
Open your own bookshop! Order books, stock your shelves, and earn revenue. Use your profits to decorate, expand, and hire staff. Collect rare books that give powerful abilities. Adopt a cat to keep you and your customers company along the way!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 12 → 5.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Fulfill your dream of owning and operating your own bookshop. Buy and sell inventory and use the profits to decorate and expand your shop. Build your business from a small boutique shop into a retail empire!

Buy and place bookshelves, then fill them with new books, comics, board games, and other items to sell. Run the cash register to earn revenue. As your business grows, hire employees to be cashiers and item stockers so you can focus on expansion.

Expand your reach to new locations around the world. Use your income from established shops to help set up new shops. Travel between shops to manage them and optimize your profits. Early access will launch with the France and Japan locations.

Use your profits to customize your store. Choose walls and floors. Decorate with rugs, plants, wall art, and more! Create specialized sections for your favorite genre, or build cozy book nooks.

Get boxes of used books that may contain rare mythical books. These books have powerful abilities to improve your profits and capabilities.

Adopt a cat to keep you and your customers company every day in the shop. Buy food, a bed, and other items to keep the cat active and happy in the store.
Engagement
Reviews
Themes across 344 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Literally can't get enough. Is it super realistic in the sense of what owning an actual bookshop would be? No But it's so fun, the book titles are amazing.
很棒的第一人称视角模拟经营与店铺管理类游戏,特色是山寨文学选品(可打mod卖你感兴趣的书)和治愈系氛围,有猫可撸,但是猫咪系统比较生硬,品种单一,交互一般。 这游戏比较吃受众。之所以这么说,是因为乐趣很大一部分来自于书名,因此平时不爱读书的小伙伴可能会觉得挺没意思的,因为在模拟经营和店铺管理方面,这游戏其实做得比较一般。但是我在买书的时候看到一些书名确实会产生心有灵犀的感觉,说明作者也是个爱读书(尤其是畅销书)的人。 不过如果你解锁了参考类书籍,你会发现作者其实真的就只是喜欢畅销书,参考书不是教你“做游戏”就是“基础D&D规则”这类的,一点“学术”氛围也没有。 游戏的另一大乐趣是开盲盒系统,和《盲盒店模拟器》很像。二手书能开出稀有品和带buff的镇店之宝书,这部分相当随机,很有趣味性。要不是开这个整体比较亏钱,我巴不得把这游戏玩成二手书店模拟器。 有些人可能觉得我以下要说的是这个游戏的不足之处,因为其他的经营模拟都具备这些功能但是这个《书店模拟器》并没有做,但是我正觉得这些是这个游戏的优点: 1,游戏虽然要你买书的销售权,但是没有顾客逼逼你找不到他们想要的书。这意味着你只需要卖你自己喜欢的书就行:你们能在我这买到什么书,全凭老娘心情,老娘喜欢这些书,你们就只能买这些书,我不要你觉得,我要我觉得。 2,你不需要打扫店面,顾客也不会在你的店里呕吐丢垃圾踩泥脚印,更不会出现店铺太脏顾客给你负反馈,你可以安安静静经营你的书店。(但是考虑到人流量,想安静还是躲仓库里吧) 3,书的价格不会每日浮动,出现“今天大家喜欢科幻了明天小说整体价格崩了”的现象,没有市场来搞你心态,更不用每天开店前先研究卖什么书赚钱。少了一份功利心,多了一份心平气和。 4,没有偷书贼,也没有故意毁坏书籍的坏蛋。大家都是好孩子,这是一个和平没有暴力的世界。Make love, not war。 以上这些游戏机制,放在其他模拟经营游戏中是常有的游戏功能,但是要研究价格曲线、防贼、雇更多的员工或者自己一个人干三份活,很难让人感到治愈,只有心累(想赶紧赚够钱把店卖了的感觉)。但是正是因为缺少这些机制,我反而觉得这个游戏很好,甚至给了这个游戏更多的发展空间。 现在说些这个游戏的缺点。 