
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.2Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1344 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Slowly turning schizophrenic is a new experience for me but i quite like it. 12/10 amazing game
Layers upon layers of puzzles, delivered though a simple yet effective core gameplay loop. You'll surely find something new every run, which keeps it fresh for a surprising amount of time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is so so good, every time you think you have it figured out you come to realize you're just scratching the surface. The rougelite 'game-loop' is incredibly well designed and engaging. The rules are straightforward and the depth they bring is CRAZY. My wife and I played this together, her taking notes and making suggestions, and we both had a blast! Notable things: 1) There are no enemies, this is a game about figuring things (all sorts of things) out. 2) Even if you are good at figuring things out, this game will challenge you 3) Don't look the answers up. If you are stuck on something, you just haven't found the right clue yet and need to come back to it.
I love the puzzles and depth to the game but over 2/3 of my play time has been just ramming my head into the wall while waiting for the correct sequence of rooms or items. This is really unacceptable padding for a puzzle game. I cant recommend this game or justify putting in more hours to actually finish it. I see completion time sitting in the hundreds of hours with maybe 50 hours of meaningful content.
The game opens on a lie: "I want you to start fresh every day and not rely on previous successes" There is in fact a lot of meta progression, but a lot of it relies on random chance, or absurdly cryptic puzzles. I like the tactical housebuilding and I like at least half of the puzzles that I've seen so far, but it still makes for a frustrating experience when you know what you need to do, but the house refuses to cooperate for over 5 runs. There are 2 good games here and they are strangling each other.
This game has simultaneously become the bane of my existence and taken over my life. It's insanely frustrating yet I can't stop playing it. Do not start playing unless you intend to be unreachable for the next 7-10 business days.
This is a game where I think the developers deserve support, it just isn't for me. I absolutely love puzzle games. I have played many, many games in this genre. There are two types of games that annoy me in this space. The first kind is like Talos, where I have to do hand-eye coordination in order to win. It's the same reason I never got into Don Bluth's Dragon's Lair. The second kind is like this. Yes, I understand that the more runs you do, the more you learn about the mansion and have over-arching puzzles that require time to decipher. No problem. But what I can't stand is that the RNG can kill off a day not because I don't have a drafting strategy, but because I just didn't happen to find a keycard or a key or a gem and in the meantime, have walled myself off. I stayed with this for 20 in-game days, but just got bored and frustrated. It's too gimmicky for me. I liked the story and graphics but I am just not enjoying it any longer. If you enjoy the RNG aspect, then certainly this game is for you. And I do hope the developers continue because this is a good game from that perspective. I just can't play any longer.
I enjoy puzzle games even though for most of them, I lack the nessecary sense of logic. Blue Prince somehow worked for me.
[h1]A puzzle game unlike any other[/h1] [b]TL;DR:[/b] If you love puzzle games, you have to try it out. [hr][/hr] [h2]I truly love this game[/h2] I have spent 100 hours in this house and it was fantastic. Never before in a puzzle game had I spent hours just looking at my notes and screenshots trying to solve a mystery [i](thank god for the Steam Notes feature)[/i] The sheer amount of puzzles in this game is crazy. Every time you think you're finally getting to the end of your thread you discover even more clues leading to even more puzzles. The lore is also way deeper than I first expected, which made me really care about solving these puzzles, but... [h2]...I also deeply hate this game[/h2] The very fact that this game is a roguelike creates one gigantic issue: the RNG. There can sometimes be multiple hours between the moment you've figured out how to interpret a clue and the moment you can actually act on it. Out of my 100 hours, I believe only 50 of them were spent on the puzzles. The other half was just me trying to fight against the RNG one way or another. And if it happens that you were mistaken, several more hours to try another theory. This can be maddening. Don't get me wrong: the RNG has been quite fun for a good chunk of this time, and there are ways you can actually change the RNG too, but after so long the game ends up overstaying its welcome and what used to be a fun challenge became a chore I could not bother to deal with anymore. [h2]I ended up not finishing the game...[/h2] ...but I am definitely glad I played it. There is truly no other game like it, which is reason enough for puzzle game fans to try it out. Someone more stubborn than I [i](and with more free time)[/i] will definitely love discovering all of Mount Holly Estate's secrets.
DO NOT PLAY THIS GAME IF YOU ARE NOT SMART YOU WILL WANT TO KILL YOURSELF AFTER THE FIRST HOUR GREAT UNCLE SINCLAIR YOU REALLY MESSED UP BIG TIME TRUSTING ME WITH THIS
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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