
Dungeon Crawler with elements of rogue-like and ARPG games. Kill hordes of enemies, duel mighty bosses, and acquire legendary loot!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Bonehold is a 3D roguelike dungeon crawler with ARPG and hack-and-slash elements, blending fast-paced combat with strategic exploration.
Choose from 10 unique character classes, including the Knight, Barbarian, Sorcerer, Spellblade, and more, each offering distinct playstyles and abilities.
Venture into Bonehold’s ancient fortress, battling hordes of skeletons, ghosts, and magical abominations.
Discover procedurally generated treasures like weapons, spells, and armor, allowing endless possibilities for custom builds.
The game’s striking art style combines hand-painted textures with pixel art, creating a visually stunning and immersive world.
Only the brave and skilled will conquer Bonehold’s depths, are you ready?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love the progression and class variation. the game feels simple to learn, but not easy in difficulty by any means. This game feels a lot like Barony, but I would say this game has better combat than Barony. I also wish this was co-op so I could play with my friends. <3 10/10 will run again and again
really good game, especially for the price.
Great game! Perfect for lazy evening. Love the art style. And amount of content for this price is stunning!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English*, French, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Greek, Hungarian, Japanese*languages with full audio support
Hours played at review time, across 124 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра хорошая,прошел за лучника с первого трая,но за другие классы очень тяжело,играешь активно-тебя наказывают, играешь медленно-утомляешься затыкивать мобов,надо ждать обновлений для игры, но на 4-5 трай уже скучновато становиться, брать чисто если вы разок в день будете в неё играть,я к сожалению не смог осилить уныние и сделал рефанд. Ну и добавлю что не хватает лора хоть какого-то, а то задвиг не очень мотивирует, сразу понятно с самого начала что будет и кто финальный босс.
[h1]日本語化パッチについて[/h1] [b]非公式の日本語化パッチを作成しました。[/b] 導入方法や注意事項については、以下のページを参照してください。 [url=https://github.com/ohath/bonehold-japanese-patch]Bonehold 日本語化パッチ(GitHub)[/url] ※非公式の日本語化パッチです。 ※導入および使用については、自己責任でお願いいたします。 ──────────────────── [h1]レビュー[/h1] かなり歯応えのある、[b]一人称視点のローグライク・ダンジョンクローラー[/b]です。 ダンジョン内で敵と戦いながら、武器や装備、経験値などを集め、装備やステータスを強化しながら進みます。 道中で手に入る装備によってビルドが変化するため、[b]プレイするたびに異なる構成を試せる[/b]のが面白いところです。 一方で、ゲーム開始直後はシステムや戦い方を理解するまでに、若干のとっつきにくさがあります。 難易度もかなり高く、敵の攻撃を見極めながら慎重に立ち回る必要があるため、[b]ソウルライク系の高難度ゲームに近い感覚[/b]があります。 私は今のところ楽しめていますが、以下に当てはまる方には、少し厳しく感じられるかもしれません。 [list] [*]高難度のアクションゲームがあまり得意ではない方 [*]一人称視点の操作に慣れていない方 [/list] グラフィックは2Dスプライトを用いたシンプルな表現ですが、敵のデザインやダンジョンの雰囲気はしっかり作られています。 プレイ中に、グラフィックのクオリティの低さが気になることはありませんでした。 高難度のダンジョン探索や、装備を集めながらビルドを組み立てるゲームが好きな方にはおすすめできます。
Great start, runs out of bones fast. 6/10.
I wanted to point out a few things that would make the game much better: It’s very hard to keep track of buffs unless I manually check every piece of armor one by one. This gets annoying whenever I pick up new armor, because I can’t easily tell whether I already have a buff or not. It’s especially confusing since some buffs don’t say they stack, but they actually do, while others don’t stack at all. A clear buff display or inventory summary would help a lot. There’s a bug where if you stand near an edge and a coin or gold is on the other side, it gets pulled toward you automatically but can fall into the darkness and disappear. The Spellword class doesn’t feel balanced the way mana generation works. The mana generation math for the Spellsword class is completely broken. I found a unique scythe with zero charge time, letting me spam clicks for infinite mana and non-stop spell casting. Later, I found a unique 2H sword with a massive 2.8-second charge time, and it was completely useless. Slow, high-charge weapons must generate a massive chunk of mana per hit, while fast, spammable weapons should generate very little. The Death Knight starting weapon also feels awkward. The soul-consume ability triggers under 20% enemy health for healing and extra souls. However, starting with a heavy 2H weapon means you constantly accidentally one-shot low-health mobs. You have to awkwardly micro-manage your attack charges just to leave them alive under 20%. Giving this class a fast, low-damage 1H starting weapon would make infinitely more sense. Overall, I really enjoy the game and I think these changes would improve it a lot.
For the time-being, I don't recommend the game for the simple reason that there's very little actual variety between classes. Sure, some do get an ability, whether a spell you activate or a passive, but I wish getting a level would provide class-specific choices, rather than them all being the same and, frankly, quite lame. They don't even need all entirely separate choices for leveling up, but giving each class 3 or so ones that are unique to them would help a lot. I also feel like the bonus areas, such as a floor of just traps that has a choice of treasure at the end, should have better rewards. Sick of going through and being given the choice of garbage. That is the nature of this kind of game, but would sure be nice to have a guaranteed rarity+.
本以为是个小游戏,没想到这么上头,地图是DRPG或者早期DOOM迷宫探索,战斗是类国王密令蓄力攻击,喜欢国王密令或者月下之癫的应该能玩下去。 推荐职业优先解锁祭司,魔法有个治疗,然后拿锤头上去敲就完事了(甘道夫.jpg) 缺点就是有些怪的机制不明显,至今都有几个怪都不知道怎么处理。
Absolutely amazing game! It was interesting to get used to having to charge attacks with multiple weapons simultaneously to stand a chance especially on the harder difficulties, but it feels so rewarding when you get the hang of it. I recently played Ultrakill and the movement reminds me of that almost, minus the jumping (you can only dash). There's many different classes each with different stats and passives and you can make an infinite number of combos with the weapons you can select from the starting shop and combining that with a class. The vibes are sick and I hope this game gets more content, it's super replayable but I feel it could be even more (right now the final boss is only the Lich, maybe adding more, etc). Super recommend, especially for $9.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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