
Master your speeder and defeat your pursuers in high-speed action across a world ravaged by an alien occupation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 217reviews | 76% | — | $45.8K |
| Free | 2.9Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Breakneck is an amazing game to play if you've ever wanted to experience all the techniques mobile phone games use to keep you addicted to playing it, but without any risk to your wallet. Play Breakneck and be manipulated by its: [list] [*] Pay to Win Gameplay: The use of powerups in Breakneck is governed by its currency system. To use a powerup in your next game, you need to pay for it; don't pay, and you don't get access to game-changing perks that bust the game wide open. [*] Multiple Currencies: So, you think you can grind it out and play Breakneck the honest way. Well, you can be diligent and grind out a daily allowance, but Breakneck's three currencies aren't equal; grinding out cash one way is not commensurate with another cash currency. [*] Daily Sign Ins: The game keeps you coming back for more by offering daily gifts just for signing in. And, to keep you engaged, there is a daily leaderboard pitting you against other grinders for more prizes in a ranked competition. No matter how wide the gap is, the game implores you to try again: "You're so close! Only xx points until first place!" [*] Changing Priorities: Breakneck is a game in which its endgame is not the same as its beginning. As a newb, they got you occupied with learning the opaque rules and trying to familiarize yourself with its many perks and currencies. You see these other players with impossibly high scores, and wonder how you will ever get to that point. As a veteran, the game is broken wide open; you've familiarized yourself with the right perks to pick, the right way to navigate its courses, and have learned that the way to high scores is through rote memorization of its refreshed-daily courses. [*] Real Consequences: Dying in a video game is a trivial matter; in any other game, you respawn and try again. But in Neckbreak, dying has consequences. The blisteringly fast action and banging music suddenly come to a full stop, followed by a painfully long waiting period as the game let's you reflect on your inadequacies. You'll never hear a chime again as anything other than a funeral bell. The game runs well, there's not much need for a long reload; instead, it's the game taking as long as possible for your dopamine levels to drop before allowing the flow to kick in again. [/list] To reiterate: Breakneck has no micro-transactions to pick your pocket. All of these techniques were designed for the phone game version, meaning they are toothless against you. Other than the game's soundtrack, there is no DLC for this game. On the chance that you get addicted to playing Breakneck, you'll hear the music so often that you will not be inspired to buy it for car to play during your morning commute. Breakneck is like a having a condom that you wear once and be protected for the rest of your life. It lets you live the life of a mobile phone game whale, letting you rocket up the leaderboards to reap that sweet, sweet satisfaction. It seems counter-intuitive for a company to let so many players into this exclusive club, which is why this game is so highly recommended. This is Studio 54, but for everyone. Sound good? Here are some tips to enjoy this game: [list] [*] Don't Grind: Staring Breakneck is tough for a beginner. It has a perk system you need to unlock in order to access powerups that can make the game bearable. That means it is best in the beginning not to grind. Instead, sign in every day to get the daily gifts, play a game, and then leave. If you're into achievements, there are 7-day and 14-day playing streaks you can unlock -- this is a great time to do that. [*] Don't Get Addicted Too Early: Sounds weird to say, but the gist of it is to say that Breakneck will sink its teeth into you, so be strategic when to allow this to happen. If it happens too early, you'll keep trying to grind when you are woefully equipped to do so. Be content to be terrible for a long time, and when you're properly geared up, you can grind with ease. [*] Be Aware When the Game Breaks: The economy is designed to be unfair to players. Everything costs money, you don't have enough cash. But after awhile, things change and you start making more money than you spend. At this point, the game becomes "safe" and you can grind to your heart's content. [/list] Play Breakneck and become the whale you've always wanted to be, but could never afford.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Norwegian, Portuguese - Brazil, Finnish, Swedish, Turkish +6 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Race The Sun набагато краще і зрозуміліша за механікою. Крива гра, постійно б'юся об невидимі текстури, або об текстуру в кількох метрах до неї... Не рекомендую!
Meine Review zu "Breakneck": Der Titel ist durchaus passend, denn rast man hier mit einen halsbrecherischen Tempo in einen Antigravitationsgleiter sitzend durch verschiedene Ebenen die vollgepackt mit Hindernissen sind, dabei gilt es Münzen und allerlei helfende Items einzusammeln um den Gesamtfortschritt anzukurbeln, stets dabei unterlegt von einen futuristischen Beat-Score der einen immer zu neuen Höchstleistungen antreibt - Tod? Egal, versuch's gleich nochmal! Alles für den Highscore! Das Game ist unglaublich Kurzweilig und Spaßbringend, wenn man sich erstmal in die etwas zu fein reagierende Steuerung eingefuchst hat, ist man schon direkt im Speed-Tunnel und der Flow kickt richtig rein!! Fazit: Für einen schmalen Kurs auf jeden Fall zu empfehlen! Lässt sich sowohl mit Tastatur als auch Gamepad zocken. Wer auf Arcade-Games mit Sci-Fi-Setting steht, ist hier genau richtig und kann bedenkenlos zugreifen! :)
Breakneck is a futuristic high-speed racer that somehow starts off… slow. Not because the game lacks speed (you’re flying), but because it takes a while to really hook you. Once it does, though, it becomes oddly addictive, until the repetition kicks in and reminds you to take a break. This is definitely a “20 minutes a day” kind of game. Play a bit, enjoy the speed, grind a little, and then step away before it starts feeling like a chore. How long you stick with it really depends on your tolerance for repetition and grinding. The daily, procedurally generated tracks sound great in theory, but in practice they start to blur together after a while. Still, there’s fun to be had… in small, controlled doses. Final verdict: addictive in short bursts, repetitive in long ones. I would give it a 6/10 (could be better, but it can be a good purchase on sale)
I wish I could give this a neutral. This isn't a bad game. The graphics are ok, the controls are functional, some thought was given to the zone designs. It is a good way to pass the time while waiting to leave for your next doctor's appointment or whatever. It's just dated. Like people, the game got old. At this point there are other games in the same price bracket that are more memorable, have more content, and look nicer. I repeat, it's not really a bad game, but there just isn't anything memorable enough about it that would make me tell a friend "Hey, you should go look this up on Steam."
Legalzinho, dá pra perder um tempo de vez em quando, bonito e barato. Geralmente fica uns 2 reais e dá pra curtir. Nota: 6/10.
游戏的玩法非常简单,但是它支持VR啊,quest3正常游玩,使用手柄玩,一点儿也不晕,意外感觉不错,很有爽快感,希望能调整一下视角吧,比如第一人称,虽然难度可能发生变化。 今日发现一个问题,手柄偶尔会失灵,有点影响体验,希望能修复,如果官方还活着的话。
Fun little game to check your reflexes. Doesn't take up half your hard drive to play, kids can even get in on the fun.
挂卡小游戏
Не советую, слишком дорого
Players by region
Where this game's players are, estimated from review languages.
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