
Bodycam is the first tactical multiplayer FPS with a true body-camera view in Unreal Engine 5. Close-quarters combats feel raw and loud. Every angle, callout, and bullet matters. Play Deathmatch, Team Deathmatch, and Wingman on photoreal maps where teamplay, tactics, and clutch skill are key.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 645/day in the week to Sep 3 → 1313/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just day-to-day chart moves that followed a price cut, against that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
About
Bodycam is the first ultra-realistic multiplayer FPS built to recreate the intensity of real combat. Experience tactical firefights through the lens of a body camera, where every angle you hold, every decision you make, and every bullet you fire can decide the outcome. Miss a check, and you pay for it. No crosshair. No ammo counter. No HUD. Countless hours were spent studying real footage, optics, camera movement, compression, exposure, sound behavior, and combat situations to push realism as far as possible.

Unlike traditional FPS games, where the camera drives the entire experience and floating hands are simply attached to your screen, Bodycam takes a completely different approach.
Your arms, torso, legs and weapon are all physically connected. On top of this, we developed our True Body technology, making every movement feel smoother, more instinctive and more natural. It takes a little time to adapt at first, but once it clicks, your weapon becomes an extension of your body and the line between you and the operator begins to disappear.
Once you've experienced combat this way, there's no going back.

Every reload is driven by a dynamic animation system with separate calm and stressed states. Under pressure, your character can make realistic mistakes, rush movements and struggle to complete a reload, just like a real person would. Instead of playing the same animation every time, we created dozens of unique reload variations and mistakes, making every reload feel different.

Every operator fights differently. Your weapon should too.
Build your firearm from the ground up with hundreds of attachments and billions of possible combinations. Whether you prioritize speed, stability, or precision, every attachment changes the way your weapon feels and performs, allowing you to create anything from compact CQB rifles to long-range precision platforms. You define your weapon.

Modern warfare has been transformed by FPV drones. Bodycam faithfully recreates authentic FPV piloting with realistic flight physics, Stabilized and Full Manual (Acro) flight modes, and advanced tuning options including rates, throttle curves, and flight profiles. Deploy FPV drones and reconnaissance RC vehicles to scout enemy positions, gather intelligence, strike targets, and support your squad.

Powered by advanced procedural physics, Bodycam features a Ragdoll Stumbling system that lets operators naturally lose balance, stumble, recover, and react to the environment. Every movement is physically driven, making combat feel more dynamic, grounded, and unpredictable.

Forget full-screen menus. Your tactical tablet is your command center. Access your loadouts, gadgets, inventory, settings, and matchmaking instantly while moving through the Bodycam Shooting Range HUB. Customize your weapons, test new builds, practice your shooting, fly FPV drones, or simply spend time with other players, all within a seamless in-game environment.

Wingman is a tactical 2v2 Search & Destroy mode where communication, positioning, and precision decide every round. There are no hero abilities, no killstreaks, and no movement exploits. Victory comes from teamwork, map knowledge, and clutch plays alone.

Whether you enjoy competitive tactical gameplay or fast-paced firefights, Bodycam offers a variety of experiences. Fight for every round in 2v2 Wingman and 5v5 Body Bomb, jump into the chaos of Team Deathmatch, Deathmatch, Hardpoint, and Gun Game, or survive relentless zombie hordes in co-op.

Fight against relentless hordes of infected in an immersive, round-based co-op Zombies mode across multiple unique maps. Manage your ammunition, explore dangerous environments, unlock new areas, restore power, and survive increasingly deadly waves as the infection spreads.

Fight across highly detailed environments inspired by or replicated from real-world locations, from CQB buildings and forests to abandoned hospitals and trench networks.

An advanced audio system built around realism and immersion. Real-time sound propagation, realistic reverb, occlusion, and spatial audio let you hear the battlefield as it truly unfolds, turning every sound into a tactical advantage.

Major updates continue to expand Bodycam with new technologies, maps, weapons, systems, and gameplay improvements shaped by community feedback.
Updates
Engagement
Reviews
Themes across 2965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Meh, wait for more content. Feels pretty empty even after the update but that's just me. It has a really good base don't get me wrong, but as of now its just really boring to me. It is also EXTREMELY LOUD, yeah guns are loud blah blah, I had to turn my volume down to 5%. I'll probably pick this back up in a year or two
Дроны надо мной летают, я в штаны себе насрал, только дроны, только дроны, только дроны впереди !
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $72.1M | 137K | 98% | $24.99 | |
| $71.8M | 62.2K | 97% | $29.99 | |
| $72.4M | 25.7K | 87% | $69.99 | |
| $71.6M | 221.8K | 96% | $19.99 | |
| $72.7M | 183.7K | 97% | $24.99 | |
| $73M | 117.5K | 62% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $142.5K | 373 | 68% | $9.90 | |
| $129.6M | 243.7K | 81% | $39.99 | |
| $1.5M | 1.3K | 66% | $29.99 | |
| $264.3K | 871 | 50% | $9.99 | |
| $9K | 150 | 47% | $2.99 | |
| — | 0 | — | — |
Latest in each market: best RU #8, worst JP #99 · 14 markets collected
US · last 30 days
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game gives you what you where expecting nothing more noting less actually maybe less, they ended up removing maps and weapons and other things not sure as of why, but there hasn't been a stream of content updates BUT there's a new update coming i think sept 2 2026 but that said i wouldn't be very hopeful as i have heard not so good things of the developers (idk y haven't looked into it) but if you want the most realistic feeling shooter this is a great game. my main things i don't like is mainly the lack of content there's like 8 maps and there all really small other than like 2 maps there's no customizing your guns or anything you spawn with a random weapon which i do and don't like they have a decent amount of game modes. my conclusion is that its a immersive fps that does AMAZING for immersion but there's a serious lack of content and can get stale quick so you wont be playing this game constantly but there's not a big market for this kinda game so i think its like that old friend that you only hangout once a year but you know you WILL see them and i think the gameplay, looks, feel and ragdolls are AMAZING and they have zombies too i have little experience with it but with that said i am so happy they added it
need more optimization but this game its just crazy, guys buy it for the experience !
为什么老喜欢闪退?还有赚钱速度和物价一比也太肝了,这游戏的内容丰富度不像能让人玩几十上百小时的类型,但却搞了个很拖沓的肝度。除此之外是个未来可期的好游戏
Русский указан, но его нету и никакие танцы с файлами не помогают. Вроде как добавят потом обратно Нету отоброжения пинга у комнат, привет дерганье и прочие прелести пинга. После каждой карты дропает обратно в меню, хотя пологаю дело в нике, но хотелось бы выделенные сервера. Так же настройки каждый раз слетают, пробовал поправить ничего не помогает из предложенного нейронкой. Плюсы звук и визуал, хотя это дерганье экрана скорее выбешивает. Возможность запустить дрон крайне приятная фишка игры, если приноровиться летать почти всегда гарантированный кил в жопу апоненту. Но перезарядка в начале как заходишь-бесит. Перезарядка если в конце раунда запустил и кто-то убил ласт противника- бесит. Отдельно отмечу невозможность занять горизонтальное положение, где-то лечь и т д, огромное количество укрытий немного прикрывают ноги и все, нету возможности занять нормальную огневую точку.
Gameplay and Visuals are Next Gen But... Only Fun for 2-3 Rounds
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Вроде норм
its alright....
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.