
When the king declares that all food is now his, whatcha' gonna' do? Raise a skeleton slave to steal it back for you, of course!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]First things first[/b] This game's main campaign is rather short and it's more likely than not ([i]I suppose[/i]) that you'll reach the final boss (hell, even the probable pre-final boss) relatively underpowered in terms of equipment and powerups. You can definitely power through and both have weaknesses you can use to your advantage, but there's a relatively feeling of "Was that it?" to it all. [b]But that's only half (or less) of it.[/b] As you make your way towards that final confrontation you'll probably come across many powerups, chests, and assorted passageways that you can't get to. While the game is [i]slightly[/i] janky and thus some of them can be obtained by lucky accidents of the physics engine giving you unplanned boosts, most of those you'll need to get to legitimately, either through the right abilities or by finding alternate routes for them. Getting 100% (something I haven't done yet) is a process which does require quite a bit of exploration, and will likely involve a few instances of going in circles as you figure out where to go. The map is relatively small (and dense with content, for better and for worse), especially as more abilities/items grant you more routing options, so thankfully exploration doesn't get too tedious. There's two important aspects that I do consider must be said. The game does have an in-game map (which you can find rather early without much trouble), but it's a rather rudimentary one so don't expect it to hold your hand. Also, the castle is full of fake walls (thankfully you just walk through them, no need for perpertual wall stabbing), so a seemingly well explored area might be hiding the next step in a rather unexpected place. Alright, miscellaneous positives time: [list] [*]Bosses are all semi-puzzley, with the solution either gotten through easy deductions or by the game telling you in nearby notes what you could use. You can tank through with the right amount of HP and the right equipment, but the "intended" solutions make it so you don't have to have the best reflexes to achieve victory. [*]There's fair share of weapon variety for multiple preferences in playstyle, many of them with secondary uses. It's not an RPG, but you aren't locked into a single dominant strategy. [*]Apart from the usual armor pieces, there's plenty of passive items which you get throughout which make moment to moment gameplay more interesting as you go along. [*] The humour is a nice touch. Nothing groundbreaking, but adds to the memorability of the world, even when the characters are (mostly) static. [/list] [h3]So anyways, is this a must play Metroidvania? No.[/h3] But it's cheap and gets cheaper during sales, so why not treat yourself if exploration is your thing?
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It came as a surprise to me how much I enjoyed this metroidvania. The game is amazingly well-made. You start off super powered down, the cultists who bring you back from the dead sending you into the world with only your bare-boned fists to fight with. The game is rather challenging at first, but as you start to level up things start to pick up. There are lots of secrets to find in the game, lots of exploration. One minor gripe is that the map is almost completely useless, it gives you a very vague sense of where you are and does not have a lot of detail to it. I found this more frustrating toward the end of the game when I was trying to plot out where I could find more secret areas. But it ultimately does not take away from the fun of the game otherwise. I recommend for enthusiasts of metroidvania or platfoming games for sure!
A fun and silly mini-MV held back by bad map and clunky gameplay.
Now this is a Metroidvania. Lost constantly until I got the lay of the land. Hidden stuff out the butt. Juvenile humor. They don't make'em like this anymore. I would highly recommend this if your a veteran of the genre. The slow movement (until you get the dash ability) and cryptic nature of the map may be overwhelming for those not accustomed to it's more old school sensibilities. But this is truly a hidden gem.
Small sword = bad game design. Sorry. And I am confident in my genitalia size. Edit: Thanks for the response dev. I'm happy to hear there is more to the game than what I saw. The problem is you are forcing me to play with the very unfun weapon in order to get to the fun part. I recommend all weapons to be fun in their own way even if not quite as good in future games to avoid having players disliking the game early on.
It is a funny short Metroidvania. I would recommend it in general, with two big BUTs: 1) It is obviously very buggy. For example [spoiler]when an enemy is at the end of the screen and you move to the next screen in the same direction while the enemy moves in this direction also, the enemy will sometimes follow to the next screen. Good to see at the two lower rats above the castle entrace; sometimes killed enemies respawn immediate, sometimes only a second time, sometimes steadily until you leave the screen; one time, the plant boss didn't stop the first attack pattern and fired bees until it was dead[/spoiler]. 2) The most important, playtime vs. price, is very very low. That is always a problem with Metroidvania games, but this one is also lower than most of them. (Took me around 10 hours inclusive some short game pauses to get all achievement and items, aslong there is not something very hidden, so effectively around 1.6 €/hour to current full price.) So I would strong recommend to wait for a good offer. It makes fun, but not for long.
While I do wish keybinds could be remapped, this is a simple, charming little metroidvania with a good variety in the upgrades and available weapons. Didn't regret it for a moment.
First off, I love the artstyle and super f with the music... feel like people aren't appreciating the soundtrack (funky post punky shi instead of same old chiptune). Gameplay wise, I really like how weak I started out vs how much stronger I got... I almost quit at the beginning because I was dying so much but that's what made finally powering up feel so good. In the later game, some of the solutions to the "puzzles" or secrets were really obtuse and I had to look at a map. Which is fine. I did find the majority of secrets on my own. Final boss was a sponge and I didn't quite use my brain so again I had to watch a video online to see what to do... maybe I'm dumb but I would've liked maybe a bit more hint. Wasn't able to afford the red helm and ran out of food on the map, would've liked to have seen what that did but oh well. Really hope the creator of this game makes more of this kind of thing. <3
Really liked this. Found some of the controls a bit tricky e.g. double jump. Loved the artwork/style
Short little metroidvania with a strong emphasis on exploration and plenty of chances for sequence-breaking. Also, great music and bad humour
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