
A driving game focused on driving slow cars fast. The UI is minimal, the drives are long, indications are sparse. No car in the game has more than 200hp. Half of them don’t even have 100hp. Yet very few games will let you feel this engaged driving something this slow. READ DESCRIPTION BEFORE BUYING
Modeled estimate, not a reported figure. How we estimate →
About
The slow car fast driving game you didn't know you needed.
It appears that the game experience does not match the expectation of quite a bit of people. Here's a small guide to help you decide if this is for you or not.
You don't like long drives (every mission is at the very least a 20 minute drive)
You don't like a sparse UI/you need the game to tell you where you are and what to do constantly. The sparse UI and very little direction are there on purpose. You don't get a speedometer, you don't get a map, and aside from direction arrows and invisible walls to prevent you from going the wrong way, you don't get much else. Even if the UI gets redesigned at some point, it will STILL BE PARSE.
You can't keep your wheels on the road or you crash frequently. The offroad driving sucks and the collision physics are BASIC. You're not supposed to drive offroad or crash.
You don't like empty worlds. The screenshots are taken in-game. WHAT YOU SEE IS WHAT YOU GET.
You expect 8k textures and high visual fidelity. Again, look at the screenshots. WHAT YOU SEE IS WHAT YOU GET. (on the upside, this game runs at 80+fps on a GTX 1650...)
You don't like the old school "start with the boring parts" progression. You can grab a game guide in our ig bio if you really wanna skip to the "good" parts. But this game is about driving slow cars fast, so if you don't like the first missions, the game is probably not for you. PLEASE DO NOT BUY IT YOU WILL END UP UNHAPPY.
You don't like bumpy roads. This game is set in the 80s in north africa. The roads are only gonna get WORSE with future updates
Expect the game to be retail ready. The core gameplay is there. But do no expect a polished experience (if you could message us on instagram with the bugs you find we'll be very grateful)
Overall, this is a game for people who really like driving (preferably with a ffb wheel) above everything else, are bored by high powered cars on pristine roads, and appreciate having a story to go with their drive. If this doesn't sound like you, DO NOT BUY THE GAME.
Now back to the regular description :
If you're bored by cars with a gazillion horsepower, by roads that are too wide, if you're disappointed by how much less fun the sub 300hp car is in game compared to real life, this is the game for you.
Step in the shoes of Yassine, a 20 something guy learning to be an adult in the 80's in the Maghreb region. Hired at a company called Maghrebine des Transports et Logistique, Yassine starts as a delivery guy then becomes a rep man, driving all kinds of vehicles on all kinds of roads at all kinds of speeds.
80s cars with varying layouts (FF, FR, RR) and engines (diesel, petrol, NA, turbo, 4 to 6 cylinders), hovering between 80hp and 180hp, manual transmission and absolutely no electronics
Roads and environments inspired by the Maghreb, tailored specifically to make these low powered cars fun
Plausible, responsive and fun physics (Simcade leaning towards sim)
Force feedback support, (tested and feels great on the Logitech G923, Fanatec CSL 8N.m, Moza R12, Simucube 20N.m, ...)
Traffic cars with a personality.
AI cars in some stages
Story driven gameplay
Optimized game. Runs well on lower end PCs
Best enjoyed with a force feedback wheel, still fun with a controller. Playable with a keyboard if you insist.
You only care about supercars/hypercars
You care about top speed/measuring speed in general more than driving feel
You only care about track driving, hotlapping, ...
You care about extreme realism (LIDAR track scans, super accurate suspension geometry, reproduction of real life), AAA visual fidelity, basically any extreme attention to detail that would require a AA or AAA team but doesn't necessarily add to the fun.
If this is you, we might have a game for you in the future, but it's definitely not this one.
You prefer driving slow cars fast
You prefer accurate road widths
You like driving in traffic
You don't like electronics in cars (Stability control, Traction control, ...)
You don't care about AAA visual fidelity
The founding belief of Boring Car Stories is that our day to day driving experiences are the most fun ones. The focus is not on hypercars and on speed, but rather on somewhat regular cars doing irregular driving. If you're familiar with the term "slow car fast", then you know what we're on about.
In most games, cars under 300hp feel unjustly slow. We think it's mostly due to the approach these games have taken. Hypercars are the most marketable, so the games have to make them the main event, which means they have to be playable by anybody.
This leads to roads that are too wide, cars that are overly stable, sound that’s too boring, all for the sake of being able to drive the halo car at its top speed of 300+kph without crashing every 5 seconds.
And while this is great for casual gamers, this leaves everybody else alienated, as it makes every other car feel mind-numbingly slow. It also leads to some cars never being featured in games even though they’re an amazing experience in real life.
Slow cars aren't fast in real life either, but they still feel fast and fun for a couple of reasons. We're aiming to reproduce that.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
The driving is solid and pretty fun, unfortunately everything else feels straight out of a 2010s mobile game, the game map is very empty, the collisions are buggy, the UI is beyond barebones. I believe this is too soon to release even for a early access game, but i can see the potential so please keep on working on it. The missions also should have some sort of fail condition, there's no point in the boss saying "don't take risks" if you can crash into the traffic head-on without repercussions
не, ну это п.здец
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Hours played at review time, across 27 reviews with recorded playtime.
Does not support ultrawide, have issues with connecting dual sense and Elite 2. The game was released too early.
I was looking forward to this game but it was obviously released too early. UI is very barebones, it was painful trying to configure my settings and for some reason i couldn't get my shifter to work. Driving feels good so i will check it out again when the game is at a more developed state. Way too expensive for what it is at the moment.
pahalı gelişmesi lazım bu fiyata değmez inceleme yapan ilk türk benim sanırım erken erişim daha çok yeni bir oyun ma destek için alınır
In the first mission the handling is very hard to control on keyboard. The car responds very direct even with the smoothing turned all the way up. This makes it very hard to control the car, but its ok if u have a wheel or drive other cars I think. I only played a little bit.
I was intrigued by the idea behind this and the teasers look like fun. But in real life it's so full of glitches that makes the experience intolerable. No damage model whatsoever and crashing is pointless and doesn't really affect the end result of your trip. Also if you drive off road or you flip the car upside down it easily turns into an infinite loop of bouncing or it some times even tosses you hundreds of meters into sky. At least the actual driving physics are a bit better, but the overall experience let's you down... And then there's the utter lack of decent sounds for any car. They sound nothing like they should. Its mostly something you'd find on a kids toy car. With this experience, I wouldn't recommend. It is not worth the money. It's a shame as it had some fun potential but then again, beamng and my summer car has almost the same price tag.
Most of us was waiting for this original and simple gameplay, not just another racing game or an arcade game as Need For Speed, but in fact, it gives the opportunity to drive normal cars even the most annoying ones in all sorts of roads generated infinitely and swallowing kilometers during hours. The game did well indeed, but it needs improvement as fast as possible. For the moment, I recomend this game only if devs care about on improvements, especially the NPC cars, the menu (no soundtrack, not so intuitive, ugly and too simple), the sound of diesel engine that does not match, even an inch, the map itself (looks like a roblox made game that costed you 17 euros) and what about the caracters, their portraits and their voices, all generated by AI. I am currently playing with my Xbox controller, the steering is not perfect, but it does at least the job (Do not even try with keyboard).
The gameplay concept is fun, but it is FAR from being polished enough for $25.00.
I like the conversations and I like the skip button Needs a view angle setting - too much wheel showing when the car skids the graphics do weird things - eg the screen will jump to a slightly differemt position sound is terrible when crashing concept is good but the driving seems alpha
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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