
A short Wild West bounty hunting RPG.
Modeled estimate, not a reported figure. How we estimate →
About
It is the fall of 1881 and your bounty hunting agency is in dire straits. Your no-good partner, Edward Thorne, took out a $10 000 loan and then took off. The debt must be paid by the end of the year so you’ve got no time to waste. Pick a target from the board, mount up, and set out on the Bounty Trail!

Once you reach the territory your bounty is hiding in, you’ll only have a few days to track him down. Explore the area, talk to farmers, look for supplies, and get the lay of the land. Once you track him down, you can try to bring him in alive if you think you’ve gathered enough information to safely do so, otherwise it’ll be a duel. Each one of these fellas is wanted dead or alive. Either way you get paid, but bringing your bounty in alive will earn you more experience, which will let you increase your skills. You’ll need those skills because the bounties will only get tougher and you only have 4 months to pay the debt. Get to it!

30 different bounties across 5 territories
Make money by chasing bounties, salvaging loot, or finding treasures
Leveling system with new skills unlocked along the way
Multiple endings
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a pretty simple casual game & the retro western aesthetic and vibe is nice. The basic gameplay loop is to find the bounty by clearing the map & you have to balance the speed in catching him with taking time to get intelligence and maintain your stamina for the final standoff. Then you can try to optimize your approach over runs, and you can get a few tools over time. So it's kind of a rogue-lite-lite in that respect. It's fun for a few hours. It's something you want to play when you just want to vibe in the flow and not think too hard.
玩法做的很烂,这游戏抓人分为说服和杀了说服可以多涨经验说服失败还是要打架,但说服条件苛刻需要你到处收集情报才能可能说服人,这个过程又耗时间(时间在这个游戏很珍贵)又要走图还很大概率不一定成功,既然这样那还不如直接杀了又快又有确定性,这作者不知道脑子里想什么这看起来是两个方法其实就一个
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| $19.7K | 79 | 54% | $6.99 | |
| $19.7K | 120 | 98% | $7.99 | |
| $19.7K | 156 | 78% | $5.99 | |
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| $19.7K | 222 | 60% | $4.99 | |
| $19.7K | 104 | 81% | $7.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93 | 1 | 0% | $4.99 | |
| — | 0 | — | — | |
| $0 | 9 | 89% | Free | |
| $3.8M | 6.5K | 94% | $17.99 | |
| $706.8K | 1.3K | 78% | $14.99 | |
| $390K | 2.1K | 88% | $14.99 |
Languages: English, French, German, Japanese, Simplified Chinese, Korean, Spanish - Spain
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
眼前一亮的游戏,但是真的玩一下会发现 比较贫瘠...玩法有限,资源有限,可操作空间较少,主要是运气
这就结束了?三小时主线就跑通了。介意游戏长度的慎入。而且,主线结束之后竟然没有无尽模式。我还以为在这个年头肉鸽基本都会标配一个无尽模式呢。 总之,就是一个小品游戏。票价就是对标一场电影或者豪华奶茶的钱。
游戏性很差,两条路线劝降和对决都有问题。 劝降需要你跑图收集到足够的信息值,并与其心中的预期值进行一次对比,不足则劝降失败。但问题在于1.预期值不明,在选择劝降之前你没办法知道其心理预期是多少,收集多少足够,很容易跑了一大圈收集完了结果不够被迫吃debuff开战。2.沉没成本过高,你需要跑全图各个牧场和镇子来收集信息值,但前期跑图速度很慢,你自己还有精力限制,收集够了之后还得再去寻找逃犯,这都需要花费大量的时间,结果就很容易出现收集够了结果没找着人失败,或者收集的数值不够浪费时间还不如直接打 对决的话同样也有很大的问题,你的射击成功率取决于你的精力和局外成长,局外成长我们稍后再谈,先来说说精力。你干任何事情都需要消耗精力,探索,跑图,挖掘,而你恢复的手段只有进食和休息,但这两样也都需要消耗时间,于是就会出现一个很尴尬的情况。你发现了目标,但是你精力不高,等你吃好喝好,目标已经跑了,等你再找到目标,精力又掉了。甚至可能还会被其的马仔追上被迫打一架,这场战斗只消耗你的精力但消耗量极高,且没有收益,你的精力条要是不够就会被直接KO踢出地图回去养伤好几天。关键是马仔跑的还很快,骑马的不一定有人跑得快这点就很啼笑皆非了。 那么如果硬着头皮打呢?你会发现对决竟然完全取决于随机数,你操作不了,整场对决看起来更像你在玩一场明显不公于你的骰子游戏,很容易就打不过然后拉满沉没成本竹篮打水一场空。 接下来再来说说局外成长,你的经验收益与你怎么处理目标有关,你要是劝降收益能稍高一点,但问题是风险太高,而且即便是高一点东西也少得可怜,打完正常游戏多数时间只能点完一两条的经验路线。同时,你要是手里人命太多游戏还会警告你会有代价。局外成长的东西技能很多用处都不太大,感觉最有用的是那把来福枪,但用起来也很鸡肋,瞄准时间极长,观测范围涨得还没人家跑得快。 说完经验,就该说说收入了,收入主要来自两点,跑图的时候搜到的金块和悬赏收入,游戏有设计藏宝图,很隐晦不说又没有教你怎么挖宝,我是没研究出来,因此这点我不会细谈。你还需要金块来在地图里去买食物,咖啡和望远镜,或者旅店休息,能带出来的并不多,而悬赏收入呢?跟你上边的沉没成本一算,也显得比较贫瘠了。一旦失败,你就需要回去养伤好几天,倒是可以接着追查这个目标,也有一点补偿,但实在是太杯水车薪了——只给十点信息值,甚至地图都会被重置,你只能再重刷一遍还依旧不一定打得过。
游戏配不上这个价格
随机性太大,对新手极度不友好,没有临时存档系统,只是个半成品游戏并没有请up主做宣传看上去那么好玩
比较笨拙 ,7个小时才通关第一次,游戏早期就有关注了。一上线就买了,这游戏我走的是说服路线通关的。(应为我感觉走射杀路线对面都他娘的是亚瑟摩根)23元换来一个下午的欢乐还是很值的,新周目动力比较低。希望能添加新的地图通缉犯和游戏事件玩法。
스킬을 만땅찍어도 전투는 운빨이고 매달 갚아야 할 액수에 비해 버는 돈이 너무 짜서 실수를 용납하지 않는 플레이를 요구한다. 하지만 시스템 상 무조건 실패를 할 수밖에 없는 구조이고, 스킬을 찍는다 해도 강해졌다는 느낌이 별로 들지 않는다.
网上看了试玩觉得挺有意思来买的,5.5小时1周目通关。 我说实话,如果有中评,那这游戏只能配得上一个中评,这还是考虑到23的价格 玩法上重复度较高,但是又没有肉鸽的养成,玩到讲真有点让人犯困。加点也是邪性的很,说服加高了以后感觉也并没有那么明显。这个来复枪更是阴,瞄准射击能等到天荒地老 剧情也是简简单单一句话:好兄弟用主角的身份证裸贷了一万美金,然后主角选择自己当赏金猎人还债,属于也是龟中龟了 另外就是还完债居然不能继续玩了,强行下周目 喜欢像素风格&西部题材的兄弟可以试一下,不然真的不建议了
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