
Pilot a mech to hunt down and destroy the oppressive government of a cyberpunk autocracy. In this fast-paced, top-down shooter, use overwhelming firepower to destroy columns of tanks and level buildings. Unlock up to 56 unique vehicles and 40 weapons.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 5.8Kreviews | 93% | — | $3.5M |
| $6.49−74% | 671ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I literally just bought it (after years of piracy) because I heard Bioleninist mutants were calling the devs fascists & that's pretty based & deserves a reward if true tbh
Do a war crime: The Video Game. Commit yourself to one of the tightest playing and best presented digital violations of the sanctity of human life and the safety of non-combatants as you play as a collection of mercenary scum in a host of armoured vehicles. You are mercenary scum hired to obliterate local forces and demolish local infrastructure for your contractor. In the wake of the political assassination of their leader, Solo Nobre is in a state ripe for a monster like you to take advantage of for profit. Enjoy a wonderful soundscape of synth tunes and surprising tactical depth in moment to moment gameplay. Go to sleep trying not to picture an ocean of yellow raincoats.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Italian, Simplified Chinese, Traditional Chinese, Polish, Korean*languages with full audio support
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]"Great Leader is dead. Solo Nobre must fall."[/h1] [h2]A brutal tactical mech game where every mission leaves its mark on the city - and your conscience[/h2] [b]Rating:[/b] ★★★★✬ [b]Genre:[/b] Tactical Action, Isometric Combat • B2P [table] [tr] [th]🟩 Pros[/th] [th]🟥 Cons[/th] [/tr] [tr] [td]• [b]Tactical Depth:[/b] Complex combat system rewarding careful planning and positioning[/td] [td]• [b]Learning Curve:[/b] Steep initial difficulty with unintuitive default controls[/td] [/tr] [tr] [td]• [b]Vehicle Variety:[/b] 56 unique vehicles with distinct handling and combat styles[/td] [td]• [b]Stat Clarity:[/b] Weapon and equipment stats could be more precise[/td] [/tr] [tr] [td]• [b]Atmospheric:[/b] Rich cyberpunk setting with excellent synthwave soundtrack[/td] [td]• [b]Campaign Limitations:[/b] Restricted loadout options in story missions[/td] [/tr] [tr] [td]• [b]Environmental Destruction:[/b] Fully destructible environments affect tactics[/td] [td]• [b]Initial Grind:[/b] Early game progress can feel slow until unlocking better equipment[/td] [/tr] [/table] [table] [tr] [th]🟨 Bugs & Issues[/th] [th]🔧 Technical Specs[/th] [/tr] [tr] [td]• Performance Issues: Occasional slowdown in heavy destruction[/td] [td]• CPU: 2.6 GHz Dual Core[/td] [/tr] [tr] [td]• Technical Glitches: Minor physics quirks[/td] [td]• GPU: GTX 460 or better[/td] [/tr] [tr] [td]• Compatibility: Good controller support[/td] [td]• RAM: 4GB[/td] [/tr] [tr] [td]• Workarounds: Multiple control schemes available[/td] [td]• Storage: 1GB[/td] [/tr] [/table] [table] [tr] [th]🎮 Content & Replay Value[/th] [th][/th] [/tr] [tr] [td]Campaign Length:[/td] [td]7-8 hours main story, 20+ completionist[/td] [/tr] [tr] [td]Vehicles:[/td] [td]56 unique mechs, tanks, and hovercraft[/td] [/tr] [tr] [td]Weapons:[/td] [td]40 different weapon systems[/td] [/tr] [tr] [td]Game Modes:[/td] [td]Campaign, Freelance missions[/td] [/tr] [tr] [td]Extra Content:[/td] [td]Level editor, mod support[/td] [/tr] [tr] [td]Music:[/td] [td]2+ hours of original synthwave soundtrack[/td] [/tr] [/table] [h2]📝 Sum-Up[/h2] [i]Brigador delivers a unique blend of tactical combat and atmospheric storytelling. While its learning curve may be steep, mastering its complex systems reveals a deeply rewarding experience where every mission leaves lasting consequences on both the city and your conscience.