
Bomb Rush Cyberfunk is 1 second per second of advanced funkstyle. Battle rival crews and dispatch militarized police to conquer the five boroughs of New Amsterdam. Become All City.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 8.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.7Kreviews | 98% | — | $13.3M |
| $39.99 | 4.6Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
De los juegos mas divertidos que he jugado, muy buena musica, ambientacion muy lograda y la historia entretenida.. En cuanto a los logros, no me llegue a burrir haciendolos, retos muy suaves y terminas disfrutandolos al ir obteniendolos.
I have so much fun with this game, no matter if its through modded online or just the story. An amazing game I would have to recommend.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3M | 22.8K | 96% | $24.99 | |
| $13.4M | 6.6K | 87% | $59.99 | |
| $13.4M | 36.6K | 93% | $14.99 | |
| $13.3M | 28K | 94% | $19.99 | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $13.4M | 27.2K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $68.3K | 272 | 79% | $11.99 | |
| $24.4K | 141 | 65% | $7.99 | |
| $9.7K | 69 | 75% | $12.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Portuguese - Brazil, Russian
| $39.99 |
| 1.1Kratings |
| 98% |
| — |
| not modelled |
| $19.99−50% | 72ratings | 92% | — | not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 982 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
honestly it takes a bit to pick up but overall pretty fun (also very hard)
This game made me feel like I was 12 again. Bomb Rush Cyberfunk really nails the Jet Set Radio inspiration, with some great modern polish. The gameplay is like traditional Jet Set Radio, combined with Tony Hawks Pro Skater and with some above average platforming thrown in. Building large combos is more a task of exploration than it is a test of fine motor skills. The music is fantastic, the story is enjoyable, and you can really feel the love that was poured into this. The combat maybe feels a little tacked-on, and with "heat" levels able to grow quite quickly later on in the game, the enemies can sometimes feel more like a hinderence to your flow rather than an enjoyable challenge. However, with the exception of the Shield Troopers (terrible to fight against) they're a fun inclusion, with some cool surprises along the way. I finished it, then I kept wanting to play it after. There's a surprising amount of additional post-game content and unlockables to hunt down after the credits roll. It's a fun space to hang out in. The vibes are great, the gameplay is smooth, and the soundtrack is all bangers. Get it, it's great.
im too tired to say all the insane awesome things abt this masterpiece i love this game so mcuh
HEAAAAAAAAAAT. A great game for fans of the original series and for newcomers. Takes everything that made JSR good and refines it, adds to it, and innovates on it. And the story isn't even boring???? Masterful work. And the music man, wow, slaps on slaps. With an endless collection of community maps and mods, this really does deliver on all fronts.
JET SET RADIOOOOOOOOOOOOO
A remarkable spiritual successor to Jet Set Radio that could have gone higher if it wasn't focused on simplifying the mechanics when it should have taken the initiative to build upon what JSR already put forth. Firstly characters not having unique stats like in JSR is rather odd and providing little incentive to try out other characters other than for completion sake or aesthetics. Especially in the post game where unlocking the other gang members requires you to do time limited point challenges all for just another guy/gal/robot to look at and not any proper gameplay changes. This issue also applies to all styles handing the same. It makes truly no sense that roller skates are somehow just as fluid and quick as a BMX bike and vice versa. There are some areas and require a specific style to unlock access (usually to some graffit, outfit or music) but once that is gotten there's no point in returning. And in general there isn't much of a skill ceiling outsit of purely movement. Tricks don't have any variation (outside or air/boosting) like holding forward/back or pressing two buttons at once, combat is rather flat though honestly kinda fun smacking around heavily armed cops as some punk kid. But aside from all that I still do teccomend this game with the utmost good faith and look forward to what Team Reptile has in store next.
muito foda fazer manobra, bater em polícia e pixar a cidade
its so good
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.