
Book of Demons is a Hack & Slash in which YOU decide the length of quests. Wield magic cards instead of weapons and slay the armies of darkness in the dungeons below the Old Cathedral. Save the terror-stricken Paperverse from the clutches of the Archdemon himself!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About
Procedurally Generated Dungeons
Roguelike Mode for fans of extreme challenge
70+ different types of monsters, with different traits and custom mechanics
Xbox and Steam controller support
Dungeons & Streamers - Twitch and Mixer integration
Monthly and all-time Leaderboards, 200+ Achievements



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.4Kreviews | 91% | — | $5M |
| $6.25−75% | 275ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]A very diablo-esque, but still unique, roguelike dungeon-crawler[/h1] [b]Big nostalgia with this game[/b], because a lot of things will remind you of [b]classic Diablo[/b]: Be it the character classes (warrior, rogue, mage), most of the npc's (Cain, Tyrael etc), the unforgotten quotes ("stay awhile and listen", "this place has been fouled" etc), the groovy oldschool dungeon soundtrack, enemies and Bosses (the Butcher etc) - yeah, a whole lot. However, [b]the movement as well as the combat are very unique:[/b] [b]Your movement[/b] is very limited. You can not move freely across the map - instead you move your character on preexisting paths in each dungeon, making you think way more about your steps. [b]The combat[/b] is somewhere in between real-time and turn-based. Actually everything happens in real-time. But: There is an option to auto-pause the game whenever you dont move, that can be enabled (which I highly recommend). The game then freezes time completely whenever you don't take any action, giving you enough time to think about every step and every action. And this is why combat in this game can be very tactical, like it was turn-based. [b]A never ending hunt, quite addicting![/b] Honestly, the [b]Main Campaign[/b] feels pretty short: 3 dungeon-biomes and 3 major Bosses. It takes just a few hours to complete the game formally. (One could argue it's in the oldschool tradition of diablo, which actually had the same little content back in the days. But in my opinion the Book of Demons main campaign could have been longer.) However, after finishing it you can continue your game in [b]Freeplay mode[/b], which I think is endless. Floors are getting harder and you can continue to level up, you can farm gear and hunt for Legendary's or achievements (There are a lot of achievements!). You can also chose between 4 different difficulty levels to put yourself to the test. And there is an extra hard Roguelike mode. And boy, it's hard. I've already invested around 100 hours in only one of the 3 character classes, and I am still not saturated enough to put the game aside or to start over with another class. The game can be a time-eater, but it always feels rewarding, so it does something right. [b]Overall[/b], you can have a lot of fun with Book of Demons. It's pretty polished, too. I give it a 7/10. I'm looking forward to the other games they are developing around this "Return 2 Games" thingy (Book of Aliens etc).
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 15: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, French, Italian, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, German, Turkish, Spanish - Spain, Bulgarian +2 more
| $24.99 |
| 238ratings |
| 78% |
| — |
| not modelled |
| $24.99 | 150ratings | 88% | — | not modelled |
| $24.99 | — | 76%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 808 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An interesting mixture of ccg and hack'n'slash with clever graphic design and a cute sense of humor. The game has a variety of gameplay options and mechanics and is also very player-friendly. Explains everything clearly and adjusts itself to the availability and commitment of the player. Pretty dope!
Amazing adaptation of that famous game. Great game to kill some time at the office while procrastinating :) Definitely made with passion. Full price/discount price it doesn't matter, you won't regret it if you're an isometric ARPG veteran
A game that isn't a grindfest, isn't overbearding/ bloated with content, neat graphics, no microtransations or paywalls or mandatory DLCs, is simple and straight forward (the classy easy to learn hard to master) and doesn't take you 300H to finish! A breath of fresh air! 11/10
Karakter ve düşmanların yumuşak bir kare kare hareket etme animasyonu var ama sıra tabanlı olmaması güzel yani siz düşmanla savaşırken size büyü saldırısı yaptığı zaman hareket ederek kaçabiliyorsunuz odun gibi durup kaderinize razı olmuyorsunuz bu mekaniği sevdim. BUNUN DIŞINDA Zindana git temizleyeceğin zindanın zorluğunu seç(başta çok küçük yapmanızı öneririm) zindanları temizleye temizleye seviye atla ve kartlar düşür ve kartlarını geliştir zindan temizledikçe köydeki söylentileri dinle ve daha çok zindan temizle daha çok geliş. Oyun bundan ibaret %80 gibi bir İndirime bu oyun tam çıtır çerez AMA! Tam fiyatını bence hak etmiyor. Eğer 40 TL paranız varsa bunu almak yerine HADES - DEAD CELLS gibi veya daha uygun olarak KATANA ZERO - ENTER THE GUNGEON gibi yapımlara da şans verebilirsiniz tabii %80 gibi bir indirimde bu oyunla karşılaşırsanız düşünmeden alabilirsiniz zaten dil desteği de olduğu için daha rahat hikayeyi takip etmenizi ve oyunun kart mekaniğini anlamanız daha kolay olacaktır. -Herkese iyi oyunlar #GG
誠心建議有玩過天堂或暗黑的打寶玩家們要嘗試這款! 職業有三種戰士、法師、弓手可以選。 你的卡牌就是你的技能跟能力, 戰鬥除了靠角色自身擁有的,還要玩家去破盾去解除大招。 每一場地城的大小可以自己決定,有10~50分鐘的可以選。 好幾次都是想說玩一關大關的就好,然後就再一關就好… 卡牌的搭配也很容易,甚至是在戰鬥中還能即時更換, 完全支援手把,不過還是建議用滑鼠鍵盤玩。 【短評】 推薦給喜歡類Rogue、迷宮探索、打寶類的玩家
Game is OK, advertising other games inside of a game I paid for is not OK. I was prompted to add other games from this publisher to my steam wish list.
At the core a great game with good mechanics. Gameplay in the center, and loot/cards are upgradeable which is good. The atmosphere is good enough, which is a Diablo (original) spoof. Kinda funny. Unfortunately, the game is not so good in the long run and some of the enemies are just plain annoying/unbalanced. Like Gargoyles that are invincible when petrified (fair enough). But instead of them being stone for a set amount of time, they trigger almost randomly, based on your position related to them. Not in a certain radius, no, a SPECIFIC point that is randomised. Which leads to insta-attacks that are almost unavoidable. So annoying! Another thing is the random nature of the game sometimes creates a rooms with LOADS of enemies. As soon as you enter it, you get manhandled and stunned, dying almost instantly. Remember that you can't attack anything in a room unless you enter the door. Many runs lost to these bad rolls. And finally, the loot/cards are varied, but too few. They are not randomised and just follow a set pattern (skills/stats/etc). Which is a shame. They should have a random feature based on rarity. Which mixes and matches those upgrades. TLDR: If you enjoy a simple and fun (and shallow) adventure go for it. Don't expect it to be deep and varied.
Its a pretty fun dungeon crawler
Carpal tunnel simulator.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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