
A cozy underground colony sim where nothing can ever go wrong. You never dig, you give the orders, and the Bobbitz do the rest. Carve a home out of the dark, raise a town of little burrowers, and light the deep together. No death, no fail states. Dig at your own pace.
Modeled estimate, not a reported figure. How we estimate →
About
Bobbitz is a warm, slow-burn colony sim that lives underground. You start with one little burrower and a wall of dirt. You end with a glowing town, homes, halls, a cinema, a lantern festival lighting up the night.
If you love the idea of Oxygen Not Included or RimWorld but bounce off the stress, the starving, and the dying, this is that feeling, cozied all the way down.
You give the orders. They do the work.
You never swing a pick yourself. You mark what you want dug and the Bobbitz dig it. You post a room and they build it, furnish it, and move in. Watching a plan become a home you didn't lift a finger for is the whole feeling of the game.
No death. No fail states. Nothing is ever taken from you.
There's no starving, no game-over, no timer counting down your progress. A hard day is just a slower day. Bobbitz is a place to potter, not a place to lose.
Grow the Burrow Tree.
Every room, tool, job and comfort unlocks on a branching tree you grow at your own pace, from your first bunk to drills, farms, factories, classrooms and grand halls. Start with bare dirt and end with a proper little civilization.
Little lives, quietly unfolding.
Your Bobbitz pair off, raise families, keep pets, throw lantern festivals, and settle into the homes you build them. It's a colony that feels lived-in, not managed.
And far below, something is waiting.
The deeper you dig, the more you'll wonder what's down there, and why you were sent. But that's a story for later. For now: dig, build, and make a home.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
I didn’t expect the little Bobbitz to have this much personality. I started with the idea of just making a few rooms, and then I got completely invested
Can't recommend it as is. Lots of bugs, unintuitive UI, and really vague (arguably useless) tutorial/how-to sections. This is definitely very AI vibe coded - UI and text for sure. Probably code too with the amount of bugs. Fun idea, but can't recommend it in it's current state, especially as it's not early access.
There’s something really satisfying about watching the Bobbitz turn a plain underground space into an actual little community.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English**languages with full audio support
This is ridiculously wholesome. 😂
The game has a nice base but I don't think its there yet. I'll recommend because I want to continue to see the game grow. Game is pretty and has a nice styling, but the UI is a clunky. Some clicks don't work right away. Some materials aren't labeled on the map or in the menus. Rooms have odd requirements where I can build next to empty space, but once placing the object, I can't remove the empty space.
The no-fail approach is probably my favorite thing about this. A lot of colony sims eventually turn into managing disasters, but here I can actually focus on building the settlement and making it look nice.
Its a unique cozy game that i havent played in a while, it is not too overwhelmingly complex to understand for me, and i can easily play it for hours building small housing communities for the little things, the tech tree is a good feature to gather points for speed and new buildings overall fun to play
I didn’t expect to get this invested in a bunch of little underground creatures, but watching them slowly turn an empty hole into an actual town is weirdly satisfying.
The relaxed design is what makes Bobbitz stand out for me. There’s no constant pressure to keep everyone alive or deal with a colony collapsing, so I can actually focus on how I want the underground town to develop.
Highly recommended. I love this game. So cozy and chill. The UI needs a bit work. Some materials need to be labeled. Building a room auto selects the path but I need more control to make them close enough. Also, should be able to fill a hole with dirt back. Can't wait for the updates.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1K | 21 | 100% | $9.99 | |
| $2M | 3.3K | 90% | $19.99 | |
| $39.5K | 246 | 80% | $4.99 | |
| $89.1K | 286 | 85% | $11.99 | |
| $5K | 27 | 67% | $4.99 | |
| $460 | 5 | 100% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3K | 153 | 65% | $0.99 | |
| $3K | 103 | 86% | $0.99 | |
| $3K | 164 | 88% | $0.99 | |
| $3K | 189 | 96% | $0.99 | |
| $3K | 149 | 88% | $0.99 | |
| $3K | 213 | 71% | $0.79 |