
Welcome to Mt. Holly, where every dawn unveils a new mystery. Navigate through shifting corridors and ever-changing chambers in this genre-defying strategy puzzle adventure. But will your unpredictable path lead you to the rumored Room 46?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.86/day in the week to Aug 23 → 14.29/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 20.2Kreviews | 86% | — | $17M |
| $17.99−40% | 12.6Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1344 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Blue Prince! A game infamous for its "RNG in my puzzle game??" debate. But to me, at its core, blue prince is a beautiful, beautiful experience plastered all over with *fantastic*, genre-defining writing. It's game that knows how to evoke emotions, and when to evoke them. And it does it subtly, by placing vague letters and notes send from people you haven't meet or by bumping randomly into talking fortune teller machine who spuns stories so good they just take you way. By god, it is just hard *not* be impressed how perfectly crafted (story wise) this game is. All covered in fantastic music that perfectly enhances every emotion and feeling the game tries to convey. It made feel similiar things I felt while playing Professor Layton for the first time. But still. Having said all that, this review was especially hard for me to write. The Steams "recommended" status is just a simple binary evaluation - it allows you to say if game was good or not. By every possible metric Blue Prince is a good game - but its nearly impossible for me to *actually* recommend this experience to anyone if that makes any sense lol. The game, and its not only due to its RNG nature, is extremely uneven. Things like the puzzle difficulty, some are just simple and clever, they trick you into thinking this game is fair and approchable. But this is a deception! As other challenges are so laughably obscure and hard that I cannot fandom anyone figuring them out without wiki help. This game is farthest from perfect experience I had in a long time, but at the same time a deck builder exploring puzzle game have no right to be working. But *it is*! Its a very complicated, amazing, original and well thought out piece of software, which at the same time is unforgiving, tiresome random and cruel. If I had any writing skills comparable to the game writers here I would write extremly eloquent but succinct line about how similiar it is to actual life. The best thing I can say is that its highs are nearly outer wilds level highs, but there are not lof of them, and the lows are much worse. Still, I *recommend* blue prince. But I have no idea if I will ever meet a person I will comfortable recommending this journey to.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Same day: best AU #50, worst UK #79 · 4 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $29.99 |
| 3.4Kratings |
| 76% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
RNG ♥♥♥♥♥♥♥♥
This is a game where I think the developers deserve support, it just isn't for me. I absolutely love puzzle games. I have played many, many games in this genre. There are two types of games that annoy me in this space. The first kind is like Talos, where I have to do hand-eye coordination in order to win. It's the same reason I never got into Don Bluth's Dragon's Lair. The second kind is like this. Yes, I understand that the more runs you do, the more you learn about the mansion and have over-arching puzzles that require time to decipher. No problem. But what I can't stand is that the RNG can kill off a day not because I don't have a drafting strategy, but because I just didn't happen to find a keycard or a key or a gem and in the meantime, have walled myself off. I stayed with this for 20 in-game days, but just got bored and frustrated. It's too gimmicky for me. I liked the story and graphics but I am just not enjoying it any longer. If you enjoy the RNG aspect, then certainly this game is for you. And I do hope the developers continue because this is a good game from that perspective. I just can't play any longer.
Above this review, you will see something along the lines of "247.3 hours at time of review." But this does not come close to describing the degree to which Blue Prince has captured my attention and become my obsession. I have dozens of pages of handwritten notes for this game. I have created entire spreadsheets to keep track of patterns, clues, and hints. Even when the game isn't running, I can't help but ruminate over this game's many puzzles and mysteries, and I have a feeling that I will continue to do so for a long, long time. Solving Blue Prince's many puzzles has been a challenge, but more importantly, it has been rewarding every step of the way. Every thread can be pulled, every stone can be turned, and perhaps even every mystery can be solved. It is so rare to find a game that so thoroughly rewards curiosity the way Blue Prince does. This is without a doubt, my favorite game that I've ever played. If you love puzzles, if you love mysteries, if you love games that reward you for obsessively keeping notes on every seemingly meaningless detail you notice... get this game. You won't be disappointed.
