
Cosmos converge, into one light. The emotional stories of magical Reflectors and the bonds they form. The entire BLUE REFLECTION series combined into one!
Modeled estimate, not a reported figure. How we estimate →


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 229reviews | 66% | — | $400.6K |
| $49.99 | 192ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
感觉来了坨大的噶韭菜,依旧被当傻呗,是真爱,差评给暗耻
和原版差别也太大了,去看了一下原版,原版穿着内衣有运镜的换衣服,而我这里全程只有定格的一个头
Even though I absolutely loved Blue Reflection: Tie/Second Light, this compilation is not something I can recommend to most people. I haven't played the original BR and Second Light, so this will mostly be my opinions and reviews of the games themselves and not just the updates and censorship. [h3]BLUE REFLECTION[/h3] The first in the series is an awful game. I liked the theme and visuals as well as the music, but apart from that it is terrible and executed poorly. The story tries to be deep and emotional, but the writing is incredibly boring and shallow. I kind of liked the main trio, but everyone else is very bland and pretty much loses their temper over a small inconvenience. There is also little incentive to battle since you level up through quests and character interactions, so it is better to just run away from most enemies. When you do battle, however, it is braindead easy and often involves spamming the same abilities. I think the lack of budget is very evident. The gameplay loop just consists of searching the school for students losing their minds, entering their hearts, and defeating a certain number of monsters or collecting a certain number of items. I also disliked the lack of variety since there are only four main dungeons to explore, and many of the enemies are the same but recolored. There are also only four story bosses that you have to fight 3-4 times at the end of a chapter. Overall, this is one of the most boring JRPGs I have played. I know some people really like this for the theme and aesthetics, but by the end, I couldn't help but think of it as "Snooze Reflection" in my head. Considering the praise for this series and being a huge Atelier fan, I was incredibly disappointed. I don't think the censorship and cut DLCs are a huge deal, but considering how much I disliked this one, it might have at least elevated my enjoyment a little bit. [h3]BLUE REFLECTION: RAY[/h3] Ray in this collection aims to be a summary of the anime, titled under the same name. Unfortunately, it is simply a walking simulator that poorly introduces the characters and consists of collecting fragments that attempt to tell what happened with a few shots from the anime. I'm glad I decided to watch the anime and stick through it 'till the end because the fragments in this game are very disjointed and told out of context, making it not enough to understand. According to my save file, this only took me 1:36:11 to complete. Apart from the game, the anime is also abysmal and was even poorly received to the