
A bounce-based puzzle game that challenges you to use geometry and ricochets to clear every piece from the level.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A bounce-based puzzle game that challenges you to use geometry and ricochets to clear every piece from the level.
Each level contains several white shapes that must be removed with a single shot. Choose the correct starting position and launch angle, then use carefully calculated rebounds to hit every target.
Features
Geometry-based ricochet puzzles.
One shot to complete each level.
Carefully choose the launch position and angle.
Remove every white shape to progress.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 149reviews | 58% | — | $10.6K |
| $2.66 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I had high hopes for this game, but it turned out to be a huge letdown. The graphics are outdated, the controls are clunky, and the gameplay feels repetitive after just an hour. The story is poorly written, with shallow characters and no real sense of progression. On top of that, the game is riddled with bugs and crashes frequently, making it nearly unplayable. The developers seem to have abandoned it, as there are no updates or fixes in sight. Save your money and avoid this one—it’s not worth your time.
Muy contento con el juego, ya que no esperaba que un juego de puzzles donde te sale humo del cerebro (porque si hay que pensar en algunos niveles donde iniciar) fuese a relajarme con sus notas musicales y a la vez provocar ese efecto satisfactorio al completar cada nivel.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Russian
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Richtig geiles Rätselspiel! Mehr kann man dazu einfach nicht sagen.
sencillo y entretenido, te obliga a pensar sobre como hacer los rebotes correctamente, pero tambien un poco frustrante, aunque siempre le acabas consiguiendo la solucion
Минималистичная головоломка с физикой, где нужно направлять шар по уровням. Плюсы: Простая механика — легко понять правила игры; Расслабляющий геймплей — подходит для отдыха; Приятный дизайн — минималистичная черно-белая графика. Минусы: Мало уровней — игра проходится быстро; Некоторые уровни — требуют идеальной точности; Баги — встречаются проблемы с физикой и графикой. Итог: понравится любителям логических головоломок. Захватывающий процесс решения задач и приятная минималистичная атмосфера делают игру увлекательной, несмотря на ограниченное количество контента и возможные технические недочёты.
this game is trash by basically every metric I can imagine, but it managed to make me play it through frustration for longer than I like. I dont remember where I got this game from but it definitely wasnt at full price, AND THIS GAME IS NOT WORTH FULL PRICE.
not bad game
Bounce, developed by Mikhail Melnikov and published by SA Industry, is a minimalist physics-based puzzle game that distills its entire experience down to a single, deceptively simple idea: clear every target on the screen using one perfectly planned shot. At first glance, the game appears almost barebones, but this restraint is very much intentional. Bounce positions itself as a pure test of spatial reasoning, angle calculation, and patience, stripping away narrative, progression systems, and mechanical clutter to focus entirely on the satisfaction of solving geometric problems through precision and foresight. Each level presents a clean, open space populated by white shapes that must be destroyed by a single projectile. The player chooses a starting position and launch angle, then watches as the shot ricochets off surfaces and targets, ideally chaining together enough collisions to clear the entire board. There are no retries mid-shot and no corrective actions once the projectile is launched, which places all the emphasis on pre-planning rather than reflexes. Success often comes from studying the layout carefully, visualizing the path of the bounce, and anticipating how each collision will alter the trajectory. When a solution works, it feels elegant and rewarding; when it fails, the mistake is usually clear, encouraging adjustment rather than frustration. The game’s difficulty curve emerges almost entirely from level design. Early stages are straightforward and serve to teach the fundamentals of bounce physics, but later puzzles introduce more awkward placements and tighter margins for error. Because the mechanics never expand beyond the core concept, the challenge lies in increasingly complex arrangements rather than new rules. This creates a steady, methodical pace that rewards players who enjoy thoughtful problem-solving over experimentation with multiple tools. At the same time, the lack of mechanical evolution means that the experience relies heavily on how engaging the player finds angle-based puzzles, as there are no surprises beyond more demanding configurations. Visually, Bounce embraces a stark, minimalist aesthetic that mirrors its design philosophy. Backgrounds are plain, shapes are cleanly defined, and there is little in the way of visual flair. This simplicity ensures maximum readability, making it easy to focus on geometry and trajectories without distraction. While some players may find the presentation too sparse or reminiscent of mobile puzzle titles, others will appreciate how effectively it serves the gameplay by keeping attention squarely on the puzzle itself. The sound design follows suit, offering subtle audio cues that confirm actions without ever competing for attention. In terms of pacing, Bounce is best suited for short, focused play sessions. Individual levels are quick to attempt, and progress is driven by incremental problem-solving rather than long-term goals. Features like achievements and leaderboards provide light incentives for completionists, but the game does not push competitive scoring or speedrunning as core motivations. Instead, the appeal lies in the quiet satisfaction of figuring out a solution that works, especially when a carefully planned shot clears a difficult level in one smooth sequence. The game’s limited scope is both its defining strength and its main limitation. Players looking for narrative context, evolving mechanics, or a sense of long-term progression may find the experience too minimal to sustain extended engagement. However, for those who enjoy pure logic puzzles and physics-based challenges, Bounce offers a consistent and focused experience that never overcomplicates its premise. It feels closer to a digital brain teaser than a traditional video game, prioritizing clarity and intent over spectacle. Ultimately, Bounce succeeds by committing fully to its minimalist vision. It does not attempt to impress with scale or variety, instead delivering a calm, deliberate puzzle experience centered on precision and planning. While it may not appeal to every type of player, it provides a clean and satisfying challenge for fans of geometry-driven puzzles and methodical problem-solving. For those who enjoy taking a moment to think, visualize, and execute a single perfect move, Bounce offers exactly the kind of focused diversion it promises. Rating: 5/10
Bounce is a puzzle game where you have only one shot to remove a series of white shapes by bouncing a ball, in order to progress to the next level. There are several similar versions available for phones. I don’t think there’s much more to say: it’s the classic game that almost everyone has tried at least once on their phones, except... I can’t understand how so many players took more than 30 minutes to finish it. It’s extremely short and simple, and there’s no real skill required. In fact, there were times when I completed levels almost by accident, simply by randomly bouncing the ball. This brings us to the second issue: 14 € for a game you can easily play for free on your phone, and with better quality, is litteraly a SCAM. Furthermore, I spent almost 20 minutes with the game open, trying to figure out how to unlock the achievements since I hadn’t received any upon completing the game. Needless to say, when I finally gave up searching for information on Steam and replayed the game for the second time, I discovered that all I had to do was simply close the game to unlock them. In conclusion, although I received this product for free, it is absolutely unacceptable for someone to spend such a high price on a game that is so short and simple. Therefore, I recommend sticking to the versions available on mobile stores and saving your money for something far more interesting.
Купил за 510, в итоге цену понизили до 210 спасибо.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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