
Pilot a mech to hunt down and destroy the oppressive government of a cyberpunk autocracy. In this fast-paced, top-down shooter, use overwhelming firepower to destroy columns of tanks and level buildings. Unlock up to 56 unique vehicles and 40 weapons.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
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Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.8Kreviews | 93% | — | $3.5M |
| $6.49−74% | 671ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Оценка 7/10 Плюсы: + Зубодробительный геймплей в духе Battle Tech на Sega + Достойный визуал + Достойный саундтрек + Проработанный лор Минусы: - Expansion pack черезчур сложный - Всего лишь 3 типа миссий - Не смотря на проработанный лор, сюжет в игре отсутствует
When you're in the mood to mellow and wreck everything, you have the ultra and heavy class vehicles, loaded up with mortars and brrrrrt. When it's time to sweat, play hide and seek amongst city ruins, and fight apartment block sized mechs it's time to break out the black-hand power armour... And get killed in a single mistimed ambush. Surprisingly complex mechanics that don't stop the enjoyment as a casual game, mastery of them allows you to pull off satisfying victories against huge odds.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Italian, Simplified Chinese, Traditional Chinese, Polish, Korean*languages with full audio support
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bruh.... the controls.....
This game felt clunky, and it didn't hook me.
Major Update: First I Gotta Ask The "Million Dollar Question" ... Am I The Customer Purchasing A Product From A Company Stellar Jockeys? Or Am I Purchasing A Product From One Individual ... "dudeglove" ? Let's Proceed: Imagine Buying A Car From Say Toyota or Tesla or Even A Mech From MicroProse or in this Tragic Case A Mech From Stellar Jockey's and The Car (Mech) Breaks-Down. When You Go To Their Workshop to have it Repaired (You're Their Customer!) They Have The Cheek ... The Audacity, To Throw A Repair Manual (Like Stellar's Engineer dudeglove has below), they 'Throw this Repair Manual' at You and Shout At You and Say; "Do It Yourself! It Ain't Our Problem No More!" and then Proceed to Ban "You, The Customer", From Their Car Repair (Mech Repair) Workshop. Would You Not Be Baffled and Livid if this happened ? Would You Not, find this After-Sales Service (Behavior) completely Bizarre and Nutty ??? Do You think that Toyota, Tesla and MicroProse (The Creators of Mech Warrior) would be the Beloved and Internationally Recognized Companies they are Today, if they had this "Go Repair the Car (Mech) Yourself." After-Sales Service Policy ? Clearly, they Would Not ! Well Read On Dear Gamer, because dudeglove the Developer representing Stellar Jockey's, is about to "Teach Us", The Customer; A Lesson in "Customer Service and Customer Relationship Management." Oh ... and he's Got an Entire "Self-Authored Manual" on The Subject. So The Developer "dudeglove" has Banned Me For Complaining About The Brigador DLC. Btw ... dudeglove has a Pattern of Behavior, even on the Brigador Discussion Forums; when a Customer has some Criticism towards one of Brigador's Features, he'll go and 'Lock That Topic Down.' So, why is this guy (dudeglove) handling Stellar Jockey's, the Game Company Behind Brigador. Why is dudeglove handling Stellar Jockey's "Customer Relationship Management" CRM Team ? Seems he's too 'Quick Tempered', "Egotistical" and "Draconian" for that Diplomatic Role. -Is he (dudeglove) "Best Buds" with the CEO or Founder of Stellar Jockeys ? -Does he play Golf on the Weekends with the CEO or Founder of Stellar Jockeys ? -Does he have a Cousin somewhere Higher-Up in Stellar Jockey's Chain Of Command ? Is this a Case of Nepotism ? How does dudeglove Wield so much Power at Stellar Jockeys, when in fact ... his Rank or Job Description is, Developer ... he's Not Even A "Project Director" he's just a Programmer/Coder ... Yet this guy (dudeglove) can make all Decisions related to us, the Customer here on Steam, completely Un-Checked, Un-Monitored and with No Auditing of his interactions with Brigador's, Stellar Jockey's Customers at All ! He's Running Around like Wile E. Coyote (You Know The Character From That Old Road Runner Cartoon?) He's Running Around here on Steam like Wile E.Coyote, Laying Traps For Brigador's, Stellar Jockey's Customers Here on Steam. He's completely Re-Formatted The Brigador Discussion Forums, Removing and Locking Posts over There, Under 'Generic Headings". That Impacts Post Discoverability, especially when Constructive Feedback is being Given By Your Customers. You know People who've Paid For The Game ? He's Banned Me From Both Forums and Commenting On The Other Developer, "Boss Tweed's" very 'Professional and Diplomatic' Feedback on the DLC's Technical Limitations. Stellar Jockey's Your DLC is Half-Baked. And that's me being Diplomatic and Polite. Instead of Pumping Out Another Brigador Sequel ... Repair Your Own DLC For Crying Out Loud ! Focus on The Primary Mission; "Fix Your DLC, Have it Launch Natively Within Brigador's UI (User Interface)." Instead of Pumping Out Another Brigador Sequel. If You're Gonna Throw "Repair It Yourself Manuals" at Customers, then Next Time Outsource Your DLC's to a Bunch of Guys on Mod DB ... They'll Do A Better Job ! And They'll Work For Less Pay. I'm being Censored by this One Dev, "dudeglove". Wile E Coyote over here ... Whose too busy playing Steam Politics to actually Sit-Down and have a look at the DLC's Source Code and Integrate it with Brigador's UI ! It's Laughable ! Really ! If You Could Do that (dudeglove) Stellar, would have Promoted You To "Project Director" by Now. This is why Devs are being Replaced with AI. Heck, AI would have Focused on The Primary Mission; Fixing The DLC, Not trying to Censor the Customer. I'm Your Customer ... Why Do That ? I Enjoy Your Game and have The Right To Want To See Improvements In Your DLC. Isn't That A 'Rational' Thing To Desire ? Why Am I (The Customer) Being Censored And Told To Go Read A DLC Repair Manual ? Ridiculous ! 