
Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 23 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Captain – assemble your crew, load out your ship, and prepare to engage in intense turn-based battles while navigating through the galaxy. Acquire more powerful tools of the trade over multiple runs as you manage relationships across the many factions of Breachway – from the Militarist Solarii to the technologically inclined Numen, there are many friends and foes to be found among the stars as you shoot, sneak, and smuggle across the galaxy.

Choose from a multitude of ship chassis and then kit your selection out with a variety of weapon systems, defensive upgrades, and internal modules. Find unique synergies between your options as each choice comes with an associated set of cards for your deck, with additional cards and upgrades unlocked at your discretion after each victorious encounter – will you dodge dangerous regions, or face them head-on in the hopes of acquiring powerful new options for the journey ahead?.
Gather crew to operate your equipment, managing their morale and taking advantage of their unique skills and the benefits they provide your outfit, as well as their relationships with the factions you might encounter. But be warned, crew members have their own personalities and allegiances to remain mindful of.
Seek out upgrades and new crew members as you traverse the galaxy – unexpected equipment combinations will provide powerful card synergies, each with their own risks and rewards.

Explore diverse tactical options as you engage in turn-based card battles where resource management, strategic foresight, and adaptive thinking will determine the victor.
Your sensors will pick up on enemy activity, letting you know what to expect when they strike. Calculate cooldown times and strategize around enemy equipment that poses the greatest threat to you in upcoming turns. Will you prioritize disabling specific equipment with focused fire, or will you instead rely on using defensive countermeasures to stand your ground as you burn past enemy shields and punch through their hulls? Not all equipment is created equal, and your options are determined by the unique capabilities of your loadout, and the resulting cards at hand.
The right order of operations can be the difference between a powerful alpha strike that obliterates a weaker ship, or an impenetrable defensive stack that buys you more time to chip away at a tough adversary. Hack enemy equipment, overheat their ships, overwhelm their point defense systems, and devise unique combinations with which to dominate space warfare.

Seek out the mysterious Signal as you carve your own unique path through the tense narrative encounters of Breachway. If at first you don’t succeed, try and try again – each run improves your odds of success with better knowledge and tools, while the varied events will send you down unexpected journeys full of twists and turns keeping each run fresh.
Engage with pirates and converse with members of four unique factions that might help or hinder you in various ways. Grapple with morally gray decisions as you come across people spread throughout the systems, coloring how the world looks at you and your crew.
The right faction relationships, properly managed, can unlock access to extremely powerful arsenals, but your ties with each of the factions will determine how your story unfolds – will you be swayed by the genetically enhanced Starkin and their desire for unity by any means necessary, or does the independence of the Free Roamers call to you instead?
Breachway puts you in charge of a rag-tag crew piloting a lone warship on a grand adventure – strategize and synergize your way on each run through the galaxy.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.5Kreviews | 76% | — | $1.1M |
| $9.99−50% | 45ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A bit grindy - yes. But there's a lot of replayability and different mechanics to learn. Game teaches you to manage resources and do complicated combos in order to succeed. Sometimes one combat modifier completely overhauls how you play and that's an amazing experience Balance is also a bit off, but in player's favor - some things just make another playthrough a breeze. Overall - recommend if you like a bit repetitive but satisfying gameplay
Excellent game ! Still in early access so there's a few rough patches (the main menu and reward clarity could be better) but definitely deserves à try. Engaging and visually very strong !
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.1M | 3.1K | 83% | $14.99 | |
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| $1.1M | 1.4K | 90% | $29.99 | |
| $1.1M | 2.2K | 92% | $19.99 | |
| $1.1M | 1.6K | 92% | $25.49 | |
| $1.1M | 934 | 71% | $29.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $12.2M | 23.3K | 92% | $19.99 | |
| $4.4M | 6K | 87% | $19.99 | |
| — | 0 | — | — | |
| $246.1K | 727 | 81% | $14.99 | |
| $1.6K | 3 | 67% | $17.99 | |
| $1.7K | 6 | 67% | $9.99 |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese, Italian, Czech, Hungarian, Polish +4 more
| $19.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 112 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
tentative yes recommendation i genuinely love this game... i don't usually get into the deck games like slay the spire but this one just really clicks with me... i think having the decks build out from visible, fully-animated ship components was a brilliant idea. the combat loop is very fun and the resource management is a great twist i find to be really well balanced. i like the various hulls to choose from and i'm addicted to missile boats. i get bored of the maps quite often and there's a tremendous amount of RNG as far as getting a map that just gives you lanes to succeed in. i wouldn't care about this so much if the same RNG didn't apply to ship builds and equipment drops. there are certain ways to build certain ship hulls and whether or not you end up with a strong build to effectively survive just the first map is very dependent on seemingly randomized loot (for example, getting a laser when you're building a missile boat or your third supply component in a row when you really need another gun). if i didn't enjoy the combat loop so much, this would have turned me off the game a while ago. RNG aside, the game is very well balanced i think. the devs seem very competent and driven to support this game, and i think it's a really unique twist on these deck combat games. also, intentional or not, this game plays extremely well on the steam deck using its touch screen... would love to see a UI option that's a little more friendly to touch screen controls but i actually mostly play on the deck.
Breachway is an excellent roguelike deckbuilder that clearly takes inspiration from games like Slay the Spire, while still managing to give the formula its own identity. I discovered the game completely by accident, without really knowing what to expect, and I ended up spending several hours with it. Honestly, every single one of those hours was an absolute banger. If you enjoy roguelikes, deckbuilding, experimenting with different builds and trying to make the best out of every run, this is definitely a game worth checking out. There is always that satisfying feeling of improving your ship, finding new combinations and seeing how far your current build can take you. The fact that everything takes place in space and that you are actually managing and fighting with a spaceship is also a huge bonus for me as a science-fiction fan. It gives the game a really enjoyable atmosphere and makes it stand out from a lot of other games in the genre. I found it completely by chance, but I'm very glad I did. If this kind of roguelike is your thing, just give it a try. There is a lot of fun to be had here.
This game is like a fancier version of For the Warp. Breachway is unfortunately hamstringed compared to FTW which rewards the player with ridiculously OP builds. This game needs more enemy variety, more fuel, more content and more difficulty. FTW has choose your own starting loadout, which outclasses anything offered by Breachway. But, I did not accidentally play 65 hours of this game. I love the feel of this game and it's graphical superiority to FTW. It has serious potential if they only add more balls to the experience. The ships are all weak feeling with barely any value to most of them. The cards are what makes the ships powerful not the ships. Why is the second ship objectively better than the last ship unlocked for 10X the effort to unlock a mediocre ship. This game is in early access so I am impatiently waiting for MOAR! MOAR SHIPZ! MOAR SYSTEMZ! MOAR DIFFICULTY CHOICEZ! MOAR STARTING OPTIONZ! MOAR ♥♥♥♥♥♥♥ FUEL! For example, For the Warp has a card that does 5 damage and just gives you more fuel when played and you can have as many as you want of them.
A simple yet deep game, mechanics are easily understandable and has the capacity to go trough great deeps in order to optimize the build
Really enjoying this one, reminds me of FTL with cards, which is a great thing! Looking forward to more.
模块卡片机制不错,但是最终boss回合结束增加卡片数的过热,结果出牌就结算一次,一回合别叠十几点过热,非常影响游戏体验,敌人种类也略单一。
If this game were a person they would be a Dungeon-Master with a doctorate in the same from Harvard or better yet Oxford or a Wordsmith at the Royal Academy of Arts & Sciences with another doctorate in Female Pleasure studies from Cambridge or Harvard. A must buy if not for you then for the pizza you never bought your dog or cat or for the seed you never fed those always starving wild birds. WORDLOW OLIVER CONTACT ( parabus1942@gmail.com ) "Listen with the intent to listen--not reply."
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.