
The world is under attack, and every tap fights back. Each keystroke unleashes your cute cat hero, smashing enemies and showering you with loot. Dive into a never-ending desktop expedition with friends or solo. Tap. Tap. Loot.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 7 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Every click, every keystroke, every button press lets you progress. Create your own little cat hero and embark on an enormous adventure filled with enemies, epic bosses, and LOOT.
Go on, little adventurer. Type, type, type!
(And don’t forget to grab your loot.)
With over 200 unique items, you can create your perfect hero.
Want to be a wizard, rogue, or warrior? Easy.
Want to land a MEGA bonk with a massive mace? Go for it.
Want to wear a helmet that’s way too big for your tiny head? Absolutely.

Explore 6 unique biomes, each packed with dangerous enemies:
The scorching desert crawling with scorpions
A dense forest so thick you can’t see your own paws
A mysterious dungeon, filled with traps, living shadows, and ancient guardians
Don’t wander alone and bring your friends.
Show off your latest gear, tackle tougher enemies, or just get a little extra help. Jump into up to 4-player online co-op and let your friends guide you (or carry you) through your journey. Adventure is better together.
Genres
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's good for the background but the drops are absolutely bugged so you will get a certain number of them consistently but you will never find any outside of that group. I went 1,000+ stages and am still missing quite a few mythics. Don't expect this to be an engaging game or anything it's purely an afk game since none of the stats really matter.
[h1] 省流:性价比极低/内容量极少/深度极低/爆率极低/正常玩效率极低/联机效果极差/代码的优化也极差[/h1] 价格不贵但是仍然非常非常不值,作为开发者我说点难听你这个游戏就是给随机数生成器套了个游戏的外壳。 内容量应该是我玩过最少的了(这个价位下),你打开游戏进行攻击掉装备(这是全部的游戏内容),群系可以忽略,联机更是约等于没有。 高情商叫装备属性简单,实际上就是完全没设计,高品质的一定压低品质的一头(法术除外),没有套装联动,仅仅只有简单的触发和属性。 爆率极其低,后期神话装备1%的掉落率,而且你正常tick极其慢(我甚至需要敲代码效率稍微高一点) 我玩过非常非常多的挂机游戏,这个游戏是连点器效率最夸张的,你开连点器100h可能顶正常用2000h,但是我都用连点器了你这个游戏的意义是什么? 而且我是想不明白为什么背包在拾取道具会明显冻结,总不能是拾取一个道具就会把背包里面所有当前物品的预制体删除然后重新生成炸GC了吧?正常不都是你开背包后重新生成吗?背包没开你生成他干什么?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +5 more
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Интересная задумка, но плохая реализация. Игра не тянет на то, за что стоило платить. Контента преступно мало, обновлений около 0. Внутри никакой интересной системы прокачки или чего-то подобного, хотя явно напрашивается. Дроп нормальных предметов при очень активной работе крайне редок, а скины вообще праздник. Есть возможность продажи предметов внутри игры, но кроме прокачки надетого лута это золото никуда тратить нельзя, и оно просто бессмысленно копится сотнями тысяч.
demo玩了将近200+小时,数据不继承就很伤心了,对比现在内容上几乎没有增加,爆率又改得太太太太太太太低了……400+小时才有第一个神话装备,我都想给自己买高香烧了。虽然本就是挂机游戏,对比市面上同类效率低得令人发指。 因为喜欢美术才坚持玩,实则不推荐
Если хочется просто выдохнуть и немного отвлечься — Tap Tap Loot как раз из таких игр. Запустил, потыкал мышкой (или любыми клавишами), котик на экране потихоньку качается, лут сыпется и вроде ничего особенного, а на душе как-то приятно. Прикольно, что тут много всего можно собрать, можно крутить разные сборки, пробовать, как лучше работает маг, воин или разбойник. Отлично подходит чтобы играть фоном — между делами, во время перерывов или пока ждёшь загрузку другой игры.
這種打寳游戲的通病,挂久了游戲會很卡 我想是拿太多物品導致的吧,6000後就放棄了
могла быть как TBH, но решила выпуститься платной :)
[b]Great concept, cute art, but it's too autonomous for me[/b]. An RPG aspect is far-fetched, all you can do is switch items, but they barely matter and there is no feeling of progression.
It's okay, the game itself works quite well even with multiplayer functionality It just still feels terribly incomplete? The game itself needs at least 2x or ideally 3x the biomes and enemy types along with more things to do to justify the price Cause after having it on for over 650 hours, you sort of feel comfortable to just not use it after a long while
I love this game. I open it as soon as my pc turns on and I just go about my business. Sometimes I open it up and respec my character but mot of the time I am just going on about my day. Killing stuff in the corner while I am typing papers for glass or ASWD'ing my way around other games. It is very cute and very easy to figure out even if you don't read how to do anything. A win for me, thanks.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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