
Blast hordes of alien ships into junk. Collect the scrap to upgrade your ship into an unstoppable force of destruction. Unlock new characters and weapons and upgrade your stats between runs.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99 | 571reviews | 89% | — | $53.9K |
| $1.99−50% | 30ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game suffers from one of the fundamental problems of all vampire survivor wannabe games; the drop pool. At first the game is fun, upgrades come relatively well as the drop pool is small, but as you unlock, the drop pool increases to the point where you will be running a drone ship and have absolutely no upgrades other than lasers. Or a projectile ship with nothing dropping other than drones, or worse, you get absolutely no upgrades beyond utility. The drop pool nonsense takes a game that was around a 7/10 in the beginning, straight to a 1/10. Sorry, not sorry, it's just not fun starting a run and pulling absolutely nothing, I can burn every banish, and every reroll on one or two levels leaving you at the mercy of RNG for the rest of the run, and it will be UGLY.
It's a run-of-the-mill survivors-style game; go in circles for 30 minutes, choose 1 of 3 upgrades every minute or so, reach the final wave and get obliterated; next run. The majority of players doesn't make it to the final wave even once, but achievement hunters with a little persistence will have an easy time here.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Japanese, Portuguese - Brazil, German, Traditional Chinese, Spanish - Spain, Korean
| $3.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simple, satisfying survivor-like that puts emphasis on maneuvering over crazy fireworks shows. Not better, just different and still fun.
On paper, I shouldn't like this Survivors-like game due to its lack of variety and content... but somehow I ended up really liking it. The ship physics and momentum were spot-on for me, and I found it fun just to turn off my brain and endlessly kite and try out different builds (even if, in the end, there wasn't THAT much room for true creative expression and experimentation). I also like how success may be achievable even without investing in permanent upgrades, because I got my first win early on. So this game does not depend on grinding for stat upgrades, like many others in this genre do. Would recommend this as a casual podcast game.
Pretty darn good bullet heaven / surivors-like. Great graphics. The guns are a lot of fun to play around with. Ultimately, the gameplay is somewhat more shallow than Vampire Survivors, but you can 100% it without spending half your life on it, so I think it's pretty cool.
A solid survivors-style gameplay loop. Meta-progression is minor and you can definitely win your first run even without it. I got to final boss but didn't beat him, but simply getting there is apparently the win condition. I really enjoyed the movement the most in this game, it is floaty yet snappy and responsive giving you a lot of free-flowing motions you can utilize to avoid shots and enemies. It does drop frames quite badly if you keep going into endless (post-final boss kill, threat 42+) but there also isn't anything pushing you to do so anyways so I didn't mind/care One negative, [b]weapons are horrendously imbalanced[/b], orbitals are impressively weak due to being 'dumb' having no targeting, even the character that gives orbitals homing doesn't make it good enough because they all target the exact same enemy then go on cooldown for the next target. The dash character is the only character that can use orbitals and not be dependent on RNG to win, but only if you find the 'orbitals copy your dash abilities' unique upgrade (which is easy to come by, uniques often take into account what you currently have for appearance rates it seems which is really nice!), this is because the dash character starts with all dash attacks, which are normally exclusively limited to 1 of the dash-attacks. Projectiles and explosions are incredibly OP compared to lasers/orbitals, mostly because there are upgrades that make enemies spawn explosions/projectiles on death, thus scaling off the enemy spawn scaling. Lasers are playable as long as you find the 'laser spawns lasers' upgrade, if not lasers fall off quite rapidly.
I wasn't crazy about this at first but its a cool mix of a shump and vampire survivors and feels different from a standard VS game. Not much content but more than enough to justify the price and figuring out how to get to wave 40 is satisfying. Dont buy this over Brotato, otherwise you could do worse
It's a good Idle game, i play it sometimes In the car, Would recommend
Great sci-fi horde-survival game. Loved it.
セールなら十分買いで楽しめるのではないでしょうか?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $50.7K | 73 | 74% | $29.99 | |
| — | 0 | — | — | |
| $300.2K | 2.6K | 88% | $4.99 | |
| $59.7K | 516 | 86% | $4.99 | |
| $38.2K | 551 | 72% | $2.99 | |
| $25K | 115 | 94% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.9K | 196 | 93% | $9.99 | |
| $53.9K | 80 | 72% | $19.99 | |
| $53.9K | 115 | 76% | $29.99 | |
| $53.9K | 109 | 84% | $7.49 | |
| $53.8K | 135 | 97% | $19.99 | |
| $53.9K | 413 | 60% | $8.99 |