1,顾客AI较为无脑,买书全凭随机,属于你有啥她买啥,而且数量经常不符合逻辑。一天进货全卖掉,到了晚上6点就已经全空了(如果中途不补货的话),顾客就跟不上班似的,从早到晚的往我书店跑。 2,建模僵硬。我把视角卡到npc内部是能看到眼球的,但是这个眼球纯纯是摆设,不会根据环境互动(包括会看向玩家)。每个npc都像是机器人来替主人买书似的,不论人多人少,都感觉不到一丝卖畅销书的热闹感。 3,正如之前说的,书的种类还是仅局限在畅销书的范畴中,属于比较理想化的小街角书店感觉(但是又想满世界开连锁)。为什么这么说呢?因为哪怕有恐怖类书籍,这家店铺也不卖政治类书籍,更别说摆上一墙的《***谈治国理政》了(希望有人能做个这书的mod)……另外,现实的书店还有卖拼图和周边呢(甚至还有影音制品),少了这些就总觉得我是进了一家日式古董书店。 4,真实的书店总会有一些蹭书的人,即久久徘徊在书店看书但是不买,把这里当图书馆阅览室的一群人。不是说这群人不好,而是有他们才觉得书店是正常经营的。作为店长可以增加一个游戏玩法,跟顾客讨论书籍最终让他们买书(机制不用复杂,可以把推荐书的功能反过来用,即根据顾客正在看的书皮回答正确的类型),也能起到一样的推荐书机制功能。 5,说到推荐功能,我就不得不吐槽了,这个功能相当鸡肋。首先,不管你推荐不推荐,顾客都会买书;其次,推荐其实就是拿本她列出的三种类型之一的书塞他手里他就买单了。应付这个机制相当简单,就是挑最贵的每种类型的一本书放在推荐台旁边,她要哪一类型就塞给她最贵的那类型的书一本,简直是强买强卖啊…… 6,猫是猫,顾客是顾客,我是我。大家各干各的,全当互相不存在,毫无互动性和随机性。店里看起来很忙,有书又有猫,但是书是书,猫是猫。忙起来我甚至都忘了我还有养猫…… 7,到了后期店铺扩满了就很枯燥了,因为游戏要做的事和一开始是一模一样的,补货→整理→卖书→扩建→补货。虽然可以让你去开分店(相当于用更多的起始资金和可用家具去新地方开二周目),但是实际要做的还是同一套机械循环。这里说一嘴,一定要造一个经理桌再雇一个经理再走,否则你原来的店铺是一分钱营收都没有的。 感觉游戏后期可以增加的新内容(除了新地图新装饰新书籍这些,这是基操): 1,优化猫猫的互动性,增加真实的读书区,并且让猫猫在那里与客人有更多的真实互动。 2,增加一个畅销书专区,允许在某一天(毕竟游戏左上角还是分了一周七天的功能)让书的作者搞线下签名会,而这一天每一本被作者签名过的书都会变成稀有书(仅限作者的书)。 3,这部分有点妄想,开发者不想做可以不做,那就是增加书的可互动部分,就像《卡牌店模拟器》模拟器一样,有一个类似收藏的功能给每本书一些简短的介绍。甚至可以增加一种玩法,即某一种书如果达到一定销量就解锁一段描述内容以及隐藏的会影响书店的buff。 4,周末有店长组织的读书会,畅销书的发烧友会聚在一起讨论。这部分可以是roguelike那种三选一加点,或者单纯好玩没有任何机制影响(只是为了让游戏显得更生动)。 5,既然有镇店之书——其中有一本还是埃及亡灵书!我觉得这部分可以做很多后续开发,比如吸引独特客人;或者不同的书会对店铺风格产生影响,比如解锁幽灵风格或者像素风格。而且这个镇店之书也是可以升级的,方式可以分为卖多少书加多少升级点,或者把廉价二手书喂给它合成一本稀有书(二手书回收)。 6,同样的机制也可以给猫用,让猫更粘人。然后吸过猫的顾客就更想来买书了。 7,加入一些独特NPC书客(有名字和背景故事的),其中几个甚至可以在后续故事中写自己的畅销书卖到店里! 8,自定义书店吉祥物,多余的镇店之书可以像镶宝石一样插在吉祥物身上使用(当然buff会些许改变,毕竟不能取代原有的功能),然后让吉祥物去发传单! 9,我突然想到,或许能学一些其他类型的游戏,比如《废品大亨》那种,去直接淘别人不要的二手书仓库或者废品库,然后找到还能用的拿回来修复再卖。这样增加了鉴宝清理的游戏机制,让二手书变得更有意思,而不是网上下单150一盒跟原神抽五星角色抽出了个菲比似的。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $1M | 5.3K | 89% | $7.99 | |
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| $1M | 1.2K | 48% | $29.99 | |
| $1M | 1.8K | 98% | $24.99 | |
| $1M | 938 | 90% | $24.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $360.7K | 950 | 90% | $5.99 | |
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| $1.9M | 4K | 86% | $14.99 | |
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| $4K | 7 | 71% | $14.99 | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Italian, Korean
Hours played at review time, across 347 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is such a nice and chill game to help me wind down after a long day of my real job. It runs great on my older PC (Ultra with a GTX 1660 ti), and the loop is quite addicting.
Great game, Mellow yet engaging. Love it very much
