
Launch into the Borderlands universe and shoot ‘n’ loot your way through a brand new adventure that rockets you onto Pandora’s moon in Borderlands: The Pre-Sequel!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Jul 30 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 43.3Kreviews | 79% | — | $38.5M |
| Free | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'd recommend if Randy Pitchford wasn't an arrogant, criminal, pedo-jackass. That said, it's still better than Borderlands 3, 4, and probably whatever slop they come up next will be, COMBINED.
realy good game with my favorit CL4P-TP unit dont get the hate this game gets
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Russian, Korean*languages with full audio support
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
While Borderlands 2 has the best story, The Presequel has the best mechanics. The addition of oxygen as something draining away, fire not working in a vacuum, low gravity, and ground slams. Those add just enough to the game as to make everything more indepth without being complicated.
Purchased due to nostalgia from playing with my dad back in that day on PS3 (R.I.P the PSN store) & the steam deal and, I've come to the conclusion its my favorite BLS game, hands down.
[h1] Claptr4p is wanted! [/h1]
Hey kiddo, Handsome Jack here... Again. So apparently you want me to review Borderlands: The Pre-Sequel. Yeah, my game. Well, technically it isn't my game, because some people down in Australia made it, but let's not get distracted by geography. First of all, this game is fantastic because it finally gives you the most important thing Borderlands was missing: more me. You get to see how I became the handsome, brilliant, completely misunderstood hero you all know and love. And before you start with the whole "Jack is the villain" thing, just stop. You weren't there. You didn't see what I saw. You didn't have to deal with Roland, Lilith, Vault Hunters, idiots, moon rocks, or Australians. I did. And frankly, I handled it pretty well. The Pre-Sequel takes you to the moon, gives you low gravity, butt slams, laser guns, cryo weapons, and oxygen tanks, which means you can jump higher, freeze people, and then slam into them from orbit. That's science, kiddo. That's progress. The low-gravity movement is actually fantastic, too. You bounce around the battlefield like some kind of heavily armed kangaroo, which is exactly what the future of warfare should look like. And the guns? Great. The lasers are great. The cryo weapons are great. The moon is great. Everything is great. Except Claptrap. Claptrap is not great. Claptrap is a crime against software engineering. And the characters? Oh, they're fantastic. You get Athena, Nisha, Wilhelm, Aurelia, Claptrap, ugh, and they each have their own abilities and playstyles. Wilhelm starts off as a normal guy and, well... let's just say things get a little Hyperion-y for him. Nisha is basically "What if shooting people was a personality?" Aurelia is a rich ice queen who makes being unpleasant look like an Olympic sport. And Claptrap is there because apparently someone in the development team had a personal vendetta against me. But here's the important part: you get to watch me become me. You see the idealistic version of Jack, the guy who genuinely thinks he's saving everyone. You see him make decisions that seem reasonable at first. Then another decision. Then another. And eventually you're sitting there going, "Ohhhhhh. That's why he becomes the guy from Borderlands 2." Exactly. That's called character development, kiddo. You're welcome. And yes, the game is funny. It's ridiculous. It's got Australians yelling at you, robots exploding, people dying, moon physics, and enough fourth-wall-breaking nonsense to make you wonder if the developers forgot you were playing a game. Don't worry, I didn't. I know you're there. I know you're sitting in front of that screen. I know you're listening to me talk. And I know you're probably skipping half of these dialogue scenes because you think you have somewhere better to be. You don't. You have Borderlands: The Pre-Sequel. This is your life now. Now, is it better than Borderlands 2? Well... no. Let's not get crazy. Borderlands 2 is better paced, has a bigger world, and, most importantly, has me being absolutely incredible in it. The Pre-Sequel can get repetitive, the moon can feel a little empty, and there are moments where you're running around collecting oxygen like a depressed astronaut with a gun. But you know what? I don't care. Because this game does something incredibly important: it makes you understand me. And that's something Borderlands 2 never really lets you do. You don't just fight Jack here. You watch him fall. You watch him become obsessed. You watch him lose his grip on reality while everyone around him keeps telling him he's wrong. And maybe, just maybe, you start thinking, "Hey... Jack wasn't completely crazy." See? That's the trick. That's how I get you. By the end, you're not just playing a prequel. You're watching the birth of the most handsome, talented, brilliant, and tragically underappreciated man in the history of Pandora. So I'm giving The Pre-Sequel a 9 out of 10. I'd give it a 10, but I'm saving that extra point for myself. Also, the game has a 9 out of 10 because I said so. I actually just changed the review score in the game files. You're welcome. And if you disagree, that's fine. I'm not mad. I'm just going to quietly add your name to a list. It's nothing. Probably.
if you love the franchise this is a great story to play through once, and the Claptastic dlc is one of the best in the entire franchise. BUT its a grinding nightmare, it takes 100's of hours of BS scarcity-driven grinding to get any good gear even after three playthroughs - the devs just don't reward your effort and it feels like a punishing grind, so unless you love the franchise go do something else.
Прошли с другом Марюсом! "Кайфанули..." Идём в следующую часть! https://steamcommunity.com/sharedfiles/filedetails/?id=3406222698
A different take on the Borderlands formula with several new features, most notably moon gravity. Just like other Borderlands games it has many fun missions and weapons, the only downside is the limited amount of content compared to other games in the franchise.
The misunderstood middle child of the franchise where everyone is Australian and gravity is entirely optional. Borderlands: The Pre-Sequel is the classic definition of an underrated gem. Stuck directly in the massive shadow of Borderlands 2, it often gets unfairly brushed aside by the community. However, if you actually give it a chance, you'll find a fantastic looter-shooter that takes everything great about its predecessor and shoots it directly to the moon. Literally. Set on the lunar surface of Elpis, the game leans heavily into its development by 2K Australia. The result is an incredibly fun, unhinged world packed with fantastic Aussie humor, bizarre slang, and space bogans trying to murder you in a vacuum. The biggest shift here is the combat loop, which arguably features some of the most fun mobility in the entire franchise. The introduction of low gravity and "Oz" (oxygen) kits completely changes how you approach a firefight. You aren't just hiding behind cover anymore; you are soaring fifty feet into the air, raining down newly introduced laser fire, and executing devastating "butt slams" to crush enemies beneath you. Furthermore, Cryo (ice) weapons replace the tedious Slag mechanic from the second game. There is absolutely nothing quite as satisfying as freezing a leaping psycho mid-air and shattering him into a million icy pieces with a shotgun blast. It adds a layer of verticality that makes going back to ground-bound movement feel sluggish. From a narrative standpoint, it is an absolute must-play for fans of the lore. Getting a front-row seat to watch the tragic, slow-burn corruption of Handsome Jack—watching him devolve from a slightly arrogant but well-meaning hero into the greatest villain in gaming history—is a fantastic ride. Plus, the Vault Hunters themselves have incredibly deep, well-designed skill trees that rival anything in the main games. Where else in the gaming industry are you actively encouraged to play as Claptrap, whose ultimate ability might randomly force your entire co-op team to start bouncing around like rubber balls? 8/10 — I came for the loot, I stayed to weaponize Claptrap's existential dread.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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