
The Ultimate Vault Hunter’s Upgrade lets you get the most out of the Borderlands 2 experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.57/day in the week to Sep 10 → 18.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 312.5Kreviews | 90% | — | $25.2M |
| $19.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1979 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice game
У меня здесь кошка. Проходящие мимо друзья могут прикоснуться к ней и нажать "Нравится", чтобы погладить ее один раз А особенные кто обожает котиков и собак поставят награду __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 9.71/day in the week to Jul 30 → 12.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Japanese*, Spanish - Spain*, Korean, Traditional Chinese*languages with full audio support
| Free |
| — |
| 95% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
better than bl4 imho
Не грузит нормально меню лаги просто огромные. Чтоб начать новую игру ждал 20 минут пока загрузится. Не знаю пк вроде у меня норм подходит а лагает жесть как
Literally impossible to play with friends for more than 10-15 minutes before something happens (loss of connection, getting kicked, the game soft locks) and it takes a series of restarting the game and/or your computer to even attempt to rejoin the other player. Sadly, even playing on the same internet in the same house this issue happens, and even after spending about 20 minutes trying to get the game to work properly with 2+ people, the lag and delay on actions is ABSURD. Wouldn't recommend buying this game if you're looking for any sort of multiplayer experience
es como pasar por latam drogado
great game
la verdad que si
[b]Summary[/b] They just don't make games like this anymore. This is not a perfect game, far from it, but there is a massive amount of content offered that is varied, entertaining, and very replayable. You don't need to create an account (unless you want SHIFT codes), you can play it offline or online, and it rewards you the more you play with permanent stat buffs to all of your characters (which can be toggled, as good games offer). [b]The Good[/b] First off, if you're a nerd there are a bazillion and one references to random properties. You'll likely never understand them all, though there are YouTube videos that attempt to if you're interested. My favourite is the Goliaths referencing the old X-Men arcade game where Magneto addresses your party with the classic 'Welcome to die!' line. I mentioned the mountains of content, and while it's difficult to explain the bottom line is that there is at least as much DLC content as there is in the main game. The big DLCs alone will take several hours each to get through, and that's ignoring the side quests. They are also unique with a pirate-themed campaign, a dungeons & dragons inspired one, and so on. There's unique gear to be found as well. Plus smaller DLCs. There's so much here. The looter shooter aspect works very well, it's essentially unchanged since the 1990s when Diablo was doing random loot drops of various rarities for taking down enemies. It's not broken, so don't fix it. You'll slowly collect a second currency called Eridium that lets you expand your inventory and maximum ammo supplies (as well as other things down the road). The badass point system is something I've really come to appreciate. You gain badass 'rank' for doing almost anything (shooting a certain number of bullets, taking down a certain number of enemies, finding secrets, completing quests, using all the character classes, etc, etc, etc.). As your rank increases the game will award points you can spend to permanently upgrade all of your characters, even ones you haven't created yet. These upgrades include gun damage, shield capacity, improved chances at triggering elemental effects, and many other useful stat boosts. Every new character gets a clean slate of badass rank to gain; it's executed incredibly well. All of the character classes play very differently, but don't really restrict you in terms of using whatever weapons or strategies you want. There are classes that can lean in certain directions, for example the Commando can get additional assault rifle damage or the Assassin that has a whole skill tree dedicated to sniping. [b]The Bad[/b] The big one here is stability. It runs fine the vast majority of the time, but it will crash on you. Especially if you have the HD Texture pack installed, but I've had it crash without that installed as well. When it does crash, unfortunately, it is very rarely clean and a crash to desktop. Instead the game will just lock up after several hours for seemingly random reasons, and a lot of those times you'll just need to CTRL+ALT+DEL and restart your PC. If it runs out of video memory, it will usually give you a message that you can click where it will reliably crash to desktop. The 2 stickiest points for me are Sanctuary and Opportunity. I've started a character and played through to the first time you get to Sanctuary. If I don't quit and restart once I get to Sanctuary, the game will reliably crash when I go to Zed's and the game attempts to show me his intro cutscene. Opportunity I have no idea why it locks up so frequently; uninstalling the HD Texture pack does seem to reduce crashes here. Sometimes the game locks up within 30 seconds of me going to Opportunity, other times I can complete every single quest it has to offer in one sitting without issue. If you want to play with friends online you should know that the MacOS and Windows versions of the game are different. It looks like the Windows version got an update that never came to MacOS, and as such you will not be able to see or play with friends online if you're on different OSs (even if you're both using Steam and are friends). There are workarounds online which basically involve reverting Windows installs to a previous, compatible version. This seems like a pretty blatant oversight, and it's unfortunate that this issue likely won't ever be fixed by Gearbox. [b]The Ugly[/b] Borderlands 2 wasn't born ugly, it's more like it will accumulate little scars and imperfections the more you play it. That said, the biggest scar is how much the terrain will get in your way. You will get stuck and think you've soft-locked yourself at points. You will wonder why your character can't go up some stairs without needing to jump on the staircase first. If you try to walk forward for more than about 20 seconds in a straight line, you will probably get snagged and stuck on some piece of terrain. Should you drive on a road, your car will randomly get stopped dead or flung way off the track when two segments of the road meet. It's rarely a big deal, but when it happens during a boss fight or racing mission? Straight up ugly. The other big scar doesn't matter until after you've beaten the first two difficulty loops, and I would argue at this point you've probably gotten your money's worth out of the game. You might disagree if you insist on only playing a single character. The final difficulty level essentially requires you to have identically levelled characters, as whoever has the highest level in your party sets the bar for monster/loot levels. Did you finish the second loop at level 50 while your friend finished it at level 55? Well, too bad for you, everything will be level 55 if you both hop into the third loop. A difference of 5 levels might not sound like much, but at this point everything scales so quickly your gear is effectively useless if it's 3 or more levels behind you. Enemies are also buffed so much that you require slag element damage. That's fine for a couple classes - like the Commando who can drop turrets with slag ammo - but for other classes it means constantly switching gear so you can slag something and actually have a chance at taking it down. Now for the smaller scars. There have been multiple times where I haven't been able to join friends' games or vice versa, and that's usually solvable by restarting the game. The game tells you that you won't suffer damage from falling extreme heights, but if you go to certain parts of certain maps you will get insta-killed and there's a cost associated with dying. You only start with 2 weapon slots and need to progress through the main campaign to unlock all 4. It's basically impossible to play all of the content without running into balance issues. There are some ridiculous difficulty spikes, particularly for new players. There's just a couple parts that can really make you feel underpowered, even if you're several levels ahead of where you should be for that mission. You're never required to wait for specific times of day, but it can help complete bonus objectives for some missions. There's no real way to skip to a specific time of day, so you might just have to wait around for 5 minutes until it's night time. The list of nitpicks like this will likely vary between people in terms of how severely they impact the play experience. [b]Conclusion[/b] Ultimately this game is far from pefect as I said way up top. However, I continue to play it and have spent way too many hours to say that the game is not worth the money or that the flaws outweigh the fun to be had. For me these annoyances are frustrating and sometimes omnipresent, but are either ignorable in the long run or have slowly transformed into simply being quirks in this already pretty weird game. This is easy to recommend, as long as you didn't skip to the end and missed the annoyances you will face.
Abi oyun müq te ilerde lilith diye bi eleman geliyo YA AQ ADAM KOCA FABRİKAYI HAVAYA KALDIRABİLİYO BİTANE SOYU SOPU BELLİ OLMAYAN Bİ ELEMAN SİLAH LA ADAMI HAPSEDİĞO NE anladım şimdi ben
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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