É difícil encontrar palavras para descrever o que é esse jogo, acho que posso começar dizendo que ele é realmente para o nicho da galera que curte puzzles games, pois tudo aqui é baseado em investigação e resolver quebra cabeças e se você gosta disso, vai ser um prato cheio, eu mesmo fiquei duas semanas indo dormir tarde, sonhando com esse jogo e anotando tudo e teorizando as coisas, você quase entra em uma paranoia quando mergulha de cabeça nesse universo. Se você quiser só ver os créditos, vai levar em torno de 20/30 horas e posso dizer que é até tranquilo, mas se quiser desvendar a história e fazer o final real, bom, ai se prepara, pois o tempo de jogo irá facilmente para 100/150 horas ou mais e a dificuldade será muito mais desafiadora, pois você terá que anotar tudo, tirar prints, ler e reler documentos, ficará perdido sobre como seguir em frente e ainda terá sempre a mecânica de rogue like pra te frustrar algumas vezes. Dito isso, o jogo é lindo, os gráficos são muito bonitos, a ambientação é uma das melhores que já vi em um jogo indie, a história é boa e você ficar curioso com o que aconteceu e quer desvendar os mistérios, as músicas são muito boa, apesar de muitas vezes o jogo fica em silêncio, mas quando você chega a certo lugar ou faz certa ação, começa a tocar sountracks que aumentam demais a imersão do game. Apesar da mecânica clichê de rogue like de “escolha 3 poderes e continue(nesse caso você escolhe as salas)”, ela não influencia tanto assim no game como alguém pode imaginar antes de jogar, pois você terá muitas maneiras de manipular esse rng, terá muitas melhorias permanentes e varias coisas desse jogo é baseado em suas anotações e descobertas, então uma vez que você chegou a X resposta, você não precisa ir em tal lugar até mesmo se for um novo save. Bom, não posso deixar de falar do level design, pois é sem dúvidas o ponto alto aqui, todas as salas e ambientes externos são muito bem elaboradores e os puzzles são um dos melhores que já vi e como disse, se for fazer o final real, você vai quebrar muito a cabeça, pois eles são bem desafiadores. Sem dúvidas esse jogo é nota máxima pra mim e se tornou um dos meus favoritos da vida, pois hoje são poucos os jogos que conseguem me deixar tão fascinado e imerso dessa forma.
I enjoy puzzle games even though for most of them, I lack the nessecary sense of logic. Blue Prince somehow worked for me.
Alalalala... Que dire de Blue Prince? C'est un très bon jeu, voir excellent Je vais tout de même emmètre quelques réserves qui sont a mon gout game killer, - Le jeu est en anglais et c'est intraduisible pour diverses raisons. Etant français avec un niveau moyen en anglais c'est très compliqué de s'imprégner parfaitement du lore ainsi que des dizaines (centaines) de pages écrites dans un anglais rude. Certaines énigmes sont littéralement impossible sans être bilingue ou avoir un excellent niveau en anglais. Bref si la langue n'est pas un soucis essayez. -Le Rogue Lite : Pas si nul mais pas si bien pour autant, je m'explique : L'early est très compliquée avant de déverrouiller des bonus permanant et vous risquez de perdre des runs pour rien alors que vous étiez sur une piste intéressante, et même avec beaucoup de bonus le jeu reste cruel par moment et après 50 heures de jeux perdre à 2 doigts de résoudre ou comprendre quelque chose parce que le jeu en a décider ainsi.. Bon... Je nuance le propos quand même, car le coté rogue lite apporte tout de même quelque chose d'unique dans la progression du joueurs -LENT : Le jeu est lent, en tout point... Nous sommes lent. Toutes les animations sont lentes. Et plus on joue plus c'est frustrant de se taper une 60ème fois l'animation de creusage par exemple. -Frustrant : ça regroupe un peu les 3 aspects du dessus, une expérience globalement frustrante et très peu de satisfaction. Pour ce qui est du positif : -Cote énigmes: Celles que j'ai résolu sont plutôt bien pensées, ingénieuses et variées, On sent que le créateur a tout fait pour que chaque pièces du puzzle match parfaitement.. -Le lore est intriguant, un peu comme un Outer Wilds.. On est complément seul mais dans des lieux chargés d'histoires, et on a envie de comprendre ce qu'y est arrivé a chacun. -Les Ost et l'ambiance sont en accord avec le jeu En définitif, je recommande quand même ce jeu à mes amis ayant un excellent niveau d'anglais et aimant le rogue lite. Pour les autres faites Outer Wilds, qui pour moi est parfait dans le style ou encore Return of The Obra Dinn.
Slowly turning schizophrenic is a new experience for me but i quite like it. 12/10 amazing game
Le jeu est excellent et très bien conçu, on découvre de nouveaux indices progressivement et il n'y a pas de moment où je me suis retrouvé complètement bloqué.
This game is so so good, every time you think you have it figured out you come to realize you're just scratching the surface. The rougelite 'game-loop' is incredibly well designed and engaging. The rules are straightforward and the depth they bring is CRAZY. My wife and I played this together, her taking notes and making suggestions, and we both had a blast! Notable things: 1) There are no enemies, this is a game about figuring things (all sorts of things) out. 2) Even if you are good at figuring things out, this game will challenge you 3) Don't look the answers up. If you are stuck on something, you just haven't found the right clue yet and need to come back to it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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