
Launch into the Borderlands universe and shoot ‘n’ loot your way through a brand new adventure that rockets you onto Pandora’s moon in Borderlands: The Pre-Sequel!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 43.3Kreviews | 79% | — | $38.5M |
| Free | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cl4p-tp is best boy
this game is terrible lmao
I love this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.5M | 24.8K | 92% | $39.99 | |
| $38.6M | 108.3K | 92% | $19.99 | |
| $38.6M | 89.4K | 95% | $16.99 | |
| $38.3M | 57.4K | 84% | $39.99 | |
| $38.3M | 66.9K | 90% | $29.99 | |
| $38.2M | 193.3K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.2M | 312.5K | 90% | $4.99 | |
| $17.2M | 31.9K | 90% | $29.99 | |
| $14.6M | 27.9K | 81% | $29.99 | |
| $107.8M | 85.9K | 58% | $34.99 | |
| $1.7M | 28.2K | 87% | $2.99 | |
| $648.1K | 3.7K | 65% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Russian, Korean*languages with full audio support
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I dead literally 58 times and i lost 4 hours in one mission ( And I still haven't finished this mission ) Nice game
постійні дропи гри, серваки просто жаливі
great game~!
great game really enjoy
pog
Buy this game if you want a legit laugh
Not really a 'bad' game though it says a lot that I started this many times before finally sitting down to play the base game through to the end; I also didn't want to continue after I'd done the main story, partly due to the jarring nature of the DLC and the fact it didn't really make sense in context. I tried, but quickly realised that I wasn't having fun, so stopped. There are definitely issues with the game, if you're playing Nisha as a sniper (which I was) then her ultimate is basically pointless in the latter half of the game, due to an old bug which stops the tracking from working properly. Enemies also clip through the floors and ceilings frequently, and they can shoot through walls; at one point I got stuck at a resurrection point because it was spawning me into a room in which an enemy was shooting me through the floor. One of the bosses got stuck in a glitch state that I couldn't recover from, which meant the fight went from being insanely tough to trivially easy. Pacing is all over the place, sometimes it really feels like a grindfest and if you're playing this solo, it suffers from the Borderlands problem of everything being relatively easy except for the bosses, at which point you have to stop and grind out a couple of levels (listen to an audio book or something) before you can continue. The last two bosses were also weirdly easy compared to the two before it, which confused me immensely but contributed to the feeling of pacing being *off*. Space is... annoying? I understand that the developers wanted the game to feel like a new experience compared to Borderlands 2, but in reality the O2 elements just felt like a gimmick for the sake of a gimmick, and it would have been better as an expansion pack or DLC for Borderlands 2, rather than being a standalone game. On the whole, the Pre-Sequel isn't bad, but it does feel like a fan-fiction attempt to write more humour in the style of Borderlands 2, which doesn't do it credit as it comes across as shallow and 'so random' in the worst way. It bridges a gap and answers some questions, but I'd wager most gamers would get a better experience watching a speed run on YouTube, or skipping to the movies. Still, in hindsight it's better than Borderlands 3, and I haven't even bothered with 4; so I suppose time has looked more kindly on the forgotten step-child of the Borderlands series. It would have been better if the developers hadn't just dropped support for it when it became clear it wasn't going to be as popular as the second instalment though.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.