[/i] [h2]📖 In-Depth Analysis[/h2] [h3]🌍 Core Gameplay[/h3] At its heart, Brigador is a tactical combat game that emphasizes positioning and resource management over twitch reflexes. Every vehicle feels distinct, from nimble scout mechs to lumbering tanks, each requiring different approaches to succeed. The fully destructible environments aren't just for show - they fundamentally affect how you approach each mission, whether creating new paths or eliminating cover for enemies. [h3]👥 Mission Structure[/h3] The game offers two main modes: a structured campaign with preset loadouts and scenarios, and the more freeform Freelance mode. While the campaign serves as a solid introduction, Freelance mode is where the game truly shines, allowing players to experiment with different vehicles and weapons across randomized mission parameters. The risk-reward system cleverly ties mission payouts to your chosen difficulty and loadout. [h3]⚔️ Combat & Strategy[/h3] Despite its appearance, Brigador isn't a mindless action game. Success requires careful consideration of your vehicle's capabilities, weapon ranges, and environmental factors. The sound design plays a crucial role, with weapon noise potentially attracting unwanted attention. Learning to balance aggression with stealth becomes key to survival, especially in higher difficulty missions. [h3]🔩 Technical Performance[/h3] The game runs smoothly on modest hardware, though extensive destruction can cause occasional framerate dips. The default controls can feel unintuitive, but the game offers multiple control schemes and full rebinding options. The pixel art style holds up well, with impressive lighting and particle effects enhancing the atmosphere. [h3]🎵 Atmosphere & Setting[/h3] Brigador's dystopian setting is masterfully crafted through environmental storytelling and minimal exposition. The outstanding synthwave soundtrack by Makeup & Vanity Set perfectly complements the dark cyberpunk atmosphere. The game doesn't shy away from the implications of your actions, with destroyed infrastructure and civilian casualties leaving a lasting impact on the game world. [h2]⭐ Final Verdict[/h2] Brigador succeeds in creating a unique tactical combat experience that goes beyond simple destruction. While its steep learning curve and initial grind might deter some players, those who persist will find a deeply rewarding game that combines thoughtful gameplay with atmospheric storytelling. The extensive vehicle and weapon options provide excellent replay value, while the moody synthwave soundtrack and detailed pixel art create a compelling dystopian world. The game is particularly recommended for players who enjoy: - Tactical combat with emphasis on positioning and strategy - Complex vehicle and weapon systems with meaningful choices - Atmospheric storytelling through environmental details - Challenging gameplay that rewards careful planning However, players should be prepared for: - A significant initial learning curve - Some trial and error in early missions - Grinding for better equipment - Dealing with imprecise stat descriptions Despite these minor issues, Brigador delivers a unique and memorable experience that stands out in the tactical action genre. Its blend of strategic depth, atmospheric worldbuilding, and meaningful consequences makes it a standout title for those willing to invest the time to master its systems.
A niche tactical action game that I've loved for years. Some part of my brain will always be looking to re-visit Solo Nobre.
The guy who made this is a literal neo nazi
For me the main draw of Brigador is the pixel destruction, if you know other games with similar please suggest in the comments. There was an unreleased game They Came From Hollywood, and the withdrawn from sale [url=https://store.steampowered.com/app/261880/Corporate_Lifestyle_Simulator/]Corporate Lifestyle Simulator[/url] that I think of. Otherwise it's more of a middling thumb. While the combat is certainly fun, I wish there was more loadout customisation; another weapon slot, another skill slot, and just more choices. And it lacks compelling meta-progression, I really wish there was a more in-depth rogue-lite mode. As-is you pick a vehicle and a mission, and with no compelling meta progression, you just kindof have to set your own goals and decide whether that's enough.
Starsector combat with mechs, but much more refined than the allready quite well refined starsector.
i steped on a dude and earned 50dollars!
小时候玩红色警戒的时候就在幻想:要是红警能让我WASD操作一台坦克大杀四方就爽了 这个游戏充分满足了我这个幻想
The game is phenomenal, I went into the game expecting to have a bit of fun and came out obsessed with the lore, the music, the art, and all the love that went into develop the game and everything surrounding it. The game is fun, but god is the world it takes place in so ♥♥♥♥♥♥♥ cool. I highly recommend if you have any amount of interest in it you just give it a try, it's 100% worth it.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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