
BRUTAL shooter focused on action, gore, and old school death metal music. Unleash your overpowered arsenal to goreblast hordes of ferocious beasts on your way through ancient dark forest.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
8 overpowered guns right from the beginning.
Big hordes of ferocious beasts.
Lots of blood and gore.
Seamless game world without loading screens.
Old School Death Metal music: "GUTS - Decay" provided by Vargheist Records.
Atmospheric forest, ancient ruins, gothic cathedrals.
Linear campaign in a seamless game world without loading screens, not divided into levels.
Destructible trees
Game completion takes 2-4 hours depending on the difficulty selected.
In this game you can aim, which gives different buffs to the guns.
P90 - regular, precise autogun that transforms into a 10,000 RPM BEAST when aiming!
Grenade Launcher - shoots big, spiky projectiles that damage enemies on physical hit and explode after.
MP5 - charges up when you hit enemies, increasing fire rate, damage and accuracy. Every hit also adds 3 ammo to the clip!
Machine Gun - very high damage output at the cost of your speed.
Winchester - shoots explosive projectiles, explosion is bigger if you shoot heads!
Shotgun - shoots fast, and even faster when Aiming!
Super Shotgun - completely overpowered gun with penetrative bullets, but slow
Pistol - burst firing, pretty powerful with high damage despite having infinite ammo and serving as a backup weapon.
powerful melee attack ability that deals enormous damage in a big area
Killing enemies charges up your Slam Away ability.
When you kill anyone with Slam Away, you refill all your guns clips.
Enemies who die from Slam Away drop more health/armor/ammo pickups.
Range attacking enemies will hide from you while reloading their attack.
Melee enemies will move in a strafing manner and will try to surround you.
Many enemies have combined behaviors.
Many enemies will change their behavior depending on damage received. If you shoot hands off some enemies, they will become range attacking only, others will bite you with their teeth.
Some enemies have their quirks: for example, Hydra, with each head lost, becomes faster, or Goblin with a shield will be very fast and angry if you destroy his shield.
Enemies varying from very fast, with unpredictable behavior, to slow and tanky.
Most enemies can have armor.
Overall, there are 21 enemy types + 11 mini bosses.
Detailed dismemberment allows you to cut off enemies limbs: hands, forearms, upper arms, etc.
Physically simulated interactive gore can be pushed around by shooting or explosions
Gore parts and blood splatters are eternal (not disappearing)! But to not fry your PCs, there's a limit to the gore/blood amount. Same with dead enemies bodies.
Sprint
Directional double jump - while in the air, you can jump not up, but to the side. Good for jumping over enemies
Bunny hop - gain speed by jumping fast without stopping. Combine with Sprint to gain even more speed!
If not moving, you jump higher.
Game created with 100% "Very Challenging" preset difficulty in mind. It's very hard and requires constant movement, strategic use of resources, and good positioning.
The game difficulty scales from very challenging to super easy.
You can manually set difficulty values lower than the lowest preset, reducing incoming damage down to 5% and enemy speed down to 50%.
Lots of checkpoints - if you die, you don't lose more than 5 minutes of your time!
Non-gameplay-interruptive tutorials are displayed for each gun and for each player ability.
Disappear once you complete them.
Always available from the pause menu.
Reviews
Unnecessarily challenging, very small areas with many enemies, very fast particles that you can't dodge, and overused graphical assets. One hour was enough for me to uninstall it.
serious sam on steroids
Slightly better than the first one. It's gore and there are a lot of monsters
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Ukrainian*, Korean*, Portuguese - Brazil* +1 more
This game was a lot of fun. It's a lot better than the original Bloodkill but it's still not perfect. There was a section at the start of the game where my mouse wouldn't register and when I clicked my mouse none of my guns would fire. Eventually an enemy hit me and I could use my mouse to fire my weapons. I'm not sure if this is an actual choice by the developer* to include this in the game or if it's a bug? The guns are great, that double barrel though omg lol. There are a lot of frustrating sections in this game. "The jumping puzzles" well what I would call them anyway towards the end of the game are pretty bad tbh. I've seen people say that* they uninstalled when they got up to that section of the game and I honestly don't blame them I almost gave up towards that part. The trick is to double jump when you're like half way to the island between the poison gas. This game isn't bad for an asset flip, you can play much worse games. The soundtrack is pretty fire tbh. Another criticism is that when my screen is covered in blood and it turns red my brain automatically thinks that i'm taking damage when im not lol it's just all the insane amount of gibs and gore stuck to my screen :D. This game is like Serious Sam on Crack but much shorter. Play it* on the hardest difficulty if you want a genuine challenge.
[h1]Pure garbage.[/h1] Looks, feels and plays like an asset flip, maybe it's one? Enemies are spamming projectiles non stop from all directions, so fast it's almost impossible to dodge them, they could as well be hitscans at this point. From the little I've seen there's no real level design just empty and bland arenas with constant swarms of brain dead enemies spawning out of nowhere right in front of you. There's no support for DLSS, only XeSS is supported, for a game using Unreal Engine 5 version 5.7.1.0 in 2026 that's unacceptable. At maximum settings the game doesn't run that well and doesn't feel smooth while playing, almost like there's massive input lag. For some reasons some keys can't be rebound so for me that's a big negative since I use exotic keybinds. I will be refunding this one, I like the idea but it's just not good enough. [h1]Rating: 1.5/10.[/h1]
You don't need lore, story or level realism in this. All you need is guns, gore, metal and reckless monsters to blast them away. Simple. Just pure slaughter fest of a game, that really gets your blood pumping and head banging. Tho it may get confusing when progressing, but just follow the areas that aren't painted in red yet hehe. (or saying Game Saved) Difficulty and Damage can be adjusted to your liking as well.
画面差,枪械手感差,音乐刺耳,地图缺乏引导
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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