point that its Blu-ray Disc release was cancelled. There are a few moments and characters I liked (Shirakaba Miyako and Yamada Niina, in particular), but the plot itself is very slow, barebones and forgettable. I liked the watercolour-like art style, but even the animation was evidently poor and floaty from start to end. I think the characters, however, were a little more interesting than those in the first game, and since a few of the important characters appear in Second Light, I think I was able to appreciate them a little more later. Despite that, the anime is a slog, and the long 24-episode count made it even harder to endure. [h3]BLUE REFLECTION: SUN[/h3] Like Ray, Sun is very short and attempts to adapt the poorly received mobile game that ended service after a little over a year. This one took me 3:27:18 to complete, but unlike Ray, it has a bit of combat gameplay by reusing Second Light's mechanics. I can't say much since I haven't played the mobile game, but I thought this one was good enough, albeit still not great. The world being covered in Ash and the existence of Eroded, individuals who have transformed due to Ash exposure, kind of took me by surprise and after playing Second Light, I appreciated the fact that I could see what this world was like. Considering the poor reception for the mobile game, I think it was good that this adaptation was not long and allowed me to jump to Second Light soon after watching Ray, rather than having to trudge through Sun for long. [h3]BLUE REFLECTION: Second Light[/h3] Second Light/Tie is an amazing game and turned out to be one of the best games I played in 2026. Surprisingly, it fixed a lot of the issues I had with the first game and kept me hooked. I really loved the cast, especially the main character, Ao, who I found to be very cute and relatable. The characters had traumatic pasts that were interesting, and I had a blast interacting with their character stories, which are filled with wholesome moments and humour. I was surprised to also see one of the antagonists from Ray return, and I felt that the game did a great job with her redemption and making her likable, as I detested her in the anime. I think that those who wanted yuri moments will love this game, as plenty of the character stories lean into it. There is even a yuri ship that sails in the main story, with the rest of the characters openly acknowledging it. One thing I did not like, however, is the localization because it clearly makes some unnecessary changes, like turning "chunnibyou" into "goth" and trying to make the students college students, even though they are obviously high schoolers and have no mention of college in the Japanese voice-over. The combat, while similar to Atelier Ryza, is engaging and is a vast improvement over the first title. I thought it was very cool to see characters transform mid-combat, and I loved the One-on-One system that allowed me to counter attacks and perform flashy finishers on