
Master your speeder and defeat your pursuers in high-speed action across a world ravaged by an alien occupation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 177reviews | 78% | — | $37.3K |
| Free | 2.9Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Неплохая игра под кофи брейк. Рекомендую покупать на распродаже на скидках от 80% и тогда она отобьётся по соотношению цена эмоции. - Геймплейно перед нами Раннер. - В игре нет сюжета. Её невозможно пройти. Геймплей ради геймплея и дешёвыми понтами мол "смотри как долго я смог продержаться на трасе". И то понтоваться особо не получится ибо игроки через баги накручивают счётчик до недостижимых в обычном геймплее высот и как бы ты не старался, тебе в таблице лидеров без багаюза не будет. - Я из принципа решил поиграть 14 дней подряд ради выбивания этого достижения. Ушло у меня в общей сложности 8,6 часа. В процессе выбил большинство достижений остались только ужасающе гриндовые достижения. Если вам и как мне за это время геймплей надоел, то рекомендую не тратить своё время и либо забить на достижения, либо получить их максимально оперативно иными способами. Эти достижения не дадут вам какого то нового игрового опыта или эмоций. Просто гринд ради гринда. - В игре реализованы все приятные мелочи стима! Система достижения, карточек, задние фоны и облачные сохранения.
Um jogo show e muito desafiante. A questão aqui que me pegou foi: tem uma conquista de jogar 14 dias seguidos, eu entrei no dia 11; porém o game não contabilizou. como não sei direito a hora que vira o dia para o horário eu acabei não querendo fazer de novo. é chato isso. No game temos vários cenários de fim do mundo, e a história de pano de fundo é que uma redoma esta tentando nos caçar. é tipo aquelas linhas dos battle royale que vai diminuindo a cada passar de tempo. è um jogo que exige habilidades, pois tem que desviar em alta velocidade de objetos e grandes construções. é uma excelente pedida para jogar casualmente ou até vencer suas conquistas. não guardo rancor por não ter conseguido 100% a diversão foi muito prazerosa
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Danish, Dutch, Norwegian, Portuguese - Brazil, Finnish, Swedish, Turkish +6 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boring with a piss-poor save system.
I spent 20 minutes trying to get a workable controller setup. Needs Steam controller support to work with a PlayStation controller. Even with the Ultra Wide curve and a bit of dead-zone the controls are still way too skittish. The levels are short, but that means you have an extremely distracting and immersion breaking end-of-level screen way too often to be fun. And then, when you run ends, you have screen after screen to navigate through until you go again. You have to use the mouse to do it to so don't expect a game you can play on the couch. I went into this with pretty low expectations. Figured it would be something good to boot up from time to time for that old school arcade feel. But there is way too much crap in this game for that. Also, the level is the exact same every time, until the daily reset, and that gets old fast. On my final run, I blew up with no warning for no reason. Maybe something shot me but the game never explains that. The game looks pretty in 4k at 120FPS. I had to use Borderless Gaming to get the game to full screen though. Just too many issues to be bothered with when I have so many other games. I got this through a key trade so no refund for me.
[h2]Port preguiçoso de um mobile[/h2] [b]Breakneck[/b] um jogo simples demais, raso e com conteúdo pay-to-win. A ideia do jogo é fugir com sua nave/planador/carro dos alienígenas que querem te destruir, até alcançar sabe se lá o que. É um jogo de "corrida sem fim", no qual você vai batendo o próprio recorde de sobrevivência. Até aí tudo bem, é um conceito até que divertido. Mas tudo isso é arruinado pelos controles frustrantes e portabilidade preguiçosa. Eu só jogo no teclado e mouse e, os comandos são muito ruins. Você deve ficar perto das paredes para recuperar energia e, assim, conseguir fugir do inimigo. O problema é que você corre tão rápido que um simples toque pro lado já te faz bater e, se o bicho não te pegar, tu morre na colisão. Testei a versão mobile do jogo (que é gratuita por sinal) e os comandos são um pouco mais fáceis lá. A interface é confusa. Todos os elementos são grandes pois, obviamente, tudo foi simplesmente copiado e colado da versão para celular. Uma preguiça total por parte dos desenvolvedores que nem sequer se deram ao trabalho de fazer ajustes nos elementos da interface para que se adequasse ao PC. Não há explicação nenhuma sobre os alienígenas, eles nem mesmo aparecem te perseguindo, é só uma luz cercando a nave. Esse último ponto pode ser só eu sendo chato mesmo. Tu pode comprar moedas com dinheiro real para fazer upgrades, mas chega num ponto que não há mais nada o que fazer, com excessão dos desafios diários que mudam as fases. Mas jogando 2-3 dias você verá todos eles. [h3]O que realmente me faz gostar de um jogo:[/h3] [table equalcells=1] [tr] [th]A história é interessante?[/th] [th]Sua mecânica é inovadora/divertida?[/th] [th]Ele desperta sentimentos no jogador?[/th] [/tr] [tr] [td]🔴 [/td] [td]🔴 [/td] [td]🔴 [/td] [/tr] [/table] Se um desses pontos se destacar, pra mim já valeu a pena, e Breakneck não tem nenhum deles. O visual é bacana e a música se encaixa muito bem no ritmo frenético do jogo, mas tudo isso cai por terra com uma mecânica ruim e port preguiçoso. [i]Jogado no macOS com teclado e mouse.[/i]
Аркадная леталка не плоха сама по себе но есть проблемы. Во первых есть невидимые преграды врезавшись в которые естественно гейм овер. Но самый главный косяк это то, что не реально выполнить достижение, в котором условие его получения, это играть 14 дней подряд. Как оно работает не понятно. Захожу в игру утром и вечером и оно все равно сбрасывается на 3, 5 или 7 дне.
Left, right and faster- couldn't be simpler. This will test your reactions! Great fun.
This PC port of a mobile game but I used to love playing this game on my phone. Runs well, fun gameplay, has gamepad support. Not really sure what else to say. Its $2 on sale so get it if you like endless racers like this. Only complaint is that there's often not enough surfaces to charge on depending on the maps but once you unlock the perk to make more pickups then the unlimited boost pickup will be your best friend.
Mindless, simple, boring. I think this might be a phone game that was simply put on PC? It is just a huge cheap waste of time.
好游戏,刺激
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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