
Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New Amsterdam. Become All City.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.7Kreviews | 98% | — | $13.3M |
| $39.99 | 4.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A fantastic spiritual successor to the games that clearly inspired it, Bomb Rush Cyberfunk sits in the same area as another equally amazing indie game called Rollerdrome. Dystopian futures, cool mobility fun, the occasional trick, and plenty of gorgeous eye candy are what both offer in spades. Fortunately for BRC, it just accomplishes what it sets out to do with aplomb. Most of the secret areas felt damn satisfying to figure out, the addition of maps post-chapter completion was genuinely inspired, and there's only so much game so that when it ends you end up pouting because you just want more - at least I did. Movement largely feels snappy, getting into the flow and learning the systems and how they interact is satisfying, and the music is mostly good. The maps are maybe a little too simple and one-note in a lot of regards, but I can't say I ever felt like I was held back or wasting my time. It does just patently fail in some areas: the final boss fight is flatly torture because of how much control is taken away from you in regards to your camera. There doesn't feel like there's enough tracks for a full playthrough (eventually some of the weaker tracks started to get intensely repetitive), the trick system isn't particularly robust, there's missed opportunities with cars (no JSRF style bumper-grabbing, just as an example), and movement can be a little clunky at times while speed and inclines is almost nonexistent. The story is also alright, but I simply did not care that I was forced to play as the protagonist as often as I was. What I'd do for a game like this dripping with character design and style with a customizable protagonist - I'd probably die of glee, and chase down every collectible piece of clothing on offer. That being said, this game made me very happy and I recommend it if you know what Jet Set Radio/Jet Set Radio Future is. Even if you don't, Team Reptile deserves the support for such a good crack at a largely ignored and dormant formula. Making a game that is just flatly fun across the board is a difficult prospect that some companies can't figure out when dumping billions of dollars into a game's development, and Bomb Rush Cyberfunk is dripping with style and oozing fun every second you let it do so.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, Russian
| $39.99 |
| 1.1Kratings |
| 98% |
| — |
| not modelled |
| $19.99−50% | 72ratings | 92% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just cant get enuf
Soundtrack is fire. Game is fire. I come back to play it again every once and awhile. Play this game it's fun.
Bel hommage/suite spirituelle à Jet Set Radio et Jet Set Radio Future, avec un gameplay revisité et amélioré par rapport à ces derniers. Seul point noir : le manque de niveau, on a rapidement tout exploré.
Really good if you like schmovement and hate the police.
muito bom meo tamaluco
Can't stop playing
awesome
BRC hits that nostalgia spot for Jet Set Radio Future (I liked JSR, but I grew up with JSRF) and then makes itself a fantastic game in its own right. The controls are so smooth and reasonable. The dev studio struck a great balance with the gameplay and mastering the controls. You can play relaxed and not really push yourself, or go HAM and max out, memorizing your favorite tags and blitzing areas. Much like the gameplay, the soundtrack gives love to JSRF and is criminally good. I love this game. I've been playing it only on the Steam Deck and it's extremely fluid, never had any issues. Big shout out to Team Reptile. Thanks for doing right by all us JSR oldheads.
This game is undoubtabably a slick type game. You slickly trick, and flick on rails, and now the floor. Researchers found that skaters often skate on the ground which led to the invention of the manual sliding simulator in this game that revolutionized the combo system. Also if you found this out like i did, you'd know what you can use your premonition to figure out which way the rail will turn and if you hold your controller stick in the direction that the rail will soon follow, it will give you a seem boost. Also, a fuel system is contained in this game. Rather than stopping at A gas stations the player is implored to do these stylistic trickings, which adds a greater incentive rather than in JET SET RADIO FUTURE. Speaking of jet set r future, that game is not contained in this one but it seems like it is. The games are very similar, incredibly so,,. structurally, in its environment and character designs, and generally aesthetically. Altoigh i would argue jsrf has a slightly superior aesthetic, cyberjunk is just so slick that its almost a bit to clean compared to jsrf that included more urban environments, often with green or orange URBAN sepia tones that, similarly in the soundtrack are just more hardcore and gritful, punk even, i think its possible that the developers of jsrf looked at Grand Theft Auto 4 for inspiration, which was historically the darkest and grittiest game of all time. Although I do somewhat appreciate this difference because it gives cyberjunk more of its own identity, and the history that is contained in this game, or the story rather, was too very slick and even touch bit beyond that with these interesting dreamlike realities in which the main character Rhett, relearned the warrior instinct that was once contained inside of him. I like how the main character did not have a head by the end of the tutorial. Generally a great and slick game. Also i have marked that i received this game for free, not because i didn't pay any "money" for it, but because everything is free, and nothing is owned.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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