'The Drama' Over A Customer's Feedback ! Oh and dudeglove ? *BEEP* *MEEP* (Says, The Road Runner). The Review: Enjoyed The Game and Then .... Installed The DLC. Huge Mistake ! To Be Fair. I'll Edit This Review and Give A Thumbs-Up To Brigador on "Condition" They Fix The "Digital Free Labor" That Is "Masquerading" As Brigador's "Free" DLC. Is That A Fair Trade, Brigador Development Team ? I Believe It is. Here's Why The DLC 'Soured' My Mood On This Game and The "Cheeky Devs" For Brigador. DLC NightMare; An Absolute Installation Nightmare – Feels Like Free Labor, Not a Mod Kit This should have been a brilliant way to expand Brigador’s longevity, but instead, it’s a mess. The Map Mod Kit is an absolute nightmare to install. It’s not integrated with the base game at all. There’s no option to launch it from Brigador’s main menu. Instead, you're forced to manually duplicate game folders in the Steam directory, extract multiple ZIP files in a specific sequence, and hope it doesn't crash the map editor entirely. One wrong step, and it's toast. This isn’t how modding tools should be released in 2025. Stellar Jockeys and Gausswerks, you say you want the community to extend the life of the game? But, then you ship a modding toolkit that feels like it was duct-taped together in a hurry. If the goal was to foster creativity and community-driven content, why not bundle the editor properly with the game or provide even basic integration? Instead, it feels like we’re doing unpaid QA and game dev work just to get the thing running. Modding should be accessible. This just feels lazy.
太好玩了,什么都能破坏,武器种类也很多 看着碎片横飞爽得不行 有些关卡难度较高,不太适合手柄 建议用鼠标玩
Stunning visual Explosion Mech, tank, and anti-gravity vehicle Lost of weapons to play around with And man from volta What more could you want, really?
Amazing game just warning people the final set of missions in the campaign were designed by psychos.
Right off the bat, a mecha shoot-em-up that lacks any real customization besides weapon loadouts should be a crime in at least fourteen states. You can't swap out body parts, upgrade your radar to increase your sighting range, or make the almighty Armored Core meme build: tank tracks, shoulder-mounted artillery and akimbo rifles. Instead, you have to choose between (albeit plentiful and unique) preset mech and tank builds, and can only equip one primary weapon and one secondary weapon. Some of these weapon types also feel abysmal to use; I was excited to try out the Gatling Mortar because it sounded too stupid and wacky to not be fun, only to realize that trying to line up the thing's firing arc is extremely unintuitive and janky, and using it got me killed a bunch before I gave up on it entirely. I swapped it out for the 20mm shotgun, which thankfully handled much better. Another weird design choice is not being able to sell weapons that you've bought and don't really like using, a basic feature of... [i]any[/i] mecha game. This often means you'll buy a weapon that sounded cool on paper, get frustrated with it either because it sucks or because you have a skill issue, and be unable to pawn it off and use the funds to try out another weapon. Armored Core figured this out in 1997. On the original PlayStation. Truly, advanced game design technology that has since been lost to the sands of time. /s The combat itself feels nice and brutally satisfying, and you can even be pretty creative with how you approach enemies and objectives, especially with all the different vehicle types to use, but the game's VERY heavy reliance on proc-gen sludge means you'll be doing this: >kill anything that moves >kill any base commander that moves >blow up orbital guns >done over, and over, and over again. It's very repetitive stuff. The music sounds nice, and the game does have a pretty interesting aesthetic. I'm pretty sure there's supposed to be "deep lore" underneath that aesthetic too, but I couldn't find any after sifting through pages and pages of irony-poisoned millennial humor. You know how Fallout 2, Tactics (fight me), 3 and 4 had really unfunny inside jokes and quips in their writing and tried way too hard to be "quirky" while casually demolishing the rich, bleak and earnest worldbuilding of 1 and New Vegas? That's basically what's going on here, except there's no established worldbuilding preceding this game, so it just kinda sucks. I bought this game for two bucks and got what I paid for, for better or worse, so a lot of my complaining is pretty silly at the end of the day, but man, with how engaging and fun most mecha mercenary sims are, you have to actively [i]try[/i] to make a game of that subgenre boring and annoying. Unfortunately, Stellar Jockeys managed to do just that. And sadly it seems like the developers have learned nothing, as they decided that their next project's lore will be yet another "eat the rich" allegory with all the subtlety and nuance of a brick being thrown at your car's windshield. Just go play Armored Core.
Looks fun when playing with mouse and keyboard. But playing with a controller is aweful - the right stick does not directly turn you in the direction but instead moves the mouse cursor.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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