
Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New Amsterdam. Become All City.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 15.7Kreviews | 98% | — | $13.3M |
| $39.99 | 4.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its peak actually so underrated and the soundtrack just as good as gameplay
This is the best love letter to Jet set radio Future, fantastic game, solid gameplay, amazing art and music. Having Hideki Naganuma for the music is mega BASED, he makes one of the best music and he never misses, you can tell how much love they put into this game. If you are itching for more Jet set radio Future, this is the best game you can get in the market, there's no other game like this.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, Russian
| $39.99 |
| 1.1Kratings |
| 98% |
| — |
| not modelled |
| $19.99−50% | 72ratings | 92% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 970 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Simplesmente um jogo claramente inspirado em Jet Set Radio até mesmo pode parecer um jogo da mesma franquia. Bomb Rush simplesmente pega tudo que tinha de bom em JSRF e melhora tudo adicionando skates e bicicletas para jogar, a movimentação é muito melhor e bem viciante ficar rodando no mapa tentando fazer mais pontos de manobras e combos e a polícia é bem fácil de desviar, mas consegue irritar as vezes, chega ser engraçado a polícia mandar um robô gigante e helicóptero para tentar impedir de pichar muro. A história tem uma proposta simples mas muito boa e bem desenvolvida, que me surpreendeu em algumas parte. Resumindo jogo fantástico e muito divertido recomendo bastante esse jogo.
I finally understand, the Concept of Love
A must play in my book, it just oozes fun and style. The soundtrack is super awesome, and I say that as someone, who doesn't care for that in most games.
я в потоке игра дарит ощущение не быть человеком с ограниченными возможностями
[h1] I WENT ALL CITY!!! [/h1] [h3] [u] This game is worth your money, your time, and worth 100% the whole game. [/u] [/h3] [b] It took me 38.5 hours but it was worth it, [/b] I 100% this truely extrodinary game 2 times (I platinumed the game on ps5 thinking of doing the same for the ps4 version), and finding all the collectibles was just as fun as it was when I did it the first time. The games story will hook you in, you play as Red the main character who is a cyberhead in the body of Faux (the person you start of with). Through out the entire story Red and follwing you are Tryce (leader) and Bel who are both in the bomb rush crew trying to go to all city which is one of the main focus of the game and main goal for all crews. during the bomb rush crew in their goal to going all city Red will encounter DJ cyber (important role in the story) who will give you your first memory which are important to Red throughout his story. I could go on and on with telling you what happens but I hope this will at least reel you in to trying it at least. I reccomened getting this game when it's on sale (it was $30 for me and thats after tax) and it's totally worth the wait (even thought the last sale was the spring sale...). [b] When you think about 100% a game how would you see it, [/b] you would think of a long grindy gaming session well for this game it barely feels tiresome to 100% the game because you can do tricks and grind on rails to get there, though most collectibles (you can use) are behind areas which you need bigger REP for but worry not since its fairly easy to get REP and you could do these stuff after you finish the game. The after content this game has once you finish it comes with a score challenge which ups the difficulty if you want a true challenge due to this game difficulty which makes the game pretty easy (besides the parkour during reds memories). I reccomened waiting for their prequel game Hyperfunk which will add multiplayer and a way to earn more speed, and if you do finish the game I highly reccomend modding the game which is the main reason why I baught this game the second time... well this and it being my favourite game oat. You should be able to run this game fairly smooth concidering that I am not using a gaming laptop and it doesn't have that great specs (I can barely run garry's mod with 100 mods).
Um baita jogo, tem uma trilha sonora excelente e também tem bastante cosméticos pra coletar. As conquistas ainda dão mais motivo para rejogar as fases e conseguir todas elas é um tanto trabalhoso mas é recompensador. Agora é torcer pra sequencia ser tão boa quanto (e que não demore muito a sair).
Bomb Rush Cyberfunk is achingly stylish and occasionally somewhat fun in a disposable sort of way. The main problem is that this is a game all about traversal and it just kind of feels like crap to control. The game constantly demands more precision from you than the controls can easily provide. You will fail to adhere to grind rails you pass close to and stick fast to rails you're trying to fall past. Controlling your momentum in the air swings between way too much and not nearly enough. The camera loves to fight you when you try to get perspective on what you're doing, and sometimes camera control is taken away entirely when it would really come in handy. The trick and combo system is completely half baked since getting a good score is based pretty much entirely on leaning into corners on rails, but at the same time is mostly superfluous since only the occasional, brief, and trivially easy crew battles require it. Combat feels like mixing soup with a feather, there's no impact or meaningful feedback or really anything going on with it. It is neither a good skating game nor a good action platformer. Consequently the game is at its best when you're just idly cruising around looking for graffiti spots but doing so is constantly interrupted by the other, much worse parts of the game. Also the plot is so paper thin and stupid they might as well not have bothered. Still, it's pretty to look at, at least until the repetitive music drives you insane.
La Bel no pela las tetas 0/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3M | 24.6K | 96% | $24.99 | |
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| $13.4M | 36.5K | 93% | $14.99 | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.2M | 100K | 88% | $9.99 |