什么不能把完全合乎情理的部分也给做出来呢?居然只做了意料之外的部分吗? 其次,这游戏的运营简直是……太符合旧有印象了。我记得刚开服的时候,至少是有两三万在线的,现在每天日活只有两三千左右。游戏里面出现了什么问题,怎么反应都没有用。出Bug修的是慢的。甚至你反馈了也只是反馈了,到现在居然没有一个给游戏玩家意见的反馈吗?否则我怎么知道我给你们提供了意见,有没有被你们看到,有没有用呢?我在这里平白的给你们“打工”上了?纯测试游戏来的?一旦哪一个超标,哪一个战术被发明,都是立马削弱。之前对中国的战队发明的AC130战术,秒封号秒削弱,就因为俄罗斯战队说0.85开挂,并且后面态度还那么差……这些具体的也不说好吧……我就不明白了,既然是战场,既然你们要往这个题材做,那无非你做的更加的真实,无非就是做阵营特色。那一边加强,一边削弱,加强的也削,削弱的也削,这是个什么意思呢?本来就有玩家实力的因素,为什么就为了侧重点,把哪边应有的强度削弱?哪一边搞赛博强军,哪一边故意比现实强一点,为什么要这样子呢?你本来就是个现实题材,那现实哪有轮椅的?那说白了,体系作战,其实每一个根据现实出的装备都是一个新装备,这是个游戏,无法完美地还原现实。说白了,比大小,大家是来玩的,大家是研究的。但是你至于给大家搞得,这么的公式化,以至于最后游戏的趣味性都被削弱了吗?一个游戏里面一种打法出来,去想克制他的办法,应该是游戏玩家的事,而不是一个大大小小的东西,都需要来进行平衡性调整。你们是工作,不是玩家!再说了,你们能把所有的情况都想出来吗?不都是玩家发现的吗?如果说每一次一个战术被发现,都是一次大刀阔斧的改动,那真的很伤玩家的,游戏要重新理解等等,这样子搞得真的像是在上班一样,很累啊,这是个游戏,要的是趣味性! 最后,这游戏一年多了,不说什么队友沟通之间的交流,可能因为是全球服的关系,只发文字…也不提…就说,居然到现在,没有一个比赛记录,没有一个战场回放,甚至没有一个可以参考实际情况的复盘。也就是说,因为战争迷雾的关系,别说对面怎么打的!对面有没有开挂?你不开挂,你不知道!(唯一还有可能能确认的,就是开挂被举报了,是会封号的,但是举报的玩家,是得不到,对面已经被封号了的,反馈的)你甚至无法从你每一把的对局来思考你的问题,提升你的能力。游戏进行时的反作弊系统,根本就没有!我就这样说吧,拿我打的几场对局来说,什么开局对方狂丢核弹,都不说了。两个重型防空,两个铠甲防空系统,都是雷达开机的情况。在脸上,对面居然可以进行空降,还是空降机全部投送下来,往回飞的时候,才能被锁定攻击,才被击落,最近的距离是200米以内!无锁定,无攻击!并且没有抛诱饵弹!往回飞,开始抛诱饵弹了,才开始被攻击!并且,有的时候还会出现无法锁定对方的离谱情况,你们有见过4台重型防空系统开机,对方飞机可以到脸上,高空接近,还不被锁定,重型防空开机,无法开火、无法瞄准的情况吗?还有关于视野,侦查单位向对方后场投放的问题。如果对方是空中侦察单位,那为什么两三台空优机甚至飞到对面后方了,看不到对面在空中部署的空中侦察机?如果是在林子深处的,那他是没有视野的,如果是在林子边缘的,那贴着林子也是可以观察到的。即使,我们用了很多架直升机来回巡逻,每个林子都翻了一遍,还是找不到。并且有的地图后方是没有林地的,是一片高楼,即使在任何一个楼房,直升机贴近了都是可以发现的,居然找不到,并且还出现几架直升机,在高楼附近,没有任何视野盲区的情况下,周围全部被侦测观测的情况下,高楼里面突然出现一个对方的侦查单位……最离谱的一次,在3个重型防空系统开机的情况下,在防空范围中心,我们出了7辆坦克堆在一块,在林地的中心,居然能被对面的弹道导弹炸到,居然能被对面的向我们这边强行派出的空中侦察看到!空中侦察,远处的林地边缘的单位都看不到吧?导弹会被防空单位拦截吧?强派的空中侦察被发现了会被炸掉吧,居然都……并且有一次,我往对方的后方,鸟不拉屎的地方,派了两组侦查狙击手班,在对方后高楼里面藏好了,并且禁止开火了。并且我是一路钻房子过去的,保证附近的房子没有对方做的侦查单位的情况下,对面直升机,原本往前线飞的好好的,突然就从掉头往我高楼这边飞了。你更愿意相信,给几辆坦克做空中掩护火力的直升机,一路上前线?还是瞎猫碰上死耗子的,直接120度大转弯,飞到高楼来攻击我,这远离战场的,鸟不拉屎地方的狙击手侦察班? 如果说是因为战争迷雾导致的,信息不对等,让我看谁,看任何一个技术好的人,都觉得像是看作弊玩家……那也不可能说这么夸张,到如此的地步吧?信息不对劲总是能看出来的吧?你就是高段位,甚至高段位组队玩家的小号,来匹配游戏,也到不了这个地步啊!什么细微操作能改变游戏机制啊?且不说那些不正常的,就是正常游戏,本来就因为信息不对等,对方怎么玩的都不知道。那对方要真是一个作弊玩家,那玩家就是很难发现啊!别说什么复制对方卡组去学习了(复制卡组功能这一方面,做的也很差劲),对方要是开个单位加速,资源变多,单位无冷却之类的,即使是作弊玩家的队友都很难发现吧? I will include the English and Russian machine translations in my reply. Moreover, I will send an email to the operator, regardless of whether they are concerned or not.
great game just isues with how long updates take and prefomance wise u need a decent amount of v ram to run it smooth i have it set to low and get consistend 75 fps with some 1 procent lows to like 10 fps but with the last update there have been some isues with disconecting everyone and finding a game can take up to 5/8 mins overal great potential
most of the issues described in negative reviews i have not experienced. great game with amazing vehicle quality and count.
да
I liked it better at the beginning than I do now. Not much has changed, but with the Baltic update, hardly anything new was added (no Eurofighter, etc.). Then the Russians are way too OP. They can still blob and it barely affects them. If I send a US jet in, the Russian air defense can shoot from much farther away and always gets a one-hit kill, no matter how the aircraft is flying. Not a single jet survives or is able to drop its bombs. Then the Russians spam so many tanks and artillery that you can’t make any progress. A lot of people also cheat, and they can attack every tank with insane precision. It’s so unbalanced, and I don’t even understand why the Leopard is so bad or why all the points for the Americans are so high, making everything so expensive to unlock. Then, in my opinion, US air defense is completely useless. It doesn’t one-shot like the Russian air defense does. Instead, it needs two hits, or, even worse, three hits. It’s honestly ridiculous.
uhhhh its pretty fun but you buy a game where just loading the game takes like 7 minutes and loading into a match can take like 20 minutes because no one actually plays⁉️
垃圾,把把都是挂,不如弄成单机还少挨点骂
sbstb
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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