bosses. A con I have with this, though, is that, like the first game, the combat becomes incredibly easy by the end, to the point that I could leave most fights on auto. Moving on from the combat, I enjoyed the variety in Second Light as there were many distinct environments, called Heartscapes, that I could explore, each with a different set of enemies. The new crafting system, unlocking closed areas with tools, and interactable traversal points like climbing, made exploration more enjoyable for me as they reminded me of Atelier games. Even the craftable facilities for more character stories and combat buffs reminded me of Atelier Meruru's facility constructions. I also loved the character animations and expressions, and it was very fun to look at them. All in all, Second Light solved many of the problems that I had with the first game and delivered an engaging story and gameplay that kept me invested throughout. As a whole, BLUE REFLECTION Quartet consists of more misses than hits, which makes it very difficult for me to recommend. Second Light is the saving grace of this package for me, but if possible, I would just recommend that most people jump straight to that and buy it from its separate Steam page, as Quartet omits most of its DLCs and Second Light's story can be understood without prior knowledge. Another thing to note is that the performance is not great, especially on the Steam Deck, since it struggles to maintain 30 FPS even on the lowest settings with unbearably poor visual quality. If you are someone who does not care about the censorship and gutted DLCs, I think this is an okay package, especially since the original games do not go on sale anymore.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $400.4K | 1.3K | 92% | $14.99 | |
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| $399.9K | 881 | 88% | $29.99 | |
| $401.6K | 1.5K | 84% | $9.99 | |
| $401.7K | 967 | 72% | $14.99 | |
| $399.4K | 563 | 85% | $30.00 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2.5M | 2.6K | 94% | $29.99 | |
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| $157.3K | 559 | 92% | $15.99 | |
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 204 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
冲着岸田梅尔的人设买的,没发售就看到dlc被砍,发售后看到湿身被砍内衣和谐,不是,为什么愿意买这游戏光荣你没逼数吗,男主我都不想吐槽了,本身非百合爱好者也能接受,试了下游戏优化比原版还烂,烂完了,要不是买的cdk就退款了,差评
best summer ever
总结:目前无需任何期待。 唯一优化:移动加速 特别大坑:① 最养眼的全和谐;② GUST你告诉我澪和灿给我搬上来一坨啥玩意?③ TIE的dlc呢?????? 还敢把澪灿角色加进帝当卖点?技能组稀碎不说,甚至没兼容近身战???
画面没啥明显提升,关键是竟然是和谐版
[h1]她们都是女同事吧[/h1] 本作是因为手游的存在而不完全以少女为主角的百合奇幻半即时制3D指令战斗JRPG《BLUE REFLECTION》四合一版本,玩家可以在增加衔接剧情的四部曲中冒险,体验允许快进过场动画和高速移动的首作《剑》和时间线最晚的第三作《帝》,并迎来《澪》与《璨》中登场的其他8名角色追加;同时,《澪》动画大结局在可梦中的故事也以无战斗的短篇RPG探索呈现,紧随其后的《璨》则借用了《帝》的战斗机制,重新编排了DK英雄带领最弱JK部队扭转战局的主线剧情。《剑》和《帝》在甜蜜温馨的日常与亲密接触之余有着篇幅相当的战斗探索内容,养成系统与约会紧密结合,着重塑造每一名少女的形象,角色情感真挚,故事跌宕起伏,还有舒适的美术风格与华丽变身,《澪》的剧情就比较水了,《璨》由于是男角色指挥美少女,和系列印象差距较大,粉丝反而比较难接受。 当然,没有入手《剑》和《帝》的玩家购买本作是很划算的。 [h1]单机作品[/h1] 初作剑和集大成之作帝情感真挚,故事跌宕起伏,首尾呼应,完美闭环,整体游玩节奏紧凑,养成系统与约会紧密结合,瑕不掩瑜。