
Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New Amsterdam. Become All City.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.7Kreviews | 98% | — | $13.3M |
| $39.99 | 4.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] I WENT ALL CITY!!! [/h1] [h3] [u] This game is worth your money, your time, and worth 100% the whole game. [/u] [/h3] [b] It took me 38.5 hours but it was worth it, [/b] I 100% this truely extrodinary game 2 times (I platinumed the game on ps5 thinking of doing the same for the ps4 version), and finding all the collectibles was just as fun as it was when I did it the first time. The games story will hook you in, you play as Red the main character who is a cyberhead in the body of Faux (the person you start of with). Through out the entire story Red and follwing you are Tryce (leader) and Bel who are both in the bomb rush crew trying to go to all city which is one of the main focus of the game and main goal for all crews. during the bomb rush crew in their goal to going all city Red will encounter DJ cyber (important role in the story) who will give you your first memory which are important to Red throughout his story. I could go on and on with telling you what happens but I hope this will at least reel you in to trying it at least. I reccomened getting this game when it's on sale (it was $30 for me and thats after tax) and it's totally worth the wait (even thought the last sale was the spring sale...). [b] When you think about 100% a game how would you see it, [/b] you would think of a long grindy gaming session well for this game it barely feels tiresome to 100% the game because you can do tricks and grind on rails to get there, though most collectibles (you can use) are behind areas which you need bigger REP for but worry not since its fairly easy to get REP and you could do these stuff after you finish the game. The after content this game has once you finish it comes with a score challenge which ups the difficulty if you want a true challenge due to this game difficulty which makes the game pretty easy (besides the parkour during reds memories). I reccomened waiting for their prequel game Hyperfunk which will add multiplayer and a way to earn more speed, and if you do finish the game I highly reccomend modding the game which is the main reason why I baught this game the second time... well this and it being my favourite game oat. You should be able to run this game fairly smooth concidering that I am not using a gaming laptop and it doesn't have that great specs (I can barely run garry's mod with 100 mods).
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, Russian
| $39.99 |
| 1.1Kratings |
| 98% |
| — |
| not modelled |
| $19.99−50% | 72ratings | 92% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 970 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um baita jogo, tem uma trilha sonora excelente e também tem bastante cosméticos pra coletar. As conquistas ainda dão mais motivo para rejogar as fases e conseguir todas elas é um tanto trabalhoso mas é recompensador. Agora é torcer pra sequencia ser tão boa quanto (e que não demore muito a sair).
Bomb Rush Cyberfunk is achingly stylish and occasionally somewhat fun in a disposable sort of way. The main problem is that this is a game all about traversal and it just kind of feels like crap to control. The game constantly demands more precision from you than the controls can easily provide. You will fail to adhere to grind rails you pass close to and stick fast to rails you're trying to fall past. Controlling your momentum in the air swings between way too much and not nearly enough. The camera loves to fight you when you try to get perspective on what you're doing, and sometimes camera control is taken away entirely when it would really come in handy. The trick and combo system is completely half baked since getting a good score is based pretty much entirely on leaning into corners on rails, but at the same time is mostly superfluous since only the occasional, brief, and trivially easy crew battles require it. Combat feels like mixing soup with a feather, there's no impact or meaningful feedback or really anything going on with it. It is neither a good skating game nor a good action platformer. Consequently the game is at its best when you're just idly cruising around looking for graffiti spots but doing so is constantly interrupted by the other, much worse parts of the game. Also the plot is so paper thin and stupid they might as well not have bothered. Still, it's pretty to look at, at least until the repetitive music drives you insane.
La Bel no pela las tetas 0/10
mi juego favorito, vale totalmente cada centavo, y en realidad corre en pcs menos potentes que lo que indican los requisitos minimos
Useless crap, written by ♥♥♥♥♥♥♥.
can't get past chapter 1 lol Love the aesthetic and look, feel but its too difficult for me
[h1] O MELHOR Sucessor do Jet Set Radio. [/h1] Muito se é falado sobre o quão único é o Jet Set Radio, pelo seu estilo único, suas OST incríveis e gameplay altamente satisfatória. Seu sucessor, Jet Set Radio Future também é falado muito bem, mas não tão bem quanto o original. Este ano, já faz 24 anos desde o último lançamento de um Jet Set Radio. Existe vários jogos tentando adaptar e criar um sucessor digno ao Jet Set Radio, mas apenas um conseguiu chegar aos pés - Bomb Rush Cyberfunk. [h1] Por que o MELHOR? [/h1] Antes de Bomb Rush Cyberfunk, já existia outros jogos altamente inspirados em JSR. Porém, faltando essência, por motivo X ou por motivo Y - já o Bomb Rush Cyberfunk.... Além do gráfico ser altamente fiel e com personagens até bens inspirados nos protagonistas de JSR, é NOTÁVEL o amor colocado nos devs no BRC, além da gameplay ser quase idêntica - até porque é superior - as trilhas sonoras chegam ao mesmo nível da OST de JSR. Falo isso sem pesar, visto que a Reptile conseguiu com que o Hideki Naganuma também colaborasse nas OST, que é literalmente o COMPOSITOR PRINCIPAL DE JET SET RADIO. [h1] E se eu enjoar? [/h1] É literalmente [b] impossível. [/b] A comunidade de mods desse jogo é presente e muito esforçada, trazendo mapas novos, bonecos novos, integração a arquivos locais de músicas.... Você pode literalmente ser o Peter Griffith andando de BMX no mapa caótico do Sonic, por exemplo. As possibilidades são altíssimas, você só enjoa se você quiser mesmo. Com certeza o jogo não é o MELHOR jogo do mundo, mas visto em conta que Jet Set Radio saiu da Steam algum tempo atrás e o emulador de DreamCast é horrível.... Bomb Rush Cyberfunk é a alternativa perfeita ao Jet Set Radio. Com certeza tem pessoas que não vão gostar desse tipo de jogo e tá tudo bem, mas como eu sempre gostei de ficar perambulando nos Tony Hawk de PS2 e NDSL, acabando que Bomb Rush Cyberfunk apenas alimentou esse meu vício satisfatório. O jogo se encontra meio salgado atualmente na Steam, mas possui keys bem baratas na Eneba! Clique [url=https://www.eneba.com/br/steam-bomb-rush-cyberfunk-pc-steam-key-global] aqui [/url] caso tenha interesse.
Agua
я в потоке игра дарит ощущение не быть человеком с ограниченными возможностями
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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