
Weave through missiles to generated music, and let the world flow around you.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Interesting exercise in bullet hell survival. The gameplay is simple: don't get hit, but each "level" you survive makes the game different instead of every missile comes after you, some may dodge. The field may shift. They may just come as grid patterns. Then diagonals. Then both. Then the screen distorts. or is partially covered. EVERY wave/round is a little different, and how long can you survive? In practice, the controls are responsive, up to a point. You don't move very fast, as the game stated. It is about planning ahead (for a few seconds) and execute... and keep doing it without any mistakes. My main problem with the game is with the sound. The main menu is too loud, while the in-game volume is right. But if you adjust down the main menu, the game sound's are too soft. Argh. And while the sound track is dynamic, it doesn't quite flow well enough to be properly called a 'soundtrack'. All in all, it's an interesting experimentation on what a game WITHOUT anything shooting (by you) can go as an action game.
---SPAWN DIE, SPAWN DIE, SPAWN DIE, SPAWN DIE---
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wanted space epic — got a screensaver with existential dread. Every click feels like begging an iceberg for a joke. Audio sounds like a TV tuned to a dead galaxy. 2/10.
I think they were going for a vague atmospheric aesthetic thing, but it feels like an anemic teenager is leaning on random parts of a church organ while gradually pulling on my mouse cord, in a vain attempt to prevent me from dodging slow-moving dots. If you try to move your mouse too fast, it scolds you. Giving the mouse pointer itself a maximum speed feels actively unpleasant and unnatural. It would feel SIGNIFICANTLY better to control via a keyboard, or to have the dot move towards where your mousepointer is rather than changing the movement settings of your mouse itself. I played three minutes of this game and decided it was enough. Before I could post this review, steam forced me to play a few more minutes. It turns out there's other levels that sound like guitars or a hell of strings. No.
Borealis it's a calming game and for people who are bored, it's not bad, the soundtrack is nice and that's everything i have to say about it.
本來可以是很輕鬆的遊戲 放一些空靈的宇宙音樂多好 但他選曲就是選個很詭異很恐怖的那種 我玩的壓力好大
Boring with weird controls (only have the playtime I do to get trading cards)
The music is alright kinda like Dark Ambient but the game itself is very boring. Won't recommend.
[h1] Не будет много писанины [/h1] Боже, мои глаза просто вытекли. Лютое дерьмецо с привкусом (disclaimer) [spoiler] на***ово [/spoiler] Чувствую, где-то есть подвох -_- Управление это отдельный вид искусства. Тут есть разработчик? [spoiler] [i] "Ты мой сладкий, ты мой хороший, иди сюда, Я ТЕБЕ ЗА ЩЕКУ ДАМ, ты сам в это играл?" [/i] [/spoiler] Зачем только мышка мне не понятно @_@ [i] Короче, для коллекции за дешман пойдет [/i] [h3] Это всё. Совсем всё. [/h3]
Good lord what is happening in there!?
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $3.3K | 10 | 70% | $24.99 | |
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| $92.3K | 500 | 73% | $6.99 | |
| $2.2M | 11.1K | 96% | $9.99 | |
| $830.7K | 2.3K | 86% | $18.99 | |
| $249.7K | 789 | 95% | $14.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $53.9K | 625 | 89% | $3.99 | |
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| $53.9K | 117 | 50% | $19.99 | |
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| $53.9K | 822 | 77% | $2.49 | |
| $53.9K | 413 | 60% | $8.99 |