星宫女高的主角日菜子和司城姐妹带着一众后宫辅助干翻了入侵的原种和自己的老板,帝的背景设定则在被日菜子拯救又濒临崩坏的世界尽头,八名反像者为了抵抗世界的初始化抹除而被召唤到了夕月与来梦构筑的点滴世界中,献出碎片构筑心像空间,但却因为意外失忆并分散。“穿越重生”在这个世界的星崎爱央,作为十二人中最独特的变数,将为反像者们必死的终末注入生机与希望…… 剑以因伤痛被迫放弃芭蕾的JK为主角拯救世界,而帝从穿越到四面环水的学校开始。依然有着穿越前的所有记忆的爱央与三名生活在学校中的失忆少女很快熟识。但爱央的出现也带来了不可预料的改变——破开空间浮现在水面之上的世界,一眨眼出现在面前的挚友,随着聚集到学校的少女越来越多,世界的真相也在不断逼近众人……当然,这并不能阻止校园大改造计划的实施。 学校区域除了龟裂剧情触发的BOSS战外,其他时间都是玩家的安全区,在不断解锁碎片、天赋、制作、改造等基础功能后,玩家可以利用战斗与探索收集到的资源建造许多与学校相关或是完全无关的设施,为角色附加常驻BUFF或是带来更多新功能。设施的总数是超过学校空地扩建后的上限的,因此在触发约会剧情后,根据实际需要强化设施、激活套组效果可以更好地进行战斗。 游戏的约会有多种情况,建造设施、触发前置剧情或是角色好感等级上升都能进行约会。好感等级强制触发的剧情会在一段时间后出现,与主线剧情一样全程配音;其他约会事件视主线完成度会在学校地图上刷出支线剧情。值得一提的是,学校中不同时间段也会出现随主线进展而解锁的多选一剧情,专一一点的话一周目一般能支持玩家升满1~2个角色的好感。前往心像空间的水上轨道也会刷出不同的匿名无语音对话。每一次约会都会提供一枚可供装备的碎片,提升的好感度经验TP值则可用于角色的天赋强化。同时,完成好感度等级相关的强制剧情才能解锁天赋分支,以及喜闻乐见的牵手手环节,不同角色牵手前置剧情的等级也不尽相同。 不得不提的是,除司城姐妹外,其他九人包括日菜子都被爱央归入攻略对象,连正式确认生死百合的伶那和勇希都被迫NTR——两人正在屋顶共度二人时光,爱央二话不说插入牵走其中一人约会,丝毫不在意几分钟前还给二人出主意增进感情。失忆三人组纷纷沦陷,星宫主角也不例外,月宫三人被逐个击破,姐妹仇敌通吃,连意有所属的原种投降派小队的二人也给掰弯了。爱央的Lily Harem完成了!不知道新加入的几位怎么看呢…… 游戏中可供探索的地图均以不同角色的记忆为核心构建,每个空间的地图层数也不一样,怪物换色操作是明目张胆的,但互动内容与场景特色不断更新,还会有一代喜怒哀惧地图客串;前期地图大都是一目了然,后面就开始搞红绿灯、立体交通等骚操作,不会千篇一律。 游戏的ATB战斗模式则在一代的基础上进行了不少改动,辅助角色直接在天赋里点亮常驻BUFF即可,战斗能从六名可以变身的反像者,黑暗系变身的环(伶那)、镰(爱央)、枪(心),一代变身的星宫剑阶(日菜子),澪的月宫双剑阶(阳樱莉)以及璨的锁链变身的剑阶(诗帆,虽然拿的明显是刀)中带三名主战和一名支援角色,支援角色可以在战斗中与主战切换。新增加的八名角色也一样可以编入队伍。玩家与敌人均有五档Gear模式,随使用增加能量上限的技能提升,三档则变身反像者。己方初始上限三档,好感度等级超过5即可解锁上限;使用木人设施还可以解锁连讯绝招。不同角色各有侧重,日菜子永远的神,一刀四档两刀五档,又快又暴力,也可以当攒连击数工具人刷成就;阳樱莉主打击退,心啥DEBUFF都能给敌人叠,诗帆回血一流……解锁全部角色后,选心、星、月、花四种变身的反像者即可用到通关。玩家可以选择只操控一名角色,也可以同时操作三名角色,带上各种碎片装备、点亮天赋叠能量加速度和初始上限,还有击倒和近身战系统,战斗玩法挺有意思。正常来讲进向日葵花园的时候已经全员满级了,BOSS基本上都一套击倒围殴打死,只有“世界系统”要连打五档五场(实际是三场,第四场四个永续BUFF和玩一样,第五场随便选选就赢了)。 游戏的约会剧情非常丰富,中后期每打完一个心像空间就要给角色刷上五十TP,约会时如果已经过了牵手前置剧情,必定右手牵左手,不过剧情演出时偶尔会出现灵异事件;玩家也经常因为升太多好感欠了不少好感等级的强制剧情,切换场景时连续被迫约会……学校地图快速移动倒是挺有用的。 后期天赋点出来各种制作能力后,随便做点啥就是1个变三个,还附赠素材,制作者的各种搭配会赋予道具截然不同的能力,还有“桶子”客串,JK炼金工房说是。 支线请求经常要拿潜行玩法出来秀一下,还经常请求玩家回以前的空间跑腿,体验不佳,增加了快进功能后稍微好点。游戏的互动机关都是依靠反像者的力量设计的,跳跃力离谱,臂力惊人,平衡感一流,但只能以爱央为探索操作角色,其他角色怎么在没有帮助的情况下瞬移上去的也很难讲…… 除了最后退群环节做得比较拉跨,其他部分情感都挺细腻,对差一点就能积满角色好感度的玩家,最后还有几个临时抱佛脚增加任一角色好感度的剧情,至于好感溢出的角色只能浪费了;最终环节选择的角色会代替尾声里出现的一般通过JK。想要全成就的玩家一般二周目保留一半TP就有机会实现,还可以挑战一下Hard模式。 [h1]动画作品[/h1] 月宫女高的学生们投身于激烈的PVP战斗,平原姐妹表面上分属两方激情打工,最后又洗白,灭世大BOSS紫乃也依旧洗白,但游戏中只是把素材狠狠地复用了一遍,帝用过的模型拿来即可,剑用过的地图现成的,主角的回忆直接放动画截图,比较敷衍。好在加速移动和过场快进依旧有效,翻脸无情的阳樱莉只给自己开挂飞快跑走,想和她牵手手的[strike]月歌[/strike]瑠夏在后面拼命追XD 看过动画体验会稍微好一点点。 [h1]手游作品[/h1] 璨的世界观在劫灰遍布世界的终末,为了做成单机而对主线重新编排,但是系统直接拿帝的用,连击3阶变身,基地探索扮演男主控,玩过帝的秒上手。没玩过手游也不影响体验。但整体体量和剑/帝相比差远了。 总的来说,四合一版本还是主玩剑和帝,适合还没有拥有这两部作品的玩家低价入手,已经拥有原作的玩家如果想要操作之前没有在帝中登场的角色也可以考虑入手。 [quote] ୨୧┈┈┈┈┈┈*:.。☽。.:*┈┈┈┈┈┈┈୨୧ [b][u] 书以一家之言🌸而荐一人之好 [/u][/b] 欢迎→🌸 [url=https://store.steampowered.com/curator/33500409/]月骨星魂 [/url]❀←关注~ 获 取 ↗ [url=https://store.steampowered.com/curator/46072643/]黄油收集师[/url] ↖ 补 丁 ୨୧┈┈┈┈┈┈*:.。☽。.:*┈┈┈┈┈┈┈୨୧ [/quote]
