
Borderlands 4 is a mayhem-fueled looter shooter, jam-packed with billions of weapons, deadly enemies, and intense co-op action. Break free from a dangerous hidden planet as one of four new badass Vault Hunters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Borderlands 4 brings intense action, badass Vault Hunters, and billions of wild and deadly weapons to an all-new planet ruled by a ruthless tyrant.
Crash into Kairos as one of four new Vault Hunters seeking wealth and glory. Wield powerful Action Skills, customize your build with deep skill trees, and dominate enemies with dynamic movement abilities.
Break free from the oppressive Timekeeper, a ruthless dictator who dominates the masses from on high. Now a world-altering catastrophe threatens his perfect Order, unleashing Mayhem across the planet.
Become an unstoppable force of battle, blasting through enemies with an all-new arsenal of outrageous weaponry. Move across the Borderlands like never before—double jumping, gliding, dodging, grappling, and more—dealing death from every direction. Explode each encounter with devastating Action Skills that unleash your Vault Hunter's unique abilities. Craft your perfect build with branching skill trees and a deep, rewarding loot chase full of wild weapons and powerful gear.
Wreaking havoc across Kairos is awesome alone and even better with friends in 4-player online co-op.* Borderlands 4 is designed for co-op from the ground up; whether you're hunting for loot, tackling missions, or wandering freely, level scaling and individual difficulty keeps the party together and having fun.
Freely explore a vast and dangerous world rife with warring factions. Hop on your hover bike and ride through lush fields, towering peaks, and deadly deserts full of fearsome enemies, dynamic events, and engaging quests with unforgettable characters. Unite the people of Kairos and ignite a revolution, tackling this adventure however you see fit in a seamless Borderlands experience.
*Online play requires Internet connection, and cross-play requires SHiFT Account. Terms apply.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99−50% | 57.8Kreviews | 59% | #10 | $39.4M |
| $99.99 | 19.7Kratings | 77% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2744 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Als großer Fan der Borderlands-Reihe bin ich mit hohen Erwartungen an Borderlands 4 herangegangen, wobei ich anfangs schon skeptisch über das neue Open-World Konzept war. Dennoch fällt mir eine Negativbewertung für meine Lieblingsspielereihe unfassbar schwer. Schon nach den ersten Stunden hatte ich das Gefühl, dass der Funke einfach nicht überspringen will. Während mich die anderen Borderlands-Spiele immer wieder dazu gebracht haben, "nur noch eine Mission" zu spielen, fehlt mir bei Borderlands 4 dieses Gefühl komplett. Es schafft es einfach nicht, mich langfristig zu fesseln. Für mich fühlt sich vieles nicht mehr so besonders an wie früher. Borderlands hatte immer diesen einzigartigen Charme – diese Mischung aus Chaos, schwarzem Humor, verrückten Charakteren und einer Welt, die trotz all des Wahnsinns lebendig wirkte. Bei Borderlands 4 fehlt mir genau dieses Gefühl. Es wirkt teilweise eher wie ein Ableger, der versucht, eine neue Richtung einzuschlagen, aber dabei die Seele der Hauptreihe nicht vollständig erreicht. Sachen wie der alte "Western x Steampunk"-Charakter der Reihe fehlen in Welt und Musik komplett. Das Gunplay ist ausbaubar und Traditionsmarken wie Dahl fehlen komplett, andere Designs von Herstellern sind nicht wiederzuerkennen. Musik ist jedoch definitiv am schlechtesten von allen Punkten zu bewerten, wenn man es mit den Vorgängertiteln vergleicht, vor allem Borderlands 3. Besonders enttäuschend finde ich die Welt und das Erkunden. Viele Bereiche wirken austauschbar und können nicht die Atmosphäre erzeugen, die ich beispielsweise in Borderlands 2 oder Borderlands 3 erlebt habe. Dort hatte ich immer das Gefühl, eine verrückte, aber faszinierende Welt zu entdecken. Hier fehlt mir oft die Motivation, weiterzugehen. Das schlimmste in der Welt sind jedoch die Kammern. Wer ist bitte darauf gekommen das Kammermonster IN den Kammern zu platzieren?? Die Kammermonster sollten die Kammern doch schon immer bewachen bevor man diese betritt. Damit ist das ein dramatischer Fehler im Kanon der GESAMTEN Spielreihe und somit unverzeilich. Wie kann man nur so etwas falsch machen? Auch der Humor trifft meinen Geschmack nicht immer. Teilweise wirkt alles ziemlich aufgesetzt, vor allem neue Hauptcharakter sind anstrengend und Dialoge sehr ausnüchternd. Der neue Bösewicht und seine Handlanger begeistern mich ebenfalls nicht so, es fehlt wieder an Story und Bezug, genauso wie für den ganzen Planeten. So hätte man z.B. die "Sonnensystem"-Ansicht von Borderlands 3 übernehmen können und in Borderlands 4 ebenfalls mehrere Planeten und/oder Monde integrieren können. Am meisten fehlt mir jedoch die Langzeitmotivation. Bei Borderlands habe ich hunderte Stunden damit verbracht, neue Waffen zu sammeln, Builds zu optimieren und immer wieder zurückzukehren. Bei Borderlands 4 hatte ich dagegen nie dieses "Ich muss noch weiterspielen"-Gefühl. Die Jagd nach besserem Loot und neuen Charakterkombinationen konnte mich einfach nicht packen. Teilweise sind die neuen überkreuzenden Waffenfeatures auch echt overkill und widersprechen dem eigentlichen