
Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New Amsterdam. Become All City.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.7Kreviews | 98% | — | $13.3M |
| $39.99 | 4.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 981 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Such a great game. Story is good, soundtrack is amazing, and the vibes are immaculate.
this game put me on so much dope music, artstyle and taste is impeccable, can't wait for hyperfunk
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3M | 24.6K | 96% | $24.99 | |
| $13.4M | 36.6K | 93% | $14.99 | |
| $13.4M | 6.6K | 87% | $59.99 | |
| $13.4M | 76.9K | 90% | $9.59 | |
| $13.2M | 58.2K | 96% | $9.99 | |
| $13.2M | 100.1K | 88% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $68.6K | 272 | 79% | $11.99 | |
| $24.4K | 141 | 65% | $7.99 | |
| $9.7K | 30 | 73% | $12.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, Russian
| $39.99 |
| 1.1Kratings |
| 98% |
| — |
| not modelled |
| $39.99 | 72ratings | 92% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 983 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Delightfully sexy game it is. Can't wait to play Hyperfunk man.
Incredible skate game. Music is fun and energetic. Its always fun to try and find new trick lines. Story was good enough to keep me hooked. Just a nice short to the point skate game.
Soundtrack is fire. Game is fire. I come back to play it again every once and awhile. Play this game it's fun.
De los juegos mas divertidos que he jugado, muy buena musica, ambientacion muy lograda y la historia entretenida.. En cuanto a los logros, no me llegue a burrir haciendolos, retos muy suaves y terminas disfrutandolos al ir obteniendolos.
I wanted to beat this Masterpiece 100% before leaving a review. Bombrush Cyberfunk scratches that itch Sega failed to scratch for us decades ago, as soon as you boot up the game you can see the love Team Reptile put into Bombrush, from the music to the mechanics & the characters. You feel the love throughout, easy to pick up with mad replay value. Excited for HYPERFUNK. PS. BIG UPS to the Jamaican Funk Ninja DJ Cyber the man has a code. Bombrush crew went ALL CITY! we run tings, TINGS NO RUN WE.
крутая молодежная игра мне нравится ставлю 10/10 лосяр
I love this game, finished 100%, and it was so fun to play. I had this game on my bucket list but couldn't bring myself to buy it. What motivated me was playing Jet Set Radio on Psvita. It was rough, old, clunky but charming. I needed a few hours to get used to movement, but then it was okay. Then I remembered this Bomb Rush Cyberfunk is on PC and quite new, so I gave it a try. Absolute banger. The music, movement, graphics, music feel amazing and like the spiritual successor of JSR. The story was another thing that was surprising because at the start it was simple and just to push the plot, but the end was really nice though though. Over all, it was a really nice experience and I will be waiting for a sequel!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.