
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.2Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1358 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Incredible game… literally couldn’t stop playing, played for 5 hours straight. Highly recommend
Pretty fun game, but be prepared to take lots of notes. I also wish this game had a quick save option, just so I wouldn't have to worry about having enough time to finish a day and not feel rushed. There's been a couple puzzles where I've been really confused on how anyone has found the answers without getting hints online. Overall I think there's a lot of cool ideas and I really like the exploration and the art style.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.9M | 22.8K | 87% | $39.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $17.1M | 37.2K | 89% | $19.99 | |
| $17.2M | 15.6K | 96% | $49.99 | |
| $17.2M | 35.2K | 94% | $24.99 | |
| $17.2M | 48.5K | 89% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.3K | 957 | 87% | $19.99 | |
| $23.5K | 64 | 88% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $427 | 4 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Incredible. The perfect combination of more-ish "just one more turn" short-term playability and EXTREMELY rewarding long-term puzzling. This game is going to make you feel smart - and possibly even make you a bit smarter. Vibes, story, graphics and soundtrack are all excellent. I wouldn't change a thing.
one of the best games I've ever played
if you can get past all the lame ♥♥♥♥♥♥♥♥ larp worldbuilding and story that they try to sell you on and the fact that a good third of the puzzles are either too convoluted, too long (require a large number of runs and to find a bunch of random ♥♥♥♥ so by the time you find them you're not even interested in the puzzle anymore), or reward you with some boring ass lore instead of anything worthwhile, the games actually pretty good
This is basically Myst on steroids. I liked the drafting mechanic and finding fun synergies, although some never came to fruition. Drafting root cellar, then kennel, but never finding a shovel during the run was extremely annoying. On my last run I just got extremely lucky and was able to get to 46 with about 4 steps to spare. After getting to 46 I'm not sure I feel like revisiting this to unlock other stuff, so this is a very slight recommend.
Genuinely without exaggeration a completely magical experience for me. Coming from someone who didn't really tap into Puzzle Games until wayyyyy too late and have some catching up to do as a result, this was just everything I could have dreamed for. Given this game IS NOT FOR EVERYONE, the typical structure of the game is that of a Roguelite, and as such there is stuff which can and will be RNG dependant, and if dealing with a little bit of bullshittery in some fringe cases isn't up your alley (given its incredibly fringe and does not diminish the actual game as a whole) then it might not be the experience for you. However I can guarantee, if you enjoyed games like Outer Wilds, Animal Well, and other contemporaries than you will love this game (atleast the surface level content...) It's such a poignantly melancholic yet soulful game with a haunting soundtrack to accompany, and for those willing to look under the surface it has a gut wrenching narrative about remembrance, loss, but most importantly about striving towards a better future, for you, for your loved ones, striving towards a Room 46 of your own.
Sehr cooles Spielprinzip, wenn man einmal anfängt, die Rätsel zu lösen, kann man nicht mehr aufhören...
Truly one of a kind. This is one of the best games I've played in my life. I experienced so many moments of pure wonder discovering everything it has to offer, and it leaves me craving more experiences like what Blue Prince offered me. Massive respect to Dogubomb and Tonda for making this happen. Thank you!
Recomendacion de teogamer_21, juego que me ha sorprendido muy gratamente debido a que un juego de puzzles que funciona por rng es una cambinación que en un principio puede sonar destinada al fracaso, sin embargo, este simulador de encontrar la cama al volver de fabrik utiliza los conocimientos que adquiere el jugador entre partidas como una propia mecanica, resultando en una experiencia que crea la sensación en el jugador de que es el nuevo einstain. Después de unas cuantas horas, la exploración se convierte en estrategia, pasando más a un juego de gestión de recursos y valoración de riesgo/recompensa, casi siempre encontrando algo nuevo en cada run que te ayuda a acercarte a tu objetivo. Pero evidentemente esta propuesta tan original viene con un precio. Y es que, una vez que consigues llegar a la habitación esta secreta y consigues la llave al sotano, resulta que tienes que volver a conseguir la hazaña para seguir avanzando con la historia. Lo que parecia el climax no es mas que otro paso más para adentrarte en algo que àrece estar simplemente comenzando. Esta nueva tarea ya no es tan divertida, ya que se ve muy dañada por la repetición y la sensación de que tienes que tener una run con buen rng para poder volver a llegar a donde ya llegaste, desmontando la ilusión de que llegaste hasta ahí unicamente con tu conocimiento. En conclusión, muy buen juego que se anima con un diseño atrevido y rompedor que le sale bien, pero que le saldría aún mejor si optasen por una experiencia más breve y única.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.