
Play as one of six factions to confront the Abyssloa Empire. Command your troops, develop your bases, and take control of the continent of Meltitea in this tactical strategy RPG!
Modeled estimate, not a reported figure. How we estimate →
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
Once upon a time, the world was saved by the Brigandine.
This arcane armor, forged by the great sorcerer Lunadea, brought an end to the ambitions of the Abyssloa Empire.
200 years have since passed, and the continent’s current greatest superpower, the Kingdom of Solginat, has grown into a disquieting presence. In response, the rulers of various nations, spearheaded by the queen of Mysteine—a realm that carries on Lunadea’s will—gather together to issue a formal denunciation…

Story Mode
Experience the unique stories of six distinct nations, each set in motion by the rebirth of the Abyssloa Empire.

Mission Mode
Select from 24 nations to play as, each with its own win condition.

During Organization Phases, allied troops can be strengthened in preparation for the upcoming battles.
Efficient task management will prove key in maximizing your forces’ improvements.

During Attack Phases, other countries can be invaded to obtain resources or strengthen personnel.
Whether to invade or not is for you to decide.

Battles are turn-based and take place on a hexagonal grid.
Focus down enemy leaders to force a retreat or defeat each unit one by one. Strategy is in your hands.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 265reviews | 37% | — | $573.6K |
| $49.99 | 177ratings | 59% | — | not modelled | |
Engagement
Reviews
Themes across 228 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fatal Error
Realmente me esperaba algo mejor y una mejor optimizacion para lo que ofrece, no vale El 100% lo comprare cuando tenga 60% de descuento
Richtig nice bisher, die Verschiedenen Storrys haben was. Auf schwer ist das Game schon cool gemacht. Mie fehlts nur an einheiten vielfahlt für die verschiedenen Völker
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best JP #33, worst DE #87 · 8 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, French, German, Simplified Chinese, Traditional Chinese*languages with full audio support
| $49.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 228 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Brigandine abyss is an odd entry in the series, honestly Its a solid title that has a lot of core elements (humanoid units leading monsters, a focus on taking territory and expanding) but misses a few of the more fine details of the previous 2 games (abyss has a smaller map with a lot more factions, factions are generally equal in what they have, the enemy factions mostly scale up overtime rather than needing to build resources like the player does) that changes the pacing of the game a lot. I think I would enjoy a game that was more of a combination between the abyss's and the previous 2 games style in the future, the mission mode is neat, the new rally system is quite nice (although I would like it if command range was still in the game, maybe with some monsters being able to ignore it) and unique character abilities outside of faction leaders is neat, even if the balance of them is a bit all over the place
非常有意思的游戏!
SO far it is a close successor to the original
2000年的1和2陪伴了我无数个白天夜晚。2020年看到switch出了续作,为了那款游戏买了switch。这次看到出了深渊,等了几个月第一天就买了,进去后比较失望。只有剧情模式和任务模式,以前的选国家进行征战的战略模式咋就没了呢,尤其是那种灵活的,可选上限时间的那种模式最好,可以一直玩,而不要想结束时间。但为了信仰,我还是点个赞,但他真没有那种选个国家一直征讨的模式
这是一款由Adglobe工作室开发的奇幻策略战旗类游戏《幻想大陆战记 深渊》,作为经典战棋系列《幻想大陆战记》时隔多年在2026终于等来了最新续作,游戏也同时会在其他御三家主机平台上映,游戏且支持繁体/简体中文。 幻想大陆战记IP首次出场是作为《幻想大陆战记:佛塞那传说》(Brigandine: The Legend of Forsena)于1998年4月2日在日本发售,登陆初代PlayStation平台,其核心玩法就固定在国家运营+战场对战+魔物养成+六角战旗,随后在千禧年推出过加强版《幻想大陆战记:Grand Edition》,但在这之后,该IP就不再随着时代发展推出新作,直到2026年推出《幻想大陆战记:深渊》。 [h2] 故事背景 [/h2] 游戏的世界观设定在遥远的过去,世界曾因大魔术士露奈狄亚创造的“圣铠”之力,粉碎了阿比斯洛亚帝国征服大陆的野心,在两百年后,大陆上实力最强的索尔炽纳特王国弥漫着不祥气息。在继承露奈狄亚意志的弥斯缇艾因女王召集诸国元首对其发起谴责。与此同时,“新生阿比斯洛亚帝国”的崛起将世界染上绝望。 [h2] 游戏模式 [/h2] 游戏主要提供了两种主要的游玩模式。 剧情模式:可以从六个国度中选择一方势力,体验各自在“新生阿比斯洛亚帝国”夺权后发生的独立故事,六条主线由六位主角各自延伸,每条故事线都有独立的剧情走向、事件战、最终决战以及面对的敌人。 任务模式:允许玩家从多达24个国家或势力中自由挑选。每个势力都拥有完全独立的胜利条件和开局资源,这赋予了游戏长时间的重复游玩价值。 [h2] 游戏体验 [/h2] 游戏的整体给人感受,初见时觉得质量还是蛮高的,从地图、美术、世界观设定,没有复杂的信息量扑面而来,就是非常简单的,玩法内容我觉得只要是个游戏玩家,一看就简洁明了,非常容易上手。 でもね!当你完完全全打完两三盘后,就能明显发觉游戏处处不对劲,游戏操作逻辑非常混杂,这并无关于键鼠还是手柄玩家,自身的逻辑本身经常出现多此一举或需要繁琐的操作,还有游戏中的miss随机数比宝可梦冠军还要离谱,十次有六七次是能看到miss的,而养成也十分繁琐,游戏中的养成收益效率和难度曲线在一起是卧龙凤雏的级别。 所以真的很难相信开发者有没有自己上手从零开始玩一次游戏,目前玩起来整个游戏流程重复性较高,很容易坐牢,游戏很难让玩家发挥出该有的策略性,或许有玩家初期流程为了剧情可能觉得还不错,但渐渐的会觉得枯燥,目前实际只是有个非常不错的半成品框架在这,有待完善 [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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