岸田メル先生総監修&イラストで有名なメディアミックス作品群[b]『BLUE REFLECTION』シリーズ4作の詰め合わせ[/b]。 …といえば聞こえは良いのですが、一部作品はかなり端折られているので要注意。 本作だけでシリーズの全てを楽しむことは出来ません。 個人的には大好きなシリーズ(ソシャゲも最初から最後まで付き合いました)で、 多くの人に触れてほしいのでオススメにしておきますが、本作に関しては正直不満点も多いです。 以下各作品ごとにレビューします。 [h1]BLUE REFLECTION 幻に舞う少女の剣[/h1] 記念すべきシリーズ第一作のゲーム作品。 ほぼベタ移植ですが、移動高速化・戦闘高速化等の便利機能が追加されています。 追加コンテンツも特に無いので、原作プレイ済みだと若干退屈かもしれません。 といっても原作が出たのは2017年なので、振り返りが出来たのは良かったと思います。 [h1]BLUE REFLECTION RAY/澪[/h1] アニメ作品。2021年に全24話で放送されました。 [b]本作に収録されているのはアニメ本編の振り返り&後日談であり、本編をなぞるわけではありません。[/b] …というか開幕から本編のネタバレ全開なので、 興味がある方は[b]まずアニメを全話視聴してからプレイすることを強く推奨します。[/b] 戦闘なども一切なく、ただマップを移動してイベントを見るだけ。 [b]本邦初公開となる瑠夏ちゃんの3Dモデル[/b]が本作最大の見所かと思います。 アニメは各種動画配信サイトで見ることが出来るので、まあ良いのですが…問題は次です。 [h1]BLUE REFLECTION SUN/燦[/h1] ソシャゲ。2024年5月にサービス終了しています。 現状プレイ不可&動画なども残されていないため、恐らく本作を購入した方の大半はこれ目当てだったのではないでしょうか。 …しかしその実態は[b]シナリオは超絶ダイジェスト化&多種多様あったイラスト群も全く収録されていない[/b]という残念なものです。 私はサービス開始から終了まで共にしたので、特に思い入れの強い作品だったのですが まさかカードイラストすら全く収録されていないとは思わず、本当に残念でした。 ゲームとしては色々問題はあったもののキャラは本当に大好きだったので、イラスト群も含めてちゃんと残してほしかったです。 もう別作品でもいいので、しっかりとしたオフライン版を出してほしい。 [h1]BLUE REFLECTION TIE/帝[/h1] 2021年に発売されたゲーム。時系列的にはシリーズ最終作に当たります。 『幻』と同様にほぼベタ移植で、高速化等の便利機能が追加されています。 (不評だったステルスミッションもスキップ出来るようになりました) また追加要素として瑠夏+燦キャラを参戦させることが可能になりましたが、シナリオには全く絡んできません。 なお原作にはライザが出てくるDLCが有りましたが、今作に収録予定はないそうです。 原作の完成度が非常に高かったこともあり、リプレイしてもやはり面白かったです。 ちなみに燦キャラが非常に強い(デフォで全体攻撃スキルを持っているキャラが多い)ので、難易度は大分下がっています。 [h1]総評[/h1] ほぼベタ移植となる『幻』『帝』はプレイしやすく改善されましたが、 恐らく多くの人が本作に期待していたであろう『澪』『燦』はかなり不完全なものであり、ガッカリした方も多かったかと思います。 [b]シリーズ初プレイとなる方は単独で買うよりも遥かにコスパが良いのでオススメ[/b]ですが、 隅々まで楽しみたいならば、少なくとも『澪』のアニメは全話視聴すべきでしょう。 『燦』は…ネットに転がっている断片的な情報で頑張って補足するしかないです… (せめてフラグカードのイラスト&フレーバーだけでも移植して欲しかったので、ガストさんどうかお願いします)
So far 4 hours into the first game and i can see most of the changes so far. Yes I am not happy with them either but i can live with most of them (except the new Cami outfit in BR1, i think it looks weird as an outfit and does not fit well together. And i can wait for the mods to fix most of them). The major thing about this release that most are not talking about though is that they did not include the previously released DLC which I was told was not gonna be there but here is the thing though, why call this a collection when the previously released DLC is not included with it. I have not even gotten to second light yet in this game and i thought the DLC in the original game was actually pretty good. Sure there is gonna be new characters but now its just gonna be the game as it was before the DLC came out. The only reason I am recommending it is because you get all the great additions and quality of life features to the games and you get 4 games in one collection for 50 bucks which is way better than what they did for the new Ryza games, but be warned you will get a neutered version of these games without the DLC. I would get it when its on sale at least to get it for the new games which is Ray (based on the anime) and Sun (the Mobile version turned into console version). But honestly Gust and Koei Tecmo, please add the previously released DLC in a big update. Or if you wanna be stingy at most add them all back in a 10-15 dollar pack.
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