Zweck der verschiedenen Waffenhersteller die so ikonisch für die Borderlandsreihe sind. Vielleicht liegt ein Teil des Problems auch daran, dass die Messlatte durch die Vorgänger extrem hoch ist. Wenn man Borderlands 3 liebt und dieses Spiel als Maßstab nimmt, hat es jeder neue Teil schwer. Aber es wurde einfach fast schon versucht ein neues Spiel zu schaffen, z.B. das Inventar-UI könnte von Overwatch sein und nicht von Borderlands. Fazit: Borderlands 4 ist kein schlechtes Spiel. Es hat gute Ideen, solide Mechaniken und einige kreative Momente. Aber für mich fehlt das Wichtigste: die Begeisterung. Es hat mich nicht gefesselt, nicht motiviert und nicht dieses besondere Gefühl ausgelöst, das die besten Borderlands-Spiele ausmacht. Als großer Fan der Reihe fällt es mir schwer, das zu sagen, aber Borderlands 4 gehört für mich zu den schwächeren Titeln im Borderlands-Universum. Musik/Atmosphäre bekommt die größte Kritik. Eine schlechte Idee mit der Open World und den Kammern und vieles leider ohne die Seele und den Suchtfaktor, die diese Reihe für mich so besonders machen. Probleme mit der Performance hatte ich auf Ultra Grafik Einstellungen nie: RTX4070 8GB GDDR6VRAM, i9 14900HX, 32GB DDR5, Win 11
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Same day: best AU #8, worst KR #94 · 13 markets collected
US · last 30 days
Of the 12 markets with a position on both sides, 5 climbed and 3 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 47/day in the week to Sep 11 → 371.67/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Reviews, worldwide (the counter carries no country): 41.86/day in the week to Jul 31 → 47.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil, Russian, Simplified Chinese*, Thai, Traditional Chinese +2 more
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
- Performance is still not good (you need AI tools like DLLSS and/or FrameGen to get good frame rates) - After a few hours, the open world just feels boring and annoying (“Open World Slop”) - Several quest bugs where you have to restart the game to continue - The story has been boring so far (though I don’t really expect much from a Borderlands game anyway) - The navigation system sometimes drives me up the wall (it’s led me down dead-end alleys multiple times or into an endless loop around the destination) - Oh, and it’s Unreal Engine 5… Had to load shaders THREE TIMES during a small update at startup, plus micro-stuttering, etc. The only thing keeping me from quitting is the gameplay, which is a lot of fun as usual. I’d only pick it up with a big discount and if you’re REALLY in the mood for it.
Rather play Borderlands 2, 4 times.
优化真的拉完了
Randy promised a premium experience. The only thing that was premium was the amount of money he tried to charge.
Just pure ♥♥♥♥. Runs like ♥♥♥♥, written like ♥♥♥♥, plays like ♥♥♥♥. Abilities have no impact to them, guns don't feel unique, open-world map sucks, movement is janky, game is too expensive, loading screens are insanely long, etc. etc. Just a huge steaming pile of ♥♥♥♥.
Fool me once shame on you. Fool me three times shame on me. Franchise hasnt been good since 2
Not even getting 60 frames with a 5070, the worst-optimized game of all time
I've been a Borderlands fan for years. Whenever a new Borderlands game comes out, I know I'm about to lose countless hours because they're usually some of the most fun looter shooters ever made. That's why this is so incredibly disappointing. The performance of Borderlands 4 is, without exaggeration, some of the worst I've ever experienced in a AAA game. Even running it on one of the most powerful gaming rigs money can buy, the game is a technical disaster. Constant stuttering, inconsistent frame pacing, hitching, frame drops—you name the technical issue, it's here. It completely destroys the experience. This isn't a minor inconvenience or a few bugs. This is a game that simply should never have been released in this state. What's even more insulting is the price. Charging a premium price for a game that performs this badly is unacceptable. Then asking players to spend even more money on DLC on top of that just adds insult to injury. Developers and publishers need to be held accountable for releasing unfinished products. There should be real consequences for shipping games in this condition. Consumers shouldn't be expected to pay full price and then wait months while developers finish the game after release. At some point, it stops feeling like customers are paying to beta test a product. The developers should be ashamed of releasing Borderlands 4 in this state. I genuinely cannot believe this was considered acceptable. Unfortunately, I can't even refund the game because I purchased it through another retailer and redeemed it on Steam. If I could, I would. This is such a heartbreaking disappointment because underneath all the technical problems, I can see a fantastic Borderlands game trying to shine through. But the performance is so catastrophically bad that I simply can't recommend it to anyone. Do better. This has become far too common across the games industry, and players deserve better than this.
"just use AI frames bro" no.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $39.3M | 69.2K | 87% | $29.99 | |
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| $39.2M | 642.7K | 93% | $4.99 | |
| $38.9M | 79.7K | 82% | $39.99 |