
Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New Amsterdam. Become All City.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 8.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.7Kreviews | 98% | — | $13.3M |
| $39.99 | 4.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 981 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun gameplay loop, pretty good story, really great soundtrack. Easy recommendation.
juegazo brutal !! Muy divertido, y mantiene esa vibra de los 2000 retro futurista estilo jet set radio future de la xbox og. Me gusta mucho y su gameplay es muy divertido. Si estas en llamada en discord o lo que sea, te lo pones de fondo y buff.
LOVE IT! That's all there is to say! 🔥 This is the true "successor" to Jet Set Radio. Now give us Bomb Rush Cyberfunk 2! 🔥🚀
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, Russian
| $39.99 |
| 1.1Kratings |
| 98% |
| — |
| not modelled |
| $39.99 | 72ratings | 92% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 983 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've really only played for 8 hours but my god it's fun, i probably don't know much of anything yet but i'm having a seriously great time so far. It runs great on my computer which is shocking, because my iphone runs better most of the time. One tiny nitpick is that the combat seems pretty lame.
esta chido para relajarse
BRC hits that nostalgia spot for Jet Set Radio Future (I liked JSR, but I grew up with JSRF) and then makes itself a fantastic game in its own right. The controls are so smooth and reasonable. The dev studio struck a great balance with the gameplay and mastering the controls. You can play relaxed and not really push yourself, or go HAM and max out, memorizing your favorite tags and blitzing areas. Much like the gameplay, the soundtrack gives love to JSRF and is criminally good. I love this game. I've been playing it only on the Steam Deck and it's extremely fluid, never had any issues. Big shout out to Team Reptile. Thanks for doing right by all us JSR oldheads.
Can't stop playing
muito bom meo tamaluco
its so good
A remarkable spiritual successor to Jet Set Radio that could have gone higher if it wasn't focused on simplifying the mechanics when it should have taken the initiative to build upon what JSR already put forth. Firstly characters not having unique stats like in JSR is rather odd and providing little incentive to try out other characters other than for completion sake or aesthetics. Especially in the post game where unlocking the other gang members requires you to do time limited point challenges all for just another guy/gal/robot to look at and not any proper gameplay changes. This issue also applies to all styles handing the same. It makes truly no sense that roller skates are somehow just as fluid and quick as a BMX bike and vice versa. There are some areas and require a specific style to unlock access (usually to some graffit, outfit or music) but once that is gotten there's no point in returning. And in general there isn't much of a skill ceiling outsit of purely movement. Tricks don't have any variation (outside or air/boosting) like holding forward/back or pressing two buttons at once, combat is rather flat though honestly kinda fun smacking around heavily armed cops as some punk kid. But aside from all that I still do teccomend this game with the utmost good faith and look forward to what Team Reptile has in store next.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $68.6K | 272 | 79% | $11.99 | |
| $24.4K | 116 | 62% | $7.99 | |
| $9.7K | 30 | 73% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3M | 24.6K | 96% | $24.99 | |
| $13.4M | 36.6K | 93% | $14.99 | |
| $13.4M | 6.6K | 87% | $59.99 | |
| $13.4M | 76.9K | 90% | $9.59 | |
| $13.2M | 58.2K | 96% | $9.99 | |
| $13.2M | 100.1K | 88% | $9.99 |