
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.2Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1358 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Пугает тот факт, что даже после прохождения игры, я не приблизился к ее концу. Советую, если ваш мозг нуждается в стимуляции и ощущению словно вы детектив, а английский язык - практике.
Has great potential, but as is I can't call it a good game
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
♥♥♥♥♥♥♥♥♥♥♥. i have no other words for this game. if you're not a NERD or wasn't into logical puzzles as a TEEN, just watch walkthrough VIDEOS on youtube and call it a day(get it??). Otherwise insanely great game, huge huge recommend
I have just one thing to say about this game : II hate it as much as I love it. Even though I finally beat it, I feel overwhelmed with frustration.
blue pwince
The early game puzzles are fun, the late game ones are not as much. You need to keep track of tons of documents outside of the game, because it has no journal/note tracking internally. That and a few other mechanics as you progress can make things very tedious.
I really find myself strongly disagreeing with some of the negative reviews and their criticisms. Everyone's focus seems to be on either the RNG mechanics or the fact that everything requires good note-taking and some screenshots. Which, I can understand frustration about RNG, but not the note-taking. I really really enjoy the fact that I get to play detective. I am a pretty detail-oriented, analytical person and getting to make detailed notes about the documents I discover, taking screenshots of documents/info I come across. Piecing together incredibly specific information from various different areas to uncover how to solve a puzzle really scratches an itch for me. I can't tell you how satisfying one puzzle was in the game that I solved because I had taken such detailed info about some previous documents I had read. Especially because so many otherwise good games with much easier puzzles literally tell you the answer before you've had 5 seconds to solve it (Looking at you God of War: Ragnarök) But, if that isn't your sort of thing, you won't like it. If you don't like having to take notes and if playing detective isn't fun to you, then this game is not for you. That's okay! I just don't like dogging on games for being what they are meant to be. A complex, layered mystery puzzle game where going back through the same areas many times is required to solve many different puzzles and in which, taking lots of notes (and screenshots when needed) is a requirement if you want to solve some of the more complicated puzzles. Yes, can the RNG screw you sometimes? Sure, and its fair to be annoyed by that. I think also, a part of my note taking has been keeping track of all unsolved puzzles or questions I have. Whenever I start a new day, I just kind of used whatever rooms I drafted to solve whichever puzzles seemed available to solve or to get answers from. I think that mentality will help you a lot vs what some commenters are doing which is "I only care about this one puzzle and will keep trying to draft to get those exact circumstances". In some cases, working on a different question I had ended up being the answer to some other puzzle I was working on, so it would be very frustrating if you aren't willing to bounce around a little. I love the atmosphere. I love that the game had *certain aspects* that reminded me of Outer Wilds. I love that you can basically go as shallow or as deep as you want to go with solving the puzzles. I mean, you can really "beat the game" much quicker than you can actually uncover some of the deeper mysteries of the game. Can't way to finish solving the remainder of the questions and puzzles I have left to solve and I'll be sad when its over!
There's never been a puzzle game like this before. It's a ♥♥♥♥♥♥♥♥.
[h1]A blue game[/h1] Blue prince es un rogue-like en primera persona de puzzles y misterio. Exploramos como Simon P. Jones, el protagonista de esta historia, y sobrino de Herbert S. Sinclair, quien nos va a heredar su casa, bajo la condición de encontrar la habitación 46 en su casa de 45 habitaciones. Esa es la premisa inicial, pero el juego tiene muchisimo más que eso y no voy a dar ningún spoiler. Honestamente, este es uno de los mejores juegos que haya jugado. Punto. La forma en la que va construyendo la tensión alrededor de la trama es sublime, y los puzzles son impecables, no tienen falla alguna. Me he tomado unas 100 horas más o menos para hacer todo lo que hay para hacer en este juego, y si tengo que darles un consejo es lo siguiente: NO GOOGLEEN NADA y TOMEN NOTAS . En este sentido es como Outer Wilds, el juego está profundamente basado en tu conocimiento. Tras completar el juego, mis notas han llegado a alcanzar las 800 lineas. Ahora si, tenemos un problema: para jugar el juego, SI O SI TIENEN QUE SABER INGLÉS. Y es un dealbreaker, el juego no tiene traducción y honestamente creo que traducirlo a la perfección seria imposible. Varios puzzles dependen de cómo las palabras se escriben, cómo suenan en inglés, etc. Si no tienen fluidez con el inglés se les puede dificultar, y un diccionario a mano siempre viene bien. Este juego es TAN especial, que tras haber 'completado' la historia, sentia que extrañaba el juego, que me hacia falta, a pesar de haberlo dejado de jugar 5 minutos para descansar del achievement hunting. El mundo es espectacular, y los personajes están muy bien escritos, se sienten como personas reales. No puedo creer que este juego no haya ganado el GOTY, porque realmente se lo merece. SIgo esperando la siguiente actualización (falta una). Y aún hay un par de puzzles que la comunidad no ha logrado solucionar. Este juego se ha ganado un lugar muy especial en mi corazón y no lo voy a olvidar jamás. De vez en cuando volveré a jugarlo exclusivamente por diversion. Nota: Ojo, que este juego no es para cualquiera tampoco. A veces los puzzles se vuelven muy complejos, con muchas capas, y eso a veces requiere tiempo para sentarse exclusivamente a leer tus notas. Y además, siempre está el elemento roguelike del juego, lo cuál hace que la progresión no sea lineal ni estable. La casa cambia en cada run, por lo que un dia puede que avances mucho, otros nada, y otros puede que avances en otros puzzles, y no en el que te estabas concentrando. Yo le doy un 10/10 . Es efectivamente una obra maestra de game design, de writing, y de banda sonora. Yours truly. Ovinn nevarei.
Better than Myst - the best puzzle game I've ever played with the best backstory. So much care and detail in this game it is hard not to love. Just prepare to be frustrated with the randomization of the game, but that's the point.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |