
Boyhood's End is an adventure horror game following Giovanni, the boy with the lowest human score in the universe, and Campenella, the delinquent genius, and their journey on the galactic railroad regarding the "human" and "inhuman".
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 9 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
THIS GAME IS SOOOOOOOOOO GOOOOOOOODDDDDD PLEASE DON'T GIVE UP ON IT.... the worldbuilding the characters the art direction it is all fantastic ... if you love adv games and unforgiving sci-fi narratives this will be like crack. playing the chap 3 beta there were a lot of translation errors but i'm sure they'll be fixed when chap 3 is released officially
路过,来踩一脚,狗屎游戏狗屎零日,男主被通缉零日死完了都是活该
本身是因为喜欢时计的其他作品所以慕名来把这部也补完的,结果发现第二章开始完全拉了一坨。。。。 这个游戏的宣发界面和pv包括第一章完全是蔷薇向吧!!!但是第二章开始这个零日什么鬼莫名其妙买起肉来了??? 后面看到有人分析才知道零日完全是wss空降内部爱来的。。被阴了一手实惨
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
第二章做了个什么东西,第三章也整得我观感很怪,本来第二章康帕就几乎全程下线,这更是两人组变三人了,WI和小白塑造都还可以 但是这么突然出来一个克隆体还明着要绑到整个游戏结束,你真的知道你的受众是什么吗 这是什么后宫向GALGAME吗。而且本来就更新的慢的要死,现在还停止更新疑似跑路 我真是无话可说
少年的终结这下真的被终结了。。。。 大概是WSS疯狂施压导致这游戏暴毙的。
傻逼制作组出个游戏一点一点出 更新巨慢无比 bug还多 本来游戏刚出的时候还很期待的 结果到现在直接不了了之了 可惜了这么好一个故事
零分 杀猪盘这块
제발 돌아와....
Boyhood’s End is a narrative-driven science-fiction adventure that combines dystopian worldbuilding, psychological tension, and a deeply personal coming-of-age story into a memorable experience. Developed by WSS playground and buriki clock, and published by WSS playground and Alliance Arts, the game presents a future where human value is quantified through a rigid scoring system controlled by an all-powerful artificial intelligence known as R. Karellen. Every aspect of society is shaped by this measurement, creating a world where individuality is suppressed and a person’s worth is reduced to a numerical rating. This premise immediately establishes a fascinating setting that serves as the backdrop for an emotionally charged journey. The story centers on Giovanni, a young boy who possesses the lowest human score imaginable. As a result, he is treated as an outcast by both society and the institutions that govern everyday life. The game explores the emotional consequences of exclusion, discrimination, and social pressure through Giovanni’s perspective, allowing players to experience the frustrations and insecurities of someone trapped at the bottom of a deeply flawed system. Rather than relying solely on large-scale science-fiction concepts, the narrative succeeds because it remains focused on its characters and their personal struggles. A major highlight is Giovanni’s relationship with Campanella, a gifted student whose exceptionally high score grants him privileges and admiration from others. Despite their contrasting social positions, the two form an unusual friendship that becomes the heart of the story. Campanella’s curiosity, intelligence, and unconventional outlook challenge the values of the society around him, creating an engaging dynamic with Giovanni. Their conversations often touch on themes of freedom, identity, and the meaning of humanity, giving the story a thoughtful and philosophical edge that elevates it beyond a standard adventure game. The game's journey begins when the protagonists escape aboard a stolen autonomous train that travels across a vast galactic railway. This premise allows the adventure to continually introduce new locations, mysteries, and encounters while maintaining a strong sense of momentum. Each stop along the journey reveals more about the world’s history, the nature of the oppressive system governing humanity, and the secrets hidden beyond the boundaries of ordinary society. The constant sense of discovery helps keep the narrative fresh while gradually expanding the game's lore and themes. Visually, Boyhood’s End embraces a detailed pixel-art style that successfully blends retro aesthetics with futuristic imagination. The environments are richly designed and filled with distinctive details that make every location feel unique. Character portraits and expressive animations bring important scenes to life, allowing emotional moments to resonate despite the minimalist visual approach. The contrast between charming pixel art and the darker subject matter creates a unique atmosphere that strengthens the overall presentation. Gameplay focuses primarily on exploration, investigation, and puzzle-solving. Players interact with characters, gather information, examine environments, and overcome various obstacles that stand in the way of progress. The puzzles are generally designed to complement the story rather than overshadow it, ensuring that the narrative remains the main attraction. This structure makes the game accessible to players who enjoy story-heavy experiences while still providing enough interactivity to maintain engagement throughout the adventure. The horror elements are subtle yet effective. Instead of depending on constant jump scares, the game creates unease through its themes and worldbuilding. The concept of a society where humanity itself is measured and controlled becomes increasingly disturbing as more details are revealed. Feelings of paranoia, isolation, and existential uncertainty permeate many scenes, creating a psychological horror experience that lingers long after individual moments have passed. The darker aspects of the story are balanced with humor, wonder, and emotional character interactions, preventing the tone from becoming overwhelmingly bleak. The soundtrack further enhances the experience by providing a fitting emotional backdrop to the journey. Quiet, reflective tracks accompany character-driven moments, while more dramatic compositions emphasize major revelations and tense encounters. Combined with the visual presentation, the music helps establish a strong atmosphere that supports both the science-fiction adventure and the psychological themes running throughout the story. What makes Boyhood’s End particularly compelling is its willingness to explore complex ideas through a personal lens. The game examines social hierarchy, artificial control, self-worth, and the transition from childhood into maturity without losing sight of its characters. Its world is imaginative, its narrative is emotionally engaging, and its themes remain relevant throughout the adventure. While its serialized structure means the complete story continues to unfold over time, the existing content already showcases a remarkable level of ambition and creativity. For players who appreciate narrative-focused games with strong worldbuilding, memorable characters, and thought-provoking themes, Boyhood’s End offers an experience that is both emotionally resonant and intellectually engaging. It stands out among indie adventure titles by combining heartfelt storytelling with ambitious science-fiction concepts, creating a journey that feels unique from beginning to end. Rating: 8/10
재밌고 스토리도 몰입되고 브금도 잘 만들고 캐릭터도 괜찮은데 그래서 다음 스토리 언제 주시나요?
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $244 | 10 | 70% | $0.99 | |
| $0 | 202 | 97% | Free | |
| $119.3K | 303 | 97% | $14.99 | |
| $15.9K | 92 | 100% | $9.99 | |
| $9.8K | 179 | 85% | $2.39 | |
| $1.4K | 6 | 100% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $131K | 331 | 93% | $19.99 | |
| $130.9K | 947 | 78% | $6.99 | |
| $130.9K | 452 | 99% | $14.99 | |
| $131.1K | 308 | 79% | $14.99 | |
| $130.8K | 446 | 39% | $12.99 | |
| $131.1K | 578 | 80% | $9.99 |