
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.2Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1344 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Grinding
Ta guapo, muchos de los puzles son divertidos aunque la gran mayoría te llevan a cosas del "post game". Necesitas tener un ingles bueno como para entender todos sin buscar ayuda, sobre todo porque hay puzles que usan palabras que por lo menos yo no conocía. Una vez que sabes lo que tenes que hacer es mas paja que otra cosa jugar con el rng del juego hasta que salga lo que queres, los últimos días se me hicieron aburridos. Se vuelve un juego de paciencia y de darle vuelas a lo mismo hasta que se te ocurra la solución. Pero tiene mucho contenido, llegar a los créditos es a penas el principio del puzle final del juego. Ta muy divertido tener que irse anotando en algun lugar todas las pistas que vas encontrando, y realmente todo lo que anote termino sirviendo de algo y eso que anote cualquier boludes.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Above this review, you will see something along the lines of "247.3 hours at time of review." But this does not come close to describing the degree to which Blue Prince has captured my attention and become my obsession. I have dozens of pages of handwritten notes for this game. I have created entire spreadsheets to keep track of patterns, clues, and hints. Even when the game isn't running, I can't help but ruminate over this game's many puzzles and mysteries, and I have a feeling that I will continue to do so for a long, long time. Solving Blue Prince's many puzzles has been a challenge, but more importantly, it has been rewarding every step of the way. Every thread can be pulled, every stone can be turned, and perhaps even every mystery can be solved. It is so rare to find a game that so thoroughly rewards curiosity the way Blue Prince does. This is without a doubt, my favorite game that I've ever played. If you love puzzles, if you love mysteries, if you love games that reward you for obsessively keeping notes on every seemingly meaningless detail you notice... get this game. You won't be disappointed.
one of the best puzzle games out there to date, get your pen & paper, this game will cure your tiktok brain
Very addicting and engaging puzzle roguelike "dungeon crawler" set in a mansion. Would recommend to everyone to experience.
I have yet to find a game that consumes me the way Blue Prince did. With over 200 hours in the game, I still have not 100% completed every achievement. There were multiple times where I thought I had finsihed the story and everytime it just kept going and going and going. "Does it ever end?" This game is definitely worth the money, and then some.
Crowned blue KING. GG game well made.
An S-Tier jewel of a game. Don't miss it. And don't google anything.
Best puzzle game ever made
I absolutely love puzzle games like Portal, The Outer Wilds, The Witness, Return of the Obra Dinn, and The Talos Principal. Blue Prince is less of a puzzle game than it is a masochistic roguelite that requires a ton of luck and guesswork. I want puzzle games to test my knowledge and intelligence, not test my luck. I feel like I've LOST BRAIN CELLS playing Blue Prince. There is just so much frustrating randomness in the game, especially late game after getting past Room 46. While it is a good game, it is so deeply flawed that it does not deserve all the acclaim it has gotten from professional critics. I feel like I've been tricked. This game is SO DISRESPECTFUL to player's time. Late game, it takes hours to roll the right conditions just to solve a specific problem. And the puzzles themselves are often super vague word puzzles that require tons of guesswork. The logical answer is usually not the correct answer the devs are looking for. And the puzzles are so repetitive. I was so tired of solving the same puzzles over and over and over and over and over and over and OVER AGAIN because the game resets every day. The dartboard and lock puzzles nearly broke me. They take SO LONG to solve, and they're not fun after the 20th time, and especially not fun after the 100th time. They're a time-wasters. - It sucks because there are no mid-game saves when a single run can last 2 hours - It sucks because the late-game puzzles are vague and often just guesswork. The "A New Clue" puzzles are super vague. The Aries puzzles are super vague. At least one of the sigils requires guesswork. - It sucks because there are so many red herrings. The game will drop tons of clues that end up being completely misleading and inconsistent. I've spent hours trying to roll the specific conditions to solve a puzzle only to find out that I've been following a red herring left by careless devs. - It sucks because some of the puzzles can't be solved if you miss a single hard-to-find clue. - It sucks because 2 of the puzzles require waiting in the same spot for up to 90 minutes, which is a huge energy waste - It sucks because I have to replay the same puzzles over and over again. Doing the chess puzzle multiple times was so annoying. - It sucks because there is so much RNG involved in rolling the rooms. Late game puzzle requirements are far too rare, even with all the permanent upgrades. Blue Prince is just too frustrating of a game to be enjoyable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $17.1M | 19.2K | 93% | $29.99 | |
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