
Dungeon Crawler with elements of rogue-like and ARPG games. Kill hordes of enemies, duel mighty bosses, and acquire legendary loot!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Bonehold is a 3D roguelike dungeon crawler with ARPG and hack-and-slash elements, blending fast-paced combat with strategic exploration.
Choose from 10 unique character classes, including the Knight, Barbarian, Sorcerer, Spellblade, and more, each offering distinct playstyles and abilities.
Venture into Bonehold’s ancient fortress, battling hordes of skeletons, ghosts, and magical abominations.
Discover procedurally generated treasures like weapons, spells, and armor, allowing endless possibilities for custom builds.
The game’s striking art style combines hand-painted textures with pixel art, creating a visually stunning and immersive world.
Only the brave and skilled will conquer Bonehold’s depths, are you ready?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely amazing game! It was interesting to get used to having to charge attacks with multiple weapons simultaneously to stand a chance especially on the harder difficulties, but it feels so rewarding when you get the hang of it. I recently played Ultrakill and the movement reminds me of that almost, minus the jumping (you can only dash). There's many different classes each with different stats and passives and you can make an infinite number of combos with the weapons you can select from the starting shop and combining that with a class. The vibes are sick and I hope this game gets more content, it's super replayable but I feel it could be even more (right now the final boss is only the Lich, maybe adding more, etc). Super recommend, especially for $9.
Cool souls-y crawler.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English*, French, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Greek, Hungarian, Japanese*languages with full audio support
Hours played at review time, across 124 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is really good, initially I had some frustrations, but by the third playthrough I started to pick up on it. The only thing I'd note for anyone new wanting to play is that there are a LOT of mimic type enemies, so don't just break everything without looking. There's a visible difference in Mimics. Fairly simple game, but I found it enjoyable and replayable. The amount of classes is also a plus.
Tou acompanhando o jogo desde o lançamento da demo, já que parecia um projeto bem promissor. A gameplay continua bem sólida comparada a versão da demo que eu joguei (diria que a maior diferença entre a demo e a versão final são mais as classes). Terminei minha primeira run e decidi vir fazer a review para ajudar e ter uma opinião mais formada sobre o jogo. A classe inicial parece ser bem fraca comparada as outras, não tinha sentido isso na demo, minha preferencia para fazer uma run 100% foi a classe Hunter, que tinha pouco conteúdo relativo a ela na versão da demo que eu joguei, pelo menos não lembro das bestas já tarem inclusas. A maior vantagem dela é totalmente o dano ranged que facilita MUITO a progressão, além da passiva quebradinha (toda classe tem uma, mas acho que a Hunter e a classe de mago, vão se sobressair em relação as outras, mas vai do playstyle de cada um), depois de uns andares senti que não tava dando muito dano (uma coisa que eu senti foi uma falta de perks relacionadas a dano físico ou perks mais exclusivas que mudem algo sem ser %), entretanto depois de alguns andares voltei a dar dano de forma monstruosa e fui atropelando tudo e todos até o final da expedição. No meio da expedição decidi matar uma shopkeeper gostosa e os shopkeepers não quiseram mais aparecer para mim :( Vou continuar jogando o game e progredindo nas dificuldades e possivelmente até platinar, curti bastante o núcleo da gameplay dele.
Simplistic combat with cardboard enemies. Dull and unsatisfying.
Игра не плохая, но есть ряд минусов: 1. Не до конца переведена на русский, часть текста русского ложится на текст английский, троеточия находятся в центре, а не снизу строки, есть небольшие ошибки в переводе. 2. В игре не ощущается динамики, то как двигаются мобы, персонаж, вообще не создает эффекта скорости, как например в том же dead cells 3. Одинаковые комнаты, как минимум на старте этажа, я несколько раз попадал на одни и те же генерации с одними и теми же противниками в одних и тех же местах 4. У игры не запоминающийся саунд от которого начинает со временем болеть голова. 5. Мобы не опасные, особенно если играть с арбалетом большинство боссов не успевают даже дойти, рядовые мобы тоже не быстрые и очень медленно идут, угрозы не представляют около никакой, зелий хп и скилов восстанавливающих хп слишком много ,игра не ощущается сложной, цена ошибки за пропущенные тычки околоминимальная. 6. Игра ооооооочень долго расперживается, я дошел до 7 этажа и противники как и локации почти не изменились, редкость предметов заметно не повысилась, хз может уровень сложности на это влияет, но хотелось бы чтобы путь до более менее интересных вещей и билдов не занимал 10+ этажей, потому что бродить по ним очень долго из плюсов: 1. хорошая стилистика изометрии в 3д с пиксельной графикой 2 высокая вариативность билдов, классов, заклинаний, предметов 3. не встретил ни одного бага, кроме одного, где бочка со скелетом внутри почему то заспавнилась в яме в которую нельзя упасть
А-а-а-а-а ! Шедевр 😁 Рандомные подземелья Разные классы персонажей Огромное количество врагов . Автор кажись переиграл в forgive me father . (там мне быстро надоело отстреливать врагов а тут кликаешь и это как-то поинтереснее с учетом такой графы и Геймплея ) . - шрифт -перевод местами некорректный . - враги тормозят надо сделать чтобы были не много живее .
My first playthrough and I spent 1.5h, and I feel that there will be x10 more to find every secret! Massive ammount of items, spells, builds, secrets and more! 9$ is a Steal.
Very solid First-Person Roguelike! Bonehold does a great job blending fast-paced roguelike progression with classic first-person dungeon crawling. There are multiple ways to tackle each run thanks to a variety of weapons, spells, and build possibilities, giving you plenty of room to experiment and find a playstyle that clicks. As with any good roguelike, RNG can completely change the experience. One run you'll feel like an unstoppable force tearing through everything in your path, and the next you'll be desperately fighting for survival with whatever the dungeon gives you—and that's part of the fun. If you're a fan of roguelikes, first-person dungeon crawlers, or both, I can easily recommend giving Bonehold a shot!
Solid ARPG Dungeon Crawler with roguelike qualities.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $584.2K | 1.1K | 76% | $19.99 | |
| $308.7K | 1K | 85% | $14.99 | |
| $252.5K | 642 | 85% | $14.99 | |
| $28.9K | 76 | 83% | $16.99 | |
| $30.2K | 56 | 95% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.5K | 116 | 72% | $9.99 | |
| $28.5K | 82 | 70% | $10.99 | |
| $28.5K | 70 | 90% | $9.99 | |
| $28.6K | 187 | 91% | $6.99 | |
| $28.5K | 321 | 88% | $4.99 | |
| $28.5K | 51 | 71% | $29.99 |