
A short Wild West bounty hunting RPG.
Modeled estimate, not a reported figure. How we estimate →
About
It is the fall of 1881 and your bounty hunting agency is in dire straits. Your no-good partner, Edward Thorne, took out a $10 000 loan and then took off. The debt must be paid by the end of the year so you’ve got no time to waste. Pick a target from the board, mount up, and set out on the Bounty Trail!

Once you reach the territory your bounty is hiding in, you’ll only have a few days to track him down. Explore the area, talk to farmers, look for supplies, and get the lay of the land. Once you track him down, you can try to bring him in alive if you think you’ve gathered enough information to safely do so, otherwise it’ll be a duel. Each one of these fellas is wanted dead or alive. Either way you get paid, but bringing your bounty in alive will earn you more experience, which will let you increase your skills. You’ll need those skills because the bounties will only get tougher and you only have 4 months to pay the debt. Get to it!

30 different bounties across 5 territories
Make money by chasing bounties, salvaging loot, or finding treasures
Leveling system with new skills unlocked along the way
Multiple endings
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 83 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏玩法过于单调,就是满地图找悬赏目标然后说服或者决斗。说服基本没成功过,大地图上的事件与特殊地点也很少,基本上完成一次悬赏任务整个游戏的玩法就体验到头了
随机性极大,大到与玩家本身的操作几乎脱离关系,完全依赖于运气进行游戏。枪决流就是满地图追人然后赌运气等命中。而在走说服流的情况下,玩家所需要进行的操作仅仅只是搜金粒买望远镜开地图,然后逐个城镇跑一圈;然而即便在说服技能点满、跑完全部城镇的情况下仍有可能出现情报(不足)的情况——当我最终结局在多雨平原走遍全部城镇后获得了71点情报但仍然显示(不足),自然也无法说服最终目标;而当我试图退出重进时该存档显示已到终局无法使用。 简而言之,随机性大到对玩家产生极大的负反馈,不推荐
和测试版相比,只多了汉化,其他基本没有区别
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Languages: English, French, German, Japanese, Simplified Chinese, Korean, Spanish - Spain
Hours played at review time, across 83 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
垃圾,玩的有些红温了,前期就是开局全图跑,费劲巴拉的找到嫌犯了又没钱没精力了说又说不了打又打不过要休整就给你那么几天时间又不够,一点好的体验都没有,真的垃圾,不值30,没吃过石的可以试一下
中评: 玩着玩着总能想到石油大亨,一张图那么大碰到什么全靠运气,前期就是赤石。随着技能等级的提升地图越来越大敌人越来越强所以玩到后期也感觉是在赤石。很容易遇到开局沿着一条线走到地图另一端什么都碰不到。 玩法:少且重复,不同地图也就是大小和气候事件不同 难度:纯靠运气,经验给的很少正常玩到最后只能点满一条线。 问题:通关后没有自由探索直接删档,决斗即使升满碰到同等敌人得至少有75以上的精力才有把握赢,有时候甚至能碰到90精力连空2枪的情况。 总之玩法和创新是好的,对于33港币的价格也只能说中规中矩。
通关了,可以感受到游戏设计了很多东西想让玩家根据实际情况判断如何抓捕犯人,但是又由于游戏资源过于紧张,导致所谓怕黑,在黑夜容易说服之类的特质很难利用上,很多时候真的只能看运气,运气不好,玩说服开好几个望远镜也找不到一个房子,玩对决结果精力花光才找到人最后追不上或者对枪对不过,有时候想回点精力探图找金粒,结果找半天找不到,好不容易找到,回镇上想买点吃的或者睡觉,结果就差一点点距离才能到镇子,被迫浪费4小时扎营,扎营又只能回15%。 玩的很痛苦 还有就是游戏内容并不是很丰富,地图上只有三种建筑和一个小镇,天气的变化基本也只影响视野,能获得的犯人相关的情报,大多也不能提供实际帮助。 总之还是希望加入更多内容调整一下游戏难度吧。
三个小时打完一个结局,和demo比东西没多多少,地图大点,可能就多个沙尘暴,然后不同的赏金目标有不同的机制,第一个月有点意思,后面的体验太重复了 来复枪不知道是bug还是引导有问题,提示左键选择右键取消,结果左键就是一条线一直在喽喽和目标之间切换,右键就直接取消了,然后来复枪左键时间还会继续走,被喽喽打了来复枪不会取消,导致开个来复枪周围喽喽全围殴上来了,我:??? 如果后续还要打磨的话希望能加一些别的地图图标,比如经验获取可以在地图上稍微加点这种,我打完的时候级别还差一千多经验点满,或者什么装备获取点,弹匣扩容点之类的局内成长,也不用搞太多,偶尔刷一个作为惊喜就行,偶尔刷一个意味着在不能探全图的情况下几乎不可能去刻意去找,基本不会太影响平衡,但是作为探索惊喜能提高不少游戏体验,如果地图事件种类像现在这样和demo如果完全一样玩起来实在没意思
开始时候:能不杀就不杀,跑遍全图问七大姑八大姨,跟逃犯谈心 到了后期:开两个望远镜,把逃犯逼到角落,下马喝杯咖啡,跟我的来复枪去说吧
纯运气游戏 太难玩啦 玩着趣味性不大 期待后续更新
1.追逐本身随机性很强,强到完全和你的操作没有关系,能不能继续通关劝靠运气 2.本身能点技能树的部分一定是追不上机制杀的,点枪械了就一定追不上犯人,要是全点移速了,那一定是打不过罪犯的.如果又点枪械又点移速,那你的视野又小的可怜,然后回到问题一,能不能找到犯人全靠随机了 3.在本身随机性很强的情况下,抓捕罪犯的成功率来自于当前的精力,呵呵,然后就会出现如下情况 抓捕时间一共四天,光为了恢复体力,我就睡了两天 能看到的罪犯,但是罪犯跑的比我快,愣是越跑越远 看到了,找到了,发现人家拿着双枪,命中率点满了,三枪给我带走了,还拿走我一半的钱,一结算,倒欠一百块 二阶段开始,精力只够探索地图的1/5左右,你就探吧,一探一个不吱声
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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