Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 27 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A metaphor of life itself. Always run forward, and don't trust the floor that prevents you to fall, because no floor lasts forever. Very rewarding. I wish it has a more diverse soundtrack
Шедевр
Игра прикольная и сложная.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've been playing Boson X since 2014, back when it was only available on mobile. It was one of my very first purchases on Google Play. I was in high school at the time, right at the height of the Flappy Bird craze. Difficult games were all the rage back then, and I believe I had searched for 'hardest Android games' to download when I stumbled upon this indie masterpiece. I remember it like it was yesterday: the look on my classmates' faces, completely impressed that I could clear the first level without dying a single time. When I went off to college and made new friends, this game was there too, entertaining the crew during breaks or whenever a professor cancelled class. It's incredible to think how a simple yet creative game, made with such dedication, can spark so many positive experiences in so many people's lives once released to the world. I wonder if creators Ian MacLarty and Jon Kerney have any idea how important this game must have been in the lives of players like me—sticking with me for so many years and continuing to challenge and hook me just like it did the first time. Before Dark Souls became a trend with its demanding yet extremely satisfying mechanics, Boson X was the first to trigger that effect in me. There are no words to describe the satisfaction and the dopamine rush of beating the final level and finally 'discovering the Boson X'. The smooth, even gentle graphics, the endless replayability, the divine soundtrack, and the grueling difficulty make this game an experience that truly stays with you for life. The memories of spending afternoons on the couch retrying the same level 50, 100, 200, 300 times, until I memorized every pattern and finally overcame the challenge the game threw at me... I’ve cherished these memories for over a decade, and I hope to carry them with me for a long time to come. Games like this are what we live for.
who up xing their boson
💋
Fun and addictive.
小时候在机顶盒上看见“科学家跑酷”时就被吸引住了,为什么科学家还需要跑酷? 带着这样的疑惑打开了这个游戏,然后就发现了这款游戏魔性的音乐,从未见过的玩法和极其简陋的画风,然而就是这么简陋的游戏却让童年时的我爱不释手,花了好多天才通关 然后上初中时闲来无事在手机里搜索这款游戏,居然真的搜到了 安卓版里的关卡比机顶盒版中多了整整三倍!又是一段废寝忘食的时光(并不) 终于才又通关了这款游戏 之后,我惊讶的发现这款游戏竟上架了steam,于是毫不犹豫的补了票,完了两三个小时就全部通关了,有些感慨 现在闲来无事的时候我还是会在手机上玩这款游戏(电脑就算啦,,我都开电脑了为什么还要玩这个游戏))) 如果你在犹豫是否入手这款游戏的话,我将大力支持你购买,绝对绝对是一个超级好玩的游戏!!
A 2014 game that can be beat in about 8h, honestly it is quite addictive. The gameplay loop is simple and great, I would recommend to use a controller tho.
Controls are too sluggish for the speed of the game. Can't recommend as this is mostly just rage inducing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $1K | 11 | 100% | $3.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $168.9K | 255 | 91% | $14.99 | |
| $168.9K | 400 | 61% | $19.99 | |
| $168.9K | 838 | 95% | $14.99 | |
| $168.9K | 469 | 85% | $11.99 | |
| $168.8K | 293 | 91% | $11.99 | |
| $168.8K | 316 | 75% | $14.99 |