
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.2Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1358 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nancy drew but make it liminal
弱智啊,我还以为是我玩得不好,看了评论才知道原来真是看运气抽房间的
I don't get it
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.9M | 22.8K | 87% | $39.99 | |
| $17.1M | 22K | 92% | $39.99 | |
| $17.1M | 37.2K | 89% | $19.99 | |
| $17.2M | 15.6K | 96% | $49.99 | |
| $17.2M | 35.2K | 94% | $24.99 | |
| $17.2M | 48.5K | 89% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $324.3K | 957 | 87% | $19.99 | |
| $23.5K | 64 | 88% | $14.99 | |
| $1.2K | 19 | 68% | $1.99 | |
| $427 | 4 | 100% | $5.99 | |
| $284 | 10 | 100% | $0.99 | |
| — | 0 | — | — |
Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really wish this game had more non secretive content and was a lot less overly cryptic because the core gameplay loop is super addictive and wildly customizable, but at the end of the day it's not entirely for me, especially when the puzzle solving is sometimes very very hard to follow also you move way too slow, I had to install a mod in order to not get bored taking the same starting path everytime because it was the most optimal about 98% of people will enjoy this game and the 2% that don't (like me) will probably feel very conflicted and almost spiteful towards the game, but I will say you should probably get it
if you check my play hours you'll notice I beat the game in one day B)
very good game
A lot of the negative reviews focus on how the randomization aspect of progression is a hindrance, however, I believe it is what shapes this game to be as unique as it is. I am on day 70, and I would say out of those 70 days, I have either learned something new, completed an objective, or set a new goal for myself about 90% of the time. Obviously when RNG is involved you may not be able to do anything relating to your current goals, but that doesn't mean you can't make use of that time to learn something new. I have consistently gone into each day with multiple goals in mind, with some taking priority over others of course. Depending on what I draw that day, my goals and strategy change. That is what Blue Prince wants you to do. It wants you to adapt to what you get. You are forced to adapt and be flexible about your options for that day. This is more than a puzzle game. It is a strategy game that rewards good planning and problem solving. (Also, take notes on EVERYTHING. You will thank me later.)
Crashes when loading a new game
I have 100%'d what we know exists and now my brain hurts. 8 full pages of notes on steam. 36 screenshots. Worth every hour of my life. I can't wait for one single stone to be overturned and suddenly my hours double, trying to solve a whole new set of puzzles
Awesome puzzles, insane replayability.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.