本の発注をして、届いた荷物を店舗前に取りにいって、1箱づつ運んで各棚に補充して、お客さんが並んだらレジ打ちして、お客がいない10秒くらいの隙をみてまた発注&補充・・・と、最初はすべて自分で担当します。完全にブラックです。暇ならお店ならいいかもしれませんが、結構人気店なので最初はダッシュ移動しまくりでした。すぐにレベルがあがって人を雇えるようになるので、それでちょっとづつ楽になります。(おっそい!レジ代わって!みたいな気持ちになることも多々ありますが) どんな本をどういう風に置こうとお客はひっきりなしにやってきて、同じのを2冊買っていく人などもいるので、経営的に失敗することはほぼないと思います。それが残念といえば残念か・・・。 個人的に一番残念な点は、売り上げの詳細が見えないところです。一日の売り上げを眺めたり先週分と比較しつつ「このジャンルの売れ行き悪いから減らそうかな、それか平積みを増やそうかな、お、来店者数じりじり増えてるね、お店拡張したかいがあるなー」みたいなのを考えて過ごしたいんですが、その日の合計額しか出てこないんです。昨日の分すらわかりません。そこがじつに惜しい。もっと詳細を比較したい! 惜しいと言えば、内装用アイテムの少なさ。とにかく少ない!自分好みの本屋を作りたいと思っても、全くバリエーションがありません。これはアップデート等で追加されるのを期待します。 お客もおとなしく、レジ待ちが長いと怒って帰っちゃう人や暴れる人はいません。とっても平和です。なのでまあ、最初の忙しいところを抜けてしませばあとはゆったりプレイするのにちょうどいいです。本の名前もパロディばかりなので、元の名前がわかるとにやにやできていいですね。 昔遊んだ「ザ・コンビニ」を思い出しました。ああいうのが好きな人なら楽しめると思います。
I will start by stating that I do like the game... but not in the state it is in the moment - I wouldn't say anything, would it still be in Early Access, but it's in 1.0 atm moment, so it SHOULD be mostly ready, right? Well, to name just a few things: 1) the manager is missing animations 2) the shadows are AWEFUL and blue for whatever reason, which really hurts my eyes 3) the lighting is even worse, especially in the warehouse and it turns every metal surface bright blue 4) the leaflets are completely useless (just because Retro Rewind does it, doesn't mean you have to copy it) Those are the things that definitely need improvement, otherwise my Review stays negative...
Game breaking bug! I have been enjoying the game tremendously untill now. Suddenly the game gets stuck in menu after reloading savefile. And now it's impossible to continue playing the game unless i start from scratch. Very unsatisfying. I believe it's because of a book, I made in game. According to other players describing simular problem, It's because of a RAM error. Developer points out, that workshop books can be taxing on the ram situation, but thats not the issue in my case, since I haven't downloaded anything apart from the game itself. Hope the bug will be smashed in a soon to come patch, so I can keep playing the game and give it a thumps up.
I feel like Kathy Bates would also enjoy this game.
Унылое расставление книг. Дешевая графика, бедная кастомизация. В игре только два занятия, складирование книг с последующим расставлением на полках и работа на кассе. После наема кассира, остается только раставлять книги. Есть еще наем работников зала, которые и эту рутину должны на себя взять, но нет, толку от них в этом ноль, также как и удовольствия заниматься этим самостоятельно. Но есть куча мелких недочетов и неудобств. Жаль потраченных денег (да игра дешевая, но даже этих денег жаль) и времени.
Spent all my money on used books so I could gamble, Did not find a single rare book, went into debt, then the wife took the kids and the shop. 10/